Added kills leaderboard
- Restructured the code a bit to avoid c vs c++ conflicts.
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26379535be
commit
1972b5b1df
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@ -895,6 +895,7 @@ run_game(void)
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hiscore_register(gPlayer, cLevel);
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#ifdef STEAM_BUILD
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steam_register_score((int)hiscore_get_top_gold());
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steam_register_kills((int) gPlayer->stat_data.kills);
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#endif // STEAM_BUILD
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} else {
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@ -1,9 +1,14 @@
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#include <stdint.h>
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#include <string.h>
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#include "steamworks_api_wrapper.h"
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#include "steamworks_c_wrapper.h"
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#include "../util.h"
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#include "../defines.h"
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#include "../gui.h"
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#include "../timer.h"
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static const char *LB_HIGHSCORE = "Highscore";
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static const char *LB_KILLS = "Most Kills";
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static Achievement g_Achievements[] = {
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_ACH_ID(BAD_DOG, "Bad Dog"),
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@ -15,8 +20,12 @@ static Achievement g_Achievements[] = {
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static Uint8 numAchievements = 5;
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static bool m_Initiated = false;
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static bool m_bStatsReceived = false;
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static Sint64 m_AppID = 0;
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static Sint64 m_hLeaderboard = 0;
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static Sint64 m_hHighscoreLeaderboard = 0;
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static Sint64 m_hKillsLeaderboard = 0;
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static Timer *requestDataTimer = NULL;
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static bool
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steam_request_stats(void)
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@ -30,6 +39,7 @@ static void
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stats_received(void)
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{
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debug("Steam stats received");
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m_bStatsReceived = true;
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}
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static void
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@ -39,32 +49,54 @@ stats_stored(void)
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}
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static void
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leaderboard_received(Sint64 hLeaderboard)
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leaderboard_received(Sint64 hLeaderboard, const char *name)
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{
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m_hLeaderboard = hLeaderboard;
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debug("Leaderboard received: %s", name);
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if (strcmp(LB_HIGHSCORE, name) == 0)
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m_hHighscoreLeaderboard = hLeaderboard;
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else if (strcmp(LB_KILLS, name) == 0)
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m_hKillsLeaderboard = hLeaderboard;
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}
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void
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steam_init()
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{
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c_SteamAPI_SetCallbacks(stats_received, stats_stored, leaderboard_received);
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m_AppID = c_SteamAPI_Init();
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c_SteamAPI_SetCallbacks(stats_received, stats_stored, leaderboard_received);
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m_Initiated = m_AppID != 0;
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if (m_Initiated) {
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steam_request_stats();
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c_SteamUserStats_FindLeaderboard("Highscore");
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}
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requestDataTimer = timer_create();
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}
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void steam_shutdown(void)
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{
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c_SteamAPI_Shutdown();
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timer_destroy(requestDataTimer);
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}
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void
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request_data_queue_run(void)
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{
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if (!timer_started(requestDataTimer))
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timer_start(requestDataTimer);
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if (timer_get_ticks(requestDataTimer) > 1000) {
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if (!m_bStatsReceived)
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steam_request_stats();
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else if (!m_hHighscoreLeaderboard)
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c_SteamUserStats_FindLeaderboard(LB_HIGHSCORE);
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else if (!m_hKillsLeaderboard)
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c_SteamUserStats_FindLeaderboard(LB_KILLS);
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timer_start(requestDataTimer);
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}
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}
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void steam_run_callbacks(void)
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{
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if (m_Initiated)
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if (m_Initiated) {
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c_SteamAPI_RunCallbacks();
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request_data_queue_run();
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}
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}
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void steam_set_achievement(EAchievement eAch)
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@ -80,7 +112,14 @@ void steam_set_achievement(EAchievement eAch)
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void steam_register_score(Sint32 nScore)
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{
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if (!m_hLeaderboard)
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if (!m_hHighscoreLeaderboard)
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return;
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c_SteamUserStats_UploadLeaderboardScore(m_hLeaderboard, nScore);
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c_SteamUserStats_UploadLeaderboardScore(m_hHighscoreLeaderboard, nScore);
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}
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void steam_register_kills(Sint32 nKills)
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{
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if (!m_hKillsLeaderboard)
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return;
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c_SteamUserStats_UploadLeaderboardScore(m_hKillsLeaderboard, nKills);
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}
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@ -31,4 +31,6 @@ void steam_run_callbacks(void);
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void steam_set_achievement(EAchievement eAch);
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void steam_register_score(Sint32 nScore);
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void steam_register_score(Sint32 nScore);
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void steam_register_kills(Sint32 nKills);
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@ -28,6 +28,7 @@ include_directories(${STEAMWORKS_INCLUDE_DIR})
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if (WIN32)
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add_library(steamworks_c_wrapper
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src/steamworks_c_wrapper
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src/CallbackHandler
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)
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else ()
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add_library(steamworks_c_wrapper
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@ -0,0 +1,44 @@
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#include "CallbackHandler.h"
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CallbackHandler::CallbackHandler(int64 appId) :
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m_CallbackUserStatsReceived(this, &CallbackHandler::OnUserStatsReceived),
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m_CallbackUserStatsStored(this, &CallbackHandler::OnUserStatsStored),
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m_AppId(appId)
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{
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// Nothing
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}
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void
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CallbackHandler::OnUserStatsReceived(UserStatsReceived_t *pCallback)
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{
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if (m_AppId != pCallback->m_nGameID)
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return;
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m_bStatsCallbackReceived = true;
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if (statsReceivedCb && k_EResultOK == pCallback->m_eResult)
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statsReceivedCb();
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}
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void
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CallbackHandler::OnUserStatsStored(UserStatsStored_t *pCallback)
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{
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if (m_AppId != pCallback->m_nGameID)
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return;
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if (statsStoredCb && k_EResultOK == pCallback->m_eResult)
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statsStoredCb();
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}
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bool CallbackHandler::CallbackReceived() const
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{
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return m_bStatsCallbackReceived;
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}
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void CallbackHandler::OnFindLeaderboard(LeaderboardFindResult_t * pCallback, bool bIOFailiure)
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{
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if (bIOFailiure || !pCallback->m_bLeaderboardFound)
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return;
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if (leaderboardReceivedCb)
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leaderboardReceivedCb(pCallback->m_hSteamLeaderboard, SteamUserStats()->GetLeaderboardName(pCallback->m_hSteamLeaderboard));
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}
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@ -0,0 +1,24 @@
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#pragma once
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#include <steam_api.h>
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class CallbackHandler
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{
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private:
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int64 m_AppId = 0;
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bool m_bStatsCallbackReceived = false;
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public:
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CallbackHandler(int64 appId);
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STEAM_CALLBACK(CallbackHandler, OnUserStatsReceived, UserStatsReceived_t, m_CallbackUserStatsReceived);
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STEAM_CALLBACK(CallbackHandler, OnUserStatsStored, UserStatsStored_t, m_CallbackUserStatsStored);
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CCallResult<CallbackHandler, LeaderboardFindResult_t> m_FindLeaderboardCallResult;
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void(*statsReceivedCb)() = nullptr;
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void(*statsStoredCb)() = nullptr;
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void(*leaderboardReceivedCb)(int64, const char*) = nullptr;
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bool CallbackReceived() const;
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void OnFindLeaderboard(LeaderboardFindResult_t *pCallback, bool bIOFailiure);
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};
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@ -3,23 +3,18 @@
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extern "C" {
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#include "steamworks_c_wrapper.h"
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}
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#include "CallbackHandler.h"
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static bool m_Initiated = false;
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static int64 m_AppId = 0;
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static CallbackHandler *m_CallbackHandler = NULL;
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static bool m_RecvCB = false;
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static void(*statsReceivedCb)(void) = NULL;
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static void(*statsStoredCb)(void) = NULL;
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static void(*leaderBoardReceived)(int64_t) = NULL;
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extern "C" int64_t
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c_SteamAPI_Init()
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{
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if (SteamAPI_Init()) {
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m_AppId = SteamUtils()->GetAppID();
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m_CallbackHandler = new CallbackHandler();
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m_CallbackHandler = new CallbackHandler(m_AppId);
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m_Initiated = true;
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return m_AppId;
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}
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SteamAPI_RunCallbacks();
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}
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extern "C" void c_SteamAPI_SetCallbacks(void(*recvCB)(void), void(*storCB)(void), void(*recvLB)(int64_t))
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extern "C" void c_SteamAPI_SetCallbacks(void(*recvCB)(void), void(*storCB)(void), void(*recvLB)(int64_t, const char *))
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{
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statsReceivedCb = recvCB;
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statsStoredCb = storCB;
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leaderBoardReceived = recvLB;
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m_CallbackHandler->statsReceivedCb = recvCB;
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m_CallbackHandler->statsStoredCb = storCB;
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m_CallbackHandler->leaderboardReceivedCb = recvLB;
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}
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extern "C" void
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extern "C" bool
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c_SteamUserStats_SetAchievement(const char *pchName)
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{
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if (!m_RecvCB)
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if (m_CallbackHandler && !m_CallbackHandler->CallbackReceived())
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return false;
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bool result = SteamUserStats()->SetAchievement(pchName);
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extern "C" void
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c_SteamUserStats_FindLeaderboard(const char * name)
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{
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if (!m_Initiated)
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if (!m_Initiated || !m_CallbackHandler)
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return;
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SteamAPICall_t hSteamAPICall = SteamUserStats()->FindLeaderboard(name);
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m_CallbackHandler->m_FindLeaderboardCallResult.Set(hSteamAPICall, m_CallbackHandler, &CallbackHandler::OnFindLeaderboard);
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}
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extern "C" void c_SteamUserStats_UploadLeaderboardScore(int64_t hLeaderboard, int32 nScore)
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extern "C" void c_SteamUserStats_UploadLeaderboardScore(int64_t hLeaderboard, int32_t nScore)
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{
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if (!hLeaderboard || !m_Initiated)
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return;
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SteamUserStats()->UploadLeaderboardScore(hLeaderboard, k_ELeaderboardUploadScoreMethodKeepBest, nScore, nullptr, 0);
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}
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CallbackHandler::CallbackHandler() :
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m_CallbackUserStatsReceived(this, &CallbackHandler::OnUserStatsReceived),
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m_CallbackUserStatsStored(this, &CallbackHandler::OnUserStatsStored)
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{
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// Nothing
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}
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void
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CallbackHandler::OnUserStatsReceived(UserStatsReceived_t *pCallback)
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{
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if (m_AppId != pCallback->m_nGameID)
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return;
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m_RecvCB = true;
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if (statsReceivedCb && k_EResultOK == pCallback->m_eResult)
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statsReceivedCb();
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}
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void
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CallbackHandler::OnUserStatsStored(UserStatsStored_t *pCallback)
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{
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if (m_AppId != pCallback->m_nGameID)
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return;
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if (statsStoredCb && k_EResultOK == pCallback->m_eResult)
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statsStoredCb();
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}
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void CallbackHandler::OnFindLeaderboard(LeaderboardFindResult_t * pCallback, bool bIOFailiure)
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{
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if (bIOFailiure || !pCallback->m_bLeaderboardFound)
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return;
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if (leaderBoardReceived)
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leaderBoardReceived(pCallback->m_hSteamLeaderboard);
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}
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@ -12,7 +12,7 @@ void
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c_SteamAPI_RunCallbacks(void);
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void
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c_SteamAPI_SetCallbacks(void(*)(void), void(*)(void), void(*)(int64_t));
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c_SteamAPI_SetCallbacks(void(*recvCB)(void), void(*storCB)(void), void(*recvLB)(int64_t, const char *));
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bool
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c_SteamUserStats_RequestCurrentStats(void);
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c_SteamUserStats_UploadLeaderboardScore(int64_t hLeaderboard, int32_t nScore);
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void
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c_SteamAPI_Shutdown(void);
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#ifdef __cplusplus
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class CallbackHandler
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{
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public:
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CallbackHandler();
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STEAM_CALLBACK(CallbackHandler, OnUserStatsReceived, UserStatsReceived_t, m_CallbackUserStatsReceived);
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STEAM_CALLBACK(CallbackHandler, OnUserStatsStored, UserStatsStored_t, m_CallbackUserStatsStored);
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CCallResult<CallbackHandler, LeaderboardFindResult_t> m_FindLeaderboardCallResult;
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void OnFindLeaderboard(LeaderboardFindResult_t *pCallback, bool bIOFailiure);
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};
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#endif // __cplusplus
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c_SteamAPI_Shutdown(void);
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