Added kills leaderboard

- Restructured the code a bit to avoid c vs c++ conflicts.
This commit is contained in:
Linus Probert 2018-08-31 15:58:59 +02:00
parent 26379535be
commit 1972b5b1df
8 changed files with 134 additions and 77 deletions

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@ -895,6 +895,7 @@ run_game(void)
hiscore_register(gPlayer, cLevel);
#ifdef STEAM_BUILD
steam_register_score((int)hiscore_get_top_gold());
steam_register_kills((int) gPlayer->stat_data.kills);
#endif // STEAM_BUILD
} else {

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@ -1,9 +1,14 @@
#include <stdint.h>
#include <string.h>
#include "steamworks_api_wrapper.h"
#include "steamworks_c_wrapper.h"
#include "../util.h"
#include "../defines.h"
#include "../gui.h"
#include "../timer.h"
static const char *LB_HIGHSCORE = "Highscore";
static const char *LB_KILLS = "Most Kills";
static Achievement g_Achievements[] = {
_ACH_ID(BAD_DOG, "Bad Dog"),
@ -15,8 +20,12 @@ static Achievement g_Achievements[] = {
static Uint8 numAchievements = 5;
static bool m_Initiated = false;
static bool m_bStatsReceived = false;
static Sint64 m_AppID = 0;
static Sint64 m_hLeaderboard = 0;
static Sint64 m_hHighscoreLeaderboard = 0;
static Sint64 m_hKillsLeaderboard = 0;
static Timer *requestDataTimer = NULL;
static bool
steam_request_stats(void)
@ -30,6 +39,7 @@ static void
stats_received(void)
{
debug("Steam stats received");
m_bStatsReceived = true;
}
static void
@ -39,32 +49,54 @@ stats_stored(void)
}
static void
leaderboard_received(Sint64 hLeaderboard)
leaderboard_received(Sint64 hLeaderboard, const char *name)
{
m_hLeaderboard = hLeaderboard;
debug("Leaderboard received: %s", name);
if (strcmp(LB_HIGHSCORE, name) == 0)
m_hHighscoreLeaderboard = hLeaderboard;
else if (strcmp(LB_KILLS, name) == 0)
m_hKillsLeaderboard = hLeaderboard;
}
void
steam_init()
{
c_SteamAPI_SetCallbacks(stats_received, stats_stored, leaderboard_received);
m_AppID = c_SteamAPI_Init();
c_SteamAPI_SetCallbacks(stats_received, stats_stored, leaderboard_received);
m_Initiated = m_AppID != 0;
if (m_Initiated) {
steam_request_stats();
c_SteamUserStats_FindLeaderboard("Highscore");
}
requestDataTimer = timer_create();
}
void steam_shutdown(void)
{
c_SteamAPI_Shutdown();
timer_destroy(requestDataTimer);
}
void
request_data_queue_run(void)
{
if (!timer_started(requestDataTimer))
timer_start(requestDataTimer);
if (timer_get_ticks(requestDataTimer) > 1000) {
if (!m_bStatsReceived)
steam_request_stats();
else if (!m_hHighscoreLeaderboard)
c_SteamUserStats_FindLeaderboard(LB_HIGHSCORE);
else if (!m_hKillsLeaderboard)
c_SteamUserStats_FindLeaderboard(LB_KILLS);
timer_start(requestDataTimer);
}
}
void steam_run_callbacks(void)
{
if (m_Initiated)
if (m_Initiated) {
c_SteamAPI_RunCallbacks();
request_data_queue_run();
}
}
void steam_set_achievement(EAchievement eAch)
@ -80,7 +112,14 @@ void steam_set_achievement(EAchievement eAch)
void steam_register_score(Sint32 nScore)
{
if (!m_hLeaderboard)
if (!m_hHighscoreLeaderboard)
return;
c_SteamUserStats_UploadLeaderboardScore(m_hLeaderboard, nScore);
c_SteamUserStats_UploadLeaderboardScore(m_hHighscoreLeaderboard, nScore);
}
void steam_register_kills(Sint32 nKills)
{
if (!m_hKillsLeaderboard)
return;
c_SteamUserStats_UploadLeaderboardScore(m_hKillsLeaderboard, nKills);
}

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@ -32,3 +32,5 @@ void steam_run_callbacks(void);
void steam_set_achievement(EAchievement eAch);
void steam_register_score(Sint32 nScore);
void steam_register_kills(Sint32 nKills);

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@ -28,6 +28,7 @@ include_directories(${STEAMWORKS_INCLUDE_DIR})
if (WIN32)
add_library(steamworks_c_wrapper
src/steamworks_c_wrapper
src/CallbackHandler
)
else ()
add_library(steamworks_c_wrapper

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@ -0,0 +1,44 @@
#include "CallbackHandler.h"
CallbackHandler::CallbackHandler(int64 appId) :
m_CallbackUserStatsReceived(this, &CallbackHandler::OnUserStatsReceived),
m_CallbackUserStatsStored(this, &CallbackHandler::OnUserStatsStored),
m_AppId(appId)
{
// Nothing
}
void
CallbackHandler::OnUserStatsReceived(UserStatsReceived_t *pCallback)
{
if (m_AppId != pCallback->m_nGameID)
return;
m_bStatsCallbackReceived = true;
if (statsReceivedCb && k_EResultOK == pCallback->m_eResult)
statsReceivedCb();
}
void
CallbackHandler::OnUserStatsStored(UserStatsStored_t *pCallback)
{
if (m_AppId != pCallback->m_nGameID)
return;
if (statsStoredCb && k_EResultOK == pCallback->m_eResult)
statsStoredCb();
}
bool CallbackHandler::CallbackReceived() const
{
return m_bStatsCallbackReceived;
}
void CallbackHandler::OnFindLeaderboard(LeaderboardFindResult_t * pCallback, bool bIOFailiure)
{
if (bIOFailiure || !pCallback->m_bLeaderboardFound)
return;
if (leaderboardReceivedCb)
leaderboardReceivedCb(pCallback->m_hSteamLeaderboard, SteamUserStats()->GetLeaderboardName(pCallback->m_hSteamLeaderboard));
}

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@ -0,0 +1,24 @@
#pragma once
#include <steam_api.h>
class CallbackHandler
{
private:
int64 m_AppId = 0;
bool m_bStatsCallbackReceived = false;
public:
CallbackHandler(int64 appId);
STEAM_CALLBACK(CallbackHandler, OnUserStatsReceived, UserStatsReceived_t, m_CallbackUserStatsReceived);
STEAM_CALLBACK(CallbackHandler, OnUserStatsStored, UserStatsStored_t, m_CallbackUserStatsStored);
CCallResult<CallbackHandler, LeaderboardFindResult_t> m_FindLeaderboardCallResult;
void(*statsReceivedCb)() = nullptr;
void(*statsStoredCb)() = nullptr;
void(*leaderboardReceivedCb)(int64, const char*) = nullptr;
bool CallbackReceived() const;
void OnFindLeaderboard(LeaderboardFindResult_t *pCallback, bool bIOFailiure);
};

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@ -3,23 +3,18 @@
extern "C" {
#include "steamworks_c_wrapper.h"
}
#include "CallbackHandler.h"
static bool m_Initiated = false;
static int64 m_AppId = 0;
static CallbackHandler *m_CallbackHandler = NULL;
static bool m_RecvCB = false;
static void(*statsReceivedCb)(void) = NULL;
static void(*statsStoredCb)(void) = NULL;
static void(*leaderBoardReceived)(int64_t) = NULL;
extern "C" int64_t
c_SteamAPI_Init()
{
if (SteamAPI_Init()) {
m_AppId = SteamUtils()->GetAppID();
m_CallbackHandler = new CallbackHandler();
m_CallbackHandler = new CallbackHandler(m_AppId);
m_Initiated = true;
return m_AppId;
}
@ -42,11 +37,11 @@ c_SteamAPI_RunCallbacks(void)
SteamAPI_RunCallbacks();
}
extern "C" void c_SteamAPI_SetCallbacks(void(*recvCB)(void), void(*storCB)(void), void(*recvLB)(int64_t))
extern "C" void c_SteamAPI_SetCallbacks(void(*recvCB)(void), void(*storCB)(void), void(*recvLB)(int64_t, const char *))
{
statsReceivedCb = recvCB;
statsStoredCb = storCB;
leaderBoardReceived = recvLB;
m_CallbackHandler->statsReceivedCb = recvCB;
m_CallbackHandler->statsStoredCb = storCB;
m_CallbackHandler->leaderboardReceivedCb = recvLB;
}
extern "C" void
@ -70,7 +65,7 @@ c_SteamUserStats_RequestCurrentStats()
extern "C" bool
c_SteamUserStats_SetAchievement(const char *pchName)
{
if (!m_RecvCB)
if (m_CallbackHandler && !m_CallbackHandler->CallbackReceived())
return false;
bool result = SteamUserStats()->SetAchievement(pchName);
@ -97,53 +92,17 @@ c_SteamUserStats_GetAchievementDisplayAttribute(const char *achId, const char *a
extern "C" void
c_SteamUserStats_FindLeaderboard(const char * name)
{
if (!m_Initiated)
if (!m_Initiated || !m_CallbackHandler)
return;
SteamAPICall_t hSteamAPICall = SteamUserStats()->FindLeaderboard(name);
m_CallbackHandler->m_FindLeaderboardCallResult.Set(hSteamAPICall, m_CallbackHandler, &CallbackHandler::OnFindLeaderboard);
}
extern "C" void c_SteamUserStats_UploadLeaderboardScore(int64_t hLeaderboard, int32 nScore)
extern "C" void c_SteamUserStats_UploadLeaderboardScore(int64_t hLeaderboard, int32_t nScore)
{
if (!hLeaderboard || !m_Initiated)
return;
SteamUserStats()->UploadLeaderboardScore(hLeaderboard, k_ELeaderboardUploadScoreMethodKeepBest, nScore, nullptr, 0);
}
CallbackHandler::CallbackHandler() :
m_CallbackUserStatsReceived(this, &CallbackHandler::OnUserStatsReceived),
m_CallbackUserStatsStored(this, &CallbackHandler::OnUserStatsStored)
{
// Nothing
}
void
CallbackHandler::OnUserStatsReceived(UserStatsReceived_t *pCallback)
{
if (m_AppId != pCallback->m_nGameID)
return;
m_RecvCB = true;
if (statsReceivedCb && k_EResultOK == pCallback->m_eResult)
statsReceivedCb();
}
void
CallbackHandler::OnUserStatsStored(UserStatsStored_t *pCallback)
{
if (m_AppId != pCallback->m_nGameID)
return;
if (statsStoredCb && k_EResultOK == pCallback->m_eResult)
statsStoredCb();
}
void CallbackHandler::OnFindLeaderboard(LeaderboardFindResult_t * pCallback, bool bIOFailiure)
{
if (bIOFailiure || !pCallback->m_bLeaderboardFound)
return;
if (leaderBoardReceived)
leaderBoardReceived(pCallback->m_hSteamLeaderboard);
}

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@ -12,7 +12,7 @@ void
c_SteamAPI_RunCallbacks(void);
void
c_SteamAPI_SetCallbacks(void(*)(void), void(*)(void), void(*)(int64_t));
c_SteamAPI_SetCallbacks(void(*recvCB)(void), void(*storCB)(void), void(*recvLB)(int64_t, const char *));
bool
c_SteamUserStats_RequestCurrentStats(void);
@ -34,16 +34,3 @@ c_SteamUserStats_UploadLeaderboardScore(int64_t hLeaderboard, int32_t nScore);
void
c_SteamAPI_Shutdown(void);
#ifdef __cplusplus
class CallbackHandler
{
public:
CallbackHandler();
STEAM_CALLBACK(CallbackHandler, OnUserStatsReceived, UserStatsReceived_t, m_CallbackUserStatsReceived);
STEAM_CALLBACK(CallbackHandler, OnUserStatsStored, UserStatsStored_t, m_CallbackUserStatsStored);
CCallResult<CallbackHandler, LeaderboardFindResult_t> m_FindLeaderboardCallResult;
void OnFindLeaderboard(LeaderboardFindResult_t *pCallback, bool bIOFailiure);
};
#endif // __cplusplus