Compile warning fixes

This commit is contained in:
Linus Probert 2018-01-24 21:20:24 +01:00
parent 417cb78f31
commit 22504419c7
3 changed files with 7 additions and 5 deletions

View File

@ -1,3 +1,4 @@
#include <stdlib.h>
#include "item.h"
#include "util.h"

View File

@ -1,4 +1,5 @@
#include <SDL2/SDL.h>
#include <stdlib.h>
#include "item_builder.h"
#include "texture.h"
@ -16,7 +17,7 @@ item_builder_init(SDL_Renderer *renderer)
}
static void
check_builder()
check_builder(void)
{
if (!builder)
fatal("item_builder_init() not run");
@ -46,7 +47,7 @@ add_health(Item *item, Player *player)
}
static Item *
create_health()
create_health(void)
{
Texture *t;
Item *item;
@ -70,7 +71,7 @@ item_builder_build_item(ItemKey key)
Item *item = NULL;
switch (key) {
case HEALTH:
item = create_health(builder);
item = create_health();
break;
default:
fatal("in item_builder_build() : Unhandled item key %d", key);
@ -81,7 +82,7 @@ item_builder_build_item(ItemKey key)
}
void
item_builder_close()
item_builder_close(void)
{
ht_destroy_custom(builder->textures, (void (*)(void*)) &texture_destroy);
free(builder);

View File

@ -20,6 +20,6 @@ Item *
item_builder_build_item(ItemKey key);
void
item_builder_close();
item_builder_close(void);
#endif // ITEMBUILDER_H_