Fixes falling sound choice bug
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@ -704,6 +704,6 @@ player_add_artifact(Player *p, Artifact *a)
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void
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player_set_falling(Player *player)
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{
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mixer_play_effect(FALL0 + get_random(2) - 1);
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mixer_play_effect(FALL0 + get_random(1));
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player->state = FALLING;
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}
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