Removed a lint error
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07136c70f9
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2393608682
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@ -97,9 +97,8 @@ l_map_set_current_room_modifier(lua_State *L)
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Map *map = luaL_checkmap(L, 1);
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modifier = luaL_checkstring(L, 2);
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Room *room;
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if (strcmp(modifier, "WINDY") == 0) {
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room = map->rooms[map->currentRoom.x][map->currentRoom.y];
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Room *room = map->rooms[map->currentRoom.x][map->currentRoom.y];
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room->modifier.type = RMOD_TYPE_WINDY;
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room->modifier.data.wind.direction = VECTOR2D_LEFT;
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} else {
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