Began #33 Create score screen
Adds the backend (db) part of hiscores, next step is to create the screen.
This commit is contained in:
parent
7739ac546f
commit
254417271c
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@ -175,6 +175,7 @@ add_executable(breakhack
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src/trap
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src/artifact
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src/screen
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src/hiscore
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)
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# Sqlite has some warnings that I we don't need to see
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48
src/db.c
48
src/db.c
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@ -1,3 +1,22 @@
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string.h>
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#include "db.h"
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#include "sqlite3.h"
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#include "util.h"
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@ -14,6 +33,33 @@ db_open(const char *file, sqlite3 **db)
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return result == 0;
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}
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sqlite3_stmt *
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db_prepare(sqlite3 *db, const char *query)
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{
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const char *pzTest;
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sqlite3_stmt *stmt;
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int result;
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result = sqlite3_prepare_v2(db,
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query,
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(int) strlen(query),
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&stmt,
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&pzTest);
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if (result != SQLITE_OK)
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fatal("Failed to prepare statement: %s", query);
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return stmt;
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}
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void
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db_execute(sqlite3 *db, DbQuery *query)
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{
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if (!db_execute_stmnt(query->stmt, db, query->cb, query->cb_arg)) {
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db_close(&db);
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fatal("Exiting");
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}
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}
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bool
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db_execute_stmnt(const char *stmnt,
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sqlite3 *db,
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@ -24,7 +70,7 @@ db_execute_stmnt(const char *stmnt,
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char *errorMsg = NULL;
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if (sqlite3_exec(db, stmnt, cb, cb_arg, &errorMsg)) {
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error("Faled to execute statement: %s", stmnt);
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error("Failed to execute statement: %s", stmnt);
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error("Sqlite3: %s", errorMsg);
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sqlite3_free(errorMsg);
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return false;
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33
src/db.h
33
src/db.h
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@ -1,12 +1,45 @@
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef DB_H_
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#define DB_H_
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#include <stdbool.h>
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#include "sqlite3.h"
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#define DB_FILE ".data.db"
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typedef struct DbQuery {
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char *stmt;
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int (*cb)(void*, int, char**, char**);
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void *cb_arg;
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} DbQuery;
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bool
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db_open(const char *file, sqlite3 **db);
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sqlite3_stmt*
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db_prepare(sqlite3*, const char *query);
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void
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db_execute(sqlite3*, DbQuery*);
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bool
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db_execute_stmnt(const char *stmnt,
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sqlite3 *db,
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@ -0,0 +1,178 @@
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "hiscore.h"
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#include "sqlite3.h"
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#include "db.h"
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#include "util.h"
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static
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DbQuery MIGRATE_COMMANDS[] = {
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{
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"CREATE TABLE IF NOT EXISTS hiscore("
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"id INTEGER PRIMARY KEY AUTOINCREMENT, "
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"time DATETIME DEFAULT CURRENT_TIMESTAMP, "
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"gold FLOAT, "
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"playerLevel INTEGER, "
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"dungeonLevel INTEGER)",
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NULL, NULL
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},
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{
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"CREATE TABLE IF NOT EXISTS hiscore_artifacts("
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"id INTEGER PRIMARY KEY AUTOINCREMENT, "
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"hiscoreId INTEGER, "
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"artifactId INTEGER, "
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"FOREIGN KEY(hiscoreId) REFERENCES hiscore(id))",
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NULL, NULL
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},
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{ NULL } // Sentinel
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};
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static int
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load_hiscore_cb(void *unused, int count, char **values, char **colNames);
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static
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DbQuery GET_COMMANDS[] = {
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{
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"SELECT datetime(time, 'localtime') as time, gold, playerLevel, dungeonLevel "
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"FROM hiscore "
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"ORDER BY gold DESC "
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"LIMIT 10",
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load_hiscore_cb, NULL
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},
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{ NULL }
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};
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static sqlite3 *db = NULL;
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static void
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create_tables(void)
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{
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for (unsigned int i = 0;; ++i) {
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DbQuery *query = &MIGRATE_COMMANDS[i];
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if (query->stmt == NULL)
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break;
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db_execute(db, query);
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}
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}
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void
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hiscore_init(void)
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{
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if (!db_open(DB_FILE, &db)) {
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db_close(&db);
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fatal("Exiting");
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}
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create_tables();
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}
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static void
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save_hiscore(double gold, int lvl, int dlvl)
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{
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const char *query = "INSERT INTO hiscore(gold, playerLevel, dungeonLevel) values (?, ?, ?)";
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sqlite3_stmt *stmt = db_prepare(db, query);
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debug("Saving high score: %dg %dpl %dl",
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gold, lvl, dlvl);
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sqlite3_bind_double(stmt, 1, gold);
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sqlite3_bind_int(stmt, 2, lvl);
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sqlite3_bind_int(stmt, 3, dlvl);
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sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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}
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static void
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save_hiscore_artifact(int hid, int aid)
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{
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if (aid <= 0)
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return;
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const char *query = "INSERT INTO hiscore_artifacts(hiscoreId, artifactId) values(?, ?)";
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sqlite3_stmt *stmt = db_prepare(db, query);
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sqlite3_bind_int(stmt, 1, hid);
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sqlite3_bind_int(stmt, 2, aid);
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sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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}
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void
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hiscore_register(Player *p, unsigned int dungeonLevel)
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{
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save_hiscore(p->gold, p->stats.lvl, dungeonLevel);
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int hiscoreId = (int) sqlite3_last_insert_rowid(db);
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if (!hiscoreId) {
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error("Failed to retrieve last inserted hiscore id");
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return;
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}
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for (int i = 0; i < LAST_ARTIFACT_EFFECT; ++i) {
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save_hiscore_artifact(hiscoreId, player_has_artifact(p, i) > 0 ? i : 0);
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}
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}
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static int
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load_hiscore_cb(void *result, int count, char **values, char **colNames)
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{
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HiScore *score = ec_malloc(sizeof(HiScore));
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for (int i = 0; i < count; ++i) {
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if (strcmp(colNames[i], "time") == 0) {
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long unsigned int len = strlen(values[i]) + 1;
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score->timestamp = ec_malloc(sizeof(char) * len);
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m_strcpy(score->timestamp, len, values[i]);
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}
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else if (strcmp(colNames[i], "gold") == 0)
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score->gold = atof(values[i]);
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else if (strcmp(colNames[i], "playerLevel") == 0)
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score->playerLevel = atoi(values[i]);
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else if (strcmp(colNames[i], "dungeonLevel") == 0)
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score->dungeonLevel = atoi(values[i]);
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}
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LinkedList **scores = result;
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linkedlist_append(scores, score);
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return 0;
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}
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LinkedList *
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hiscore_get_top10(void)
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{
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LinkedList *scores = linkedlist_create();
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for (unsigned int i = 0;; ++i) {
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DbQuery *query = &GET_COMMANDS[i];
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query->cb_arg = &scores;
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if (query->stmt == NULL)
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break;
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db_execute(db, query);
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}
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return scores;
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}
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void
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hiscore_close(void)
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{
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db_close(&db);
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}
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void
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hiscore_destroy(HiScore *score)
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{
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free(score->timestamp);
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free(score);
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}
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@ -0,0 +1,45 @@
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <stdlib.h>
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#include "linkedlist.h"
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#include "player.h"
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typedef struct HiScore {
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char *timestamp;
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double gold;
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unsigned int playerLevel;
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unsigned int dungeonLevel;
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LinkedList *artifacts;
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} HiScore;
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void
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hiscore_init(void);
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void
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hiscore_register(Player *p, unsigned int dungeonLevel);
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LinkedList *
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hiscore_get_top10(void);
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void
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hiscore_close(void);
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void
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hiscore_destroy(HiScore *);
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@ -50,6 +50,7 @@
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#include "actiontextbuilder.h"
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#include "input.h"
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#include "screen.h"
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#include "hiscore.h"
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typedef enum Turn_t {
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PLAYER,
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@ -390,6 +391,7 @@ init(void)
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}
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settings_init();
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hiscore_init();
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initMainMenu();
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gCamera->pos = (Position) { 0, 0 };
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@ -605,6 +607,7 @@ run_game(void)
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mixer_play_effect(SPLAT);
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gGameState = GAME_OVER;
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createInGameGameOverMenu();
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hiscore_register(gPlayer, cLevel);
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} else {
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check_next_level();
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}
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@ -702,6 +705,7 @@ void run(void)
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static
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void close(void)
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{
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if (gPlayer)
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player_destroy(gPlayer);
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if (gMap)
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@ -725,6 +729,7 @@ void close(void)
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mixer_close();
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texturecache_close();
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settings_close();
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hiscore_close();
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SDL_DestroyRenderer(gRenderer);
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SDL_DestroyWindow(gWindow);
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@ -24,27 +24,25 @@
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#include "defines.h"
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#include "db.h"
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#define SETTINGS_DB_FILE ".data.db"
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static sqlite3 *db = NULL;
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static Settings settings;
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static const char *KEY_MUSIC_ENABLED = "music_enabled";
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static const char *KEY_SOUND_ENABLED = "sound_enabled";
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typedef struct db_query {
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char *stmt;
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int (*cb)(void*, int, char**, char**);
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void *cb_arg;
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} db_query;
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db_query MIGRATE_COMMANDS[] = {
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{ "CREATE TABLE IF NOT EXISTS settings_int(key TEXT PRIMARY KEY, value INTEGER)", NULL, NULL },
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{ NULL, NULL, NULL } // Sentinel
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static
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DbQuery MIGRATE_COMMANDS[] = {
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{
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"CREATE TABLE IF NOT EXISTS settings_int("
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"key TEXT PRIMARY KEY, "
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"value INTEGER)",
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NULL, NULL
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},
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{ NULL } // Sentinel
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};
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static int load_settings_cb(void *unused, int count, char **values, char **colNames);
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db_query LOAD_SETTINGS = { "SELECT * FROM settings_int", load_settings_cb, NULL };
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DbQuery LOAD_SETTINGS = { "SELECT * FROM settings_int", load_settings_cb, NULL };
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static void
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set_default_settings(void)
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@ -53,24 +51,15 @@ set_default_settings(void)
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settings.sound_enabled = true;
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}
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static void
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execute_statement(db_query *query)
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{
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if (!db_execute_stmnt(query->stmt, db, query->cb, query->cb_arg)) {
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db_close(&db);
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fatal("Exiting");
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}
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}
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static void
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create_tables(void)
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{
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for (unsigned int i = 0;; ++i) {
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db_query *query = &MIGRATE_COMMANDS[i];
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DbQuery *query = &MIGRATE_COMMANDS[i];
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if (query->stmt == NULL)
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break;
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execute_statement(query);
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db_execute(db, query);
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}
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}
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|
@ -100,13 +89,13 @@ load_settings_cb(void *unused, int count, char **values, char **colNames)
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static void
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load_settings(void)
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{
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execute_statement(&LOAD_SETTINGS);
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db_execute(db, &LOAD_SETTINGS);
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}
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void
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settings_init(void)
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{
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if (!db_open(SETTINGS_DB_FILE, &db)) {
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if (!db_open(DB_FILE, &db)) {
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db_close(&db);
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fatal("Exiting");
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}
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@ -118,29 +107,19 @@ settings_init(void)
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static void
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save_setting_int(const char *key, int value)
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{
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// TODO(Linus): Move this into db.c, probably using varargs
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const char *stmtStr = "INSERT OR REPLACE INTO settings_int(key, value) values (?, ?)";
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const char *pzTest;
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sqlite3_stmt *stmt;
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int result;
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result = sqlite3_prepare_v2(db, stmtStr, (int) strlen(stmtStr), &stmt, &pzTest);
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sqlite3_stmt *stmt = db_prepare(db, stmtStr);
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debug("Saving setting: %s = %d", key, value);
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if (result == SQLITE_OK) {
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sqlite3_bind_text(stmt,
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1,
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key,
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(int) strlen(key),
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NULL);
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sqlite3_bind_text(stmt,
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1,
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key,
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(int) strlen(key),
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NULL);
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sqlite3_bind_int(stmt, 2, value);
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sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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} else {
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error("Failed to prepare storage statement for: %s", key);
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}
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sqlite3_bind_int(stmt, 2, value);
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sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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}
|
||||
|
||||
static void
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#include <stdbool.h>
|
||||
|
||||
typedef struct Settings_t {
|
||||
typedef struct Settings {
|
||||
bool music_enabled;
|
||||
bool sound_enabled;
|
||||
} Settings;
|
||||
|
|
Loading…
Reference in New Issue