Adds controller button support for skillbar
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c3b2b6f214
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2919ebf97f
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@ -28,6 +28,26 @@
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#include "update_data.h"
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#include "update_data.h"
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#include "gui.h"
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#include "gui.h"
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static bool controller_mode = false;
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void
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skillbar_set_controller_mode(bool ctrl_mode)
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{
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controller_mode = ctrl_mode;
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}
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static Sprite *
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create_controller_button_sprite(Position pos, SDL_Rect clip)
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{
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Texture *t = texturecache_add("Extras/Controller.png");
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Sprite *s = sprite_create();
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sprite_set_texture(s, t, 0);
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s->pos = pos;
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s->clip = clip;
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s->dim = DIM(16, 16);
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return s;
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}
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static void
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static void
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load_texture(SkillBar *bar, const char *path, SDL_Renderer *renderer)
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load_texture(SkillBar *bar, const char *path, SDL_Renderer *renderer)
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{
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{
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@ -35,6 +55,7 @@ load_texture(SkillBar *bar, const char *path, SDL_Renderer *renderer)
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t->dim.width = 16;
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t->dim.width = 16;
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t->dim.height = 16;
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t->dim.height = 16;
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if (!controller_mode) {
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for (unsigned int i = 0; i < 5; ++i) {
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for (unsigned int i = 0; i < 5; ++i) {
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char buffer[4];
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char buffer[4];
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Sprite *s = sprite_create();
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Sprite *s = sprite_create();
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@ -46,6 +67,14 @@ load_texture(SkillBar *bar, const char *path, SDL_Renderer *renderer)
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texture_load_from_text(s->textures[0], buffer, C_YELLOW, C_BLACK, renderer);
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texture_load_from_text(s->textures[0], buffer, C_YELLOW, C_BLACK, renderer);
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linkedlist_append(&bar->sprites, s);
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linkedlist_append(&bar->sprites, s);
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}
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}
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} else {
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Uint8 i = 0;
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linkedlist_append(&bar->sprites, create_controller_button_sprite(POS(i++ * 32 + 16, 16), CLIP16(0, 0)));
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linkedlist_append(&bar->sprites, create_controller_button_sprite(POS(i++ * 32 + 16, 16), CLIP16(16, 0)));
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linkedlist_append(&bar->sprites, create_controller_button_sprite(POS(i++ * 32 + 16, 16), CLIP16(32, 0)));
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linkedlist_append(&bar->sprites, create_controller_button_sprite(POS(i++ * 32 + 16, 16), CLIP16(48, 0)));
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linkedlist_append(&bar->sprites, create_controller_button_sprite(POS(i++ * 32 + 16, 20), CLIP16(48, 48)));
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}
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}
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}
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static void
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static void
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@ -45,6 +45,9 @@ typedef struct SkillBar {
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Uint32 lastActivation;
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Uint32 lastActivation;
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} SkillBar;
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} SkillBar;
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void
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skillbar_set_controller_mode(bool ctrl_mode);
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SkillBar *
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SkillBar *
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skillbar_create(Camera*);
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skillbar_create(Camera*);
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