Completes locked room generation
This commit is contained in:
parent
18987e2c2a
commit
2ae6ada297
|
@ -4,9 +4,87 @@
|
||||||
++#-c--c--c--#++
|
++#-c--c--c--#++
|
||||||
++#----------#++
|
++#----------#++
|
||||||
++#-c--c--c--#++
|
++#-c--c--c--#++
|
||||||
++G----------S++
|
++G----------G++
|
||||||
|
++#-c--c--c--#++
|
||||||
|
++#----------#++
|
||||||
|
++"#####G####"++
|
||||||
|
++++++++++++++++
|
||||||
|
++++++++++++++++
|
||||||
|
|
||||||
|
++++++++++++++++
|
||||||
|
++++++++++++++++
|
||||||
|
++"#####S####"++
|
||||||
|
++#-c--c--c--#++
|
||||||
|
++#----------#++
|
||||||
|
++#-c--c--c--#++
|
||||||
|
++S----------S++
|
||||||
++#-c--c--c--#++
|
++#-c--c--c--#++
|
||||||
++#----------#++
|
++#----------#++
|
||||||
++"#####S####"++
|
++"#####S####"++
|
||||||
++++++++++++++++
|
++++++++++++++++
|
||||||
|
++++++++++++++++
|
||||||
|
|
||||||
|
++++++++++++++++
|
||||||
|
++++++++++++++++
|
||||||
|
++/####-#####/++
|
||||||
|
++#--c#-#c---#++
|
||||||
|
++S---#-#----G++
|
||||||
|
++#####-######++
|
||||||
|
++------------++
|
||||||
|
++#####-######++
|
||||||
|
++S--c#-#c---G++
|
||||||
|
++/####-#####/++
|
||||||
|
++++++++++++++++
|
||||||
|
++++++++++++++++
|
||||||
|
|
||||||
|
++++++++++++++++
|
||||||
|
++++++++++++++++
|
||||||
|
++----#S#-----++
|
||||||
|
++----#c#-----++
|
||||||
|
++----#c#-----++
|
||||||
|
++----#c#-----++
|
||||||
|
++----###-----++
|
||||||
|
++------------++
|
||||||
|
++------------++
|
||||||
|
++------------++
|
||||||
|
++++++++++++++++
|
||||||
|
++++++++++++++++
|
||||||
|
|
||||||
|
++++++++++++++++
|
||||||
|
++++++++++++++++
|
||||||
|
++------------++
|
||||||
|
++------------++
|
||||||
|
++------------++
|
||||||
|
++---###S##---++
|
||||||
|
++---#cccc#---++
|
||||||
|
++---######---++
|
||||||
|
++------------++
|
||||||
|
++------------++
|
||||||
|
++++++++++++++++
|
||||||
|
++++++++++++++++
|
||||||
|
|
||||||
|
++++++++++++++++
|
||||||
|
++++++++++++++++
|
||||||
|
++----#G#-----++
|
||||||
|
++----#c#-----++
|
||||||
|
++----#c#-----++
|
||||||
|
++----#c#-----++
|
||||||
|
++----###-----++
|
||||||
|
++------------++
|
||||||
|
++------------++
|
||||||
|
++------------++
|
||||||
|
++++++++++++++++
|
||||||
|
++++++++++++++++
|
||||||
|
|
||||||
|
++++++++++++++++
|
||||||
|
++++++++++++++++
|
||||||
|
++------------++
|
||||||
|
++------------++
|
||||||
|
++------------++
|
||||||
|
++---###G##---++
|
||||||
|
++---#cccc#---++
|
||||||
|
++---######---++
|
||||||
|
++------------++
|
||||||
|
++------------++
|
||||||
|
++++++++++++++++
|
||||||
++++++++++++++++
|
++++++++++++++++
|
|
@ -14,6 +14,8 @@ local LEFT = 2
|
||||||
local RIGHT = 3
|
local RIGHT = 3
|
||||||
local DOWN = 4
|
local DOWN = 4
|
||||||
|
|
||||||
|
local lockedDoorsAdded = false
|
||||||
|
|
||||||
-- BEGIN FUNCTIONS
|
-- BEGIN FUNCTIONS
|
||||||
local function matrix_coverage (matrix)
|
local function matrix_coverage (matrix)
|
||||||
local cov = 0
|
local cov = 0
|
||||||
|
@ -128,11 +130,13 @@ local function generate_path ()
|
||||||
for j=1,10 do
|
for j=1,10 do
|
||||||
room = map_matrix[i][j]
|
room = map_matrix[i][j]
|
||||||
if room then
|
if room then
|
||||||
if roomCount > 4 and shopLevel and not shopAdded then
|
if roomCount > 4 and shopLevel and not shopAdded and not room.goal then
|
||||||
room.type = "shop"
|
room.type = "shop"
|
||||||
shopAdded = true
|
shopAdded = true
|
||||||
|
elseif random(8) == 1 and not room.goal then
|
||||||
|
room.type = "locked"
|
||||||
|
lockedDoorsAdded = true
|
||||||
end
|
end
|
||||||
room.type = "locked"
|
|
||||||
roomCount = roomCount + 1
|
roomCount = roomCount + 1
|
||||||
room_builder.build_room(room, i-1, j-1)
|
room_builder.build_room(room, i-1, j-1)
|
||||||
if room.type ~= "shop" then
|
if room.type ~= "shop" then
|
||||||
|
@ -178,4 +182,8 @@ for i=1,10 do
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if lockedDoorsAdded then
|
||||||
|
add_keybearers(map)
|
||||||
|
end
|
||||||
-- END SCRIPT
|
-- END SCRIPT
|
||||||
|
|
|
@ -155,15 +155,15 @@ item_builder_build_treasure(Treasure type, double goldAmt)
|
||||||
static void
|
static void
|
||||||
pickup_silver_key(Item *item, Player *player)
|
pickup_silver_key(Item *item, Player *player)
|
||||||
{
|
{
|
||||||
UNUSED(item);
|
gui_log("You pickup %s", item->label);
|
||||||
player->equipment.keys &= LOCK_SILVER;
|
player->equipment.keys |= LOCK_SILVER;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
pickup_gold_key(Item *item, Player *player)
|
pickup_gold_key(Item *item, Player *player)
|
||||||
{
|
{
|
||||||
UNUSED(item);
|
gui_log("You pickup %s", item->label);
|
||||||
player->equipment.keys &= LOCK_GOLD;
|
player->equipment.keys |= LOCK_GOLD;
|
||||||
}
|
}
|
||||||
|
|
||||||
Item *
|
Item *
|
||||||
|
|
|
@ -37,6 +37,7 @@ create_room(void)
|
||||||
room = ec_malloc(sizeof(Room));
|
room = ec_malloc(sizeof(Room));
|
||||||
room->modifier.type = RMOD_TYPE_NONE;
|
room->modifier.type = RMOD_TYPE_NONE;
|
||||||
room->visited = false;
|
room->visited = false;
|
||||||
|
room->lockTypes = 0;
|
||||||
for (i=0; i < MAP_ROOM_WIDTH; ++i) {
|
for (i=0; i < MAP_ROOM_WIDTH; ++i) {
|
||||||
for (j=0; j < MAP_ROOM_HEIGHT; ++j) {
|
for (j=0; j < MAP_ROOM_HEIGHT; ++j) {
|
||||||
room->tiles[i][j] = NULL;
|
room->tiles[i][j] = NULL;
|
||||||
|
@ -63,6 +64,7 @@ map_create(void)
|
||||||
map->currentRoom = (Position) { 0, 0 };
|
map->currentRoom = (Position) { 0, 0 };
|
||||||
map->monsterMoveTimer = _timer_create();
|
map->monsterMoveTimer = _timer_create();
|
||||||
map->level = 1;
|
map->level = 1;
|
||||||
|
map->lockTypes = 0;
|
||||||
|
|
||||||
for (i=0; i < MAP_H_ROOM_COUNT; ++i) {
|
for (i=0; i < MAP_H_ROOM_COUNT; ++i) {
|
||||||
for (j=0; j < MAP_V_ROOM_COUNT; ++j) {
|
for (j=0; j < MAP_V_ROOM_COUNT; ++j) {
|
||||||
|
@ -150,6 +152,9 @@ map_add_door(Map *map, Position *tile_pos, MapTile *tile)
|
||||||
tile->door = true;
|
tile->door = true;
|
||||||
tile->sprite->texture_index = 0;
|
tile->sprite->texture_index = 0;
|
||||||
tile->sprite->animate = false;
|
tile->sprite->animate = false;
|
||||||
|
|
||||||
|
map->lockTypes |= tile->lockType;
|
||||||
|
room->lockTypes |= tile->lockType;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
|
|
@ -60,6 +60,7 @@ typedef struct Room_t {
|
||||||
Trap* traps[MAP_ROOM_WIDTH][MAP_ROOM_HEIGHT];
|
Trap* traps[MAP_ROOM_WIDTH][MAP_ROOM_HEIGHT];
|
||||||
RoomModifierData modifier;
|
RoomModifierData modifier;
|
||||||
bool visited;
|
bool visited;
|
||||||
|
unsigned int lockTypes;
|
||||||
} Room;
|
} Room;
|
||||||
|
|
||||||
typedef struct Map_t {
|
typedef struct Map_t {
|
||||||
|
@ -72,6 +73,7 @@ typedef struct Map_t {
|
||||||
Position currentRoom;
|
Position currentRoom;
|
||||||
Timer *monsterMoveTimer;
|
Timer *monsterMoveTimer;
|
||||||
int level;
|
int level;
|
||||||
|
unsigned int lockTypes;
|
||||||
} Map;
|
} Map;
|
||||||
|
|
||||||
Map*
|
Map*
|
||||||
|
|
|
@ -390,20 +390,48 @@ l_add_chest(lua_State *L)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int
|
static bool
|
||||||
l_add_key_to_random_monster(lua_State *L)
|
monster_is_in_room_with_locktype(Map *map, Monster *m, DoorLockType lockType)
|
||||||
{
|
{
|
||||||
Map *map = luaL_checkmap(L, 0);
|
Position roomPos = position_to_room_coords(&m->sprite->pos);
|
||||||
int keytype = (int) luaL_checkinteger(L, 1);
|
Room *room = map->rooms[roomPos.x][roomPos.y];
|
||||||
|
return room->lockTypes & lockType;
|
||||||
|
}
|
||||||
|
|
||||||
unsigned int max = linkedlist_size(&map->monsters);
|
static void
|
||||||
unsigned int index = bh_map_rand(max - 1);
|
add_keybearer_to_map(Map *map, int keyType)
|
||||||
|
{
|
||||||
|
for (size_t tries = 0; tries < 10; tries++) {
|
||||||
|
unsigned int max = linkedlist_size(map->monsters);
|
||||||
|
unsigned int index = bh_map_rand() % max;
|
||||||
|
|
||||||
Monster *m = linkedlist_get(&map->monsters, index);
|
Monster *m = linkedlist_get(&map->monsters, index);
|
||||||
if (!m)
|
if (!m)
|
||||||
return 0;
|
continue;
|
||||||
|
|
||||||
m->items.keyType = keytype;
|
if (m->items.keyType != LOCK_NONE)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (!monster_is_in_room_with_locktype(map, m, keyType)) {
|
||||||
|
debug("Adding key %d to monster '%s' (%u)", keyType, m->label, index);
|
||||||
|
m->items.keyType = keyType;
|
||||||
|
return;
|
||||||
|
} else {
|
||||||
|
debug("Looking for another monster to be the keybearer");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
error("Failed to find a suitable keybearer (%d)", keyType);
|
||||||
|
}
|
||||||
|
|
||||||
|
static int
|
||||||
|
l_add_key_to_random_monsters(lua_State *L)
|
||||||
|
{
|
||||||
|
Map *map = luaL_checkmap(L, 1);
|
||||||
|
if (map->lockTypes & LOCK_GOLD)
|
||||||
|
add_keybearer_to_map(map, LOCK_GOLD);
|
||||||
|
if (map->lockTypes & LOCK_SILVER)
|
||||||
|
add_keybearer_to_map(map, LOCK_SILVER);
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -644,6 +672,9 @@ generate_map(unsigned int level, const char *file, GameMode gameMode, Player *pl
|
||||||
lua_pushcfunction(L, l_add_monster);
|
lua_pushcfunction(L, l_add_monster);
|
||||||
lua_setglobal(L, "add_monster");
|
lua_setglobal(L, "add_monster");
|
||||||
|
|
||||||
|
lua_pushcfunction(L, l_add_key_to_random_monsters);
|
||||||
|
lua_setglobal(L, "add_keybearers");
|
||||||
|
|
||||||
lua_pushcfunction(L, l_get_random_seed);
|
lua_pushcfunction(L, l_get_random_seed);
|
||||||
lua_setglobal(L, "get_random_seed");
|
lua_setglobal(L, "get_random_seed");
|
||||||
|
|
||||||
|
|
|
@ -690,25 +690,25 @@ monster_drop_loot(Monster *monster, Map *map, Player *player)
|
||||||
linkedlist_append(&map->artifacts, a);
|
linkedlist_append(&map->artifacts, a);
|
||||||
Item *treasure = item_builder_build_item(TREASURE, map->level*2);
|
Item *treasure = item_builder_build_item(TREASURE, map->level*2);
|
||||||
treasure->sprite->pos = monsterTilePos;
|
treasure->sprite->pos = monsterTilePos;
|
||||||
linkedlist_append(&map->items, treasure);
|
linkedlist_push(&map->items, treasure);
|
||||||
}
|
|
||||||
|
|
||||||
if (strcmp(monster->label, "The Trader") == 0) {
|
|
||||||
Item *treasure = item_builder_build_treasure(PLATINUM, 10 * monster->stats.lvl);
|
|
||||||
treasure->sprite->pos = monsterTilePos;
|
|
||||||
linkedlist_append(&map->items, treasure);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (strcmp(monster->label, "A Fairy") == 0) {
|
|
||||||
Item *treasure = item_builder_build_treasure(PLATINUM, 3 * monster->stats.lvl);
|
|
||||||
treasure->sprite->pos = monsterTilePos;
|
|
||||||
linkedlist_append(&map->items, treasure);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (monster->items.keyType != LOCK_NONE) {
|
if (monster->items.keyType != LOCK_NONE) {
|
||||||
Item *key = item_builder_build_key(monster->items.keyType);
|
Item *key = item_builder_build_key(monster->items.keyType);
|
||||||
key->sprite->pos = monsterTilePos;
|
key->sprite->pos = monsterTilePos;
|
||||||
linkedlist_append(&map->items, key);
|
linkedlist_push(&map->items, key);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (strcmp(monster->label, "The Trader") == 0) {
|
||||||
|
Item *treasure = item_builder_build_treasure(PLATINUM, 10 * monster->stats.lvl);
|
||||||
|
treasure->sprite->pos = monsterTilePos;
|
||||||
|
linkedlist_push(&map->items, treasure);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (strcmp(monster->label, "A Fairy") == 0) {
|
||||||
|
Item *treasure = item_builder_build_treasure(PLATINUM, 3 * monster->stats.lvl);
|
||||||
|
treasure->sprite->pos = monsterTilePos;
|
||||||
|
linkedlist_push(&map->items, treasure);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (monster->stats.lvl > 2 && get_random(29) == 0) {
|
if (monster->stats.lvl > 2 && get_random(29) == 0) {
|
||||||
|
|
Loading…
Reference in New Issue