Faster dagger rotation and skill direction change

This commit is contained in:
Linus_Probert 2018-03-12 12:35:28 +01:00
parent 5f4140fb6f
commit 2c803da0cd
2 changed files with 3 additions and 1 deletions

View File

@ -30,7 +30,7 @@ onDaggerRender(Sprite *s)
if (!timer_started(s->renderTimer))
timer_start(s->renderTimer);
if (timer_get_ticks(s->renderTimer) > 100) {
if (timer_get_ticks(s->renderTimer) > 60) {
timer_start(s->renderTimer);
s->clip.x += 16;
s->clip.x = s->clip.x % 64;

View File

@ -138,6 +138,8 @@ skill_throw_dagger(Skill *skill, SkillData *data)
else
p->velocity = (Vector2d) { -DAGGER_VELOCITY, 0 };
set_player_clip_for_direction(data->player, &data->direction);
mixer_play_effect(SWOOSH);
p->sprite->pos = data->player->sprite->pos;
linkedlist_append(&data->player->projectiles, p);