Merge branch 'master' into dev
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README.md
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README.md
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@ -1,13 +1,13 @@
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[![Build Status](https://travis-ci.org/LiquidityC/breakhack.svg?branch=master)](https://travis-ci.org/LiquidityC/breakhack)
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[![Build Status](https://travis-ci.org/Oliveshark/breakhack.svg?branch=master)](https://travis-ci.org/Oliveshark/breakhack)
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[![Build Status](https://ci.appveyor.com/api/projects/status/2nvna97cmm4cf535?svg=true)](https://ci.appveyor.com/project/LiquidityC/breakhack)
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[![Build status](https://ci.appveyor.com/api/projects/status/2a18npdntkmlx3dc?svg=true)](https://ci.appveyor.com/project/LiquidityC/breakhack)
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[![Codacy Badge](https://api.codacy.com/project/badge/Grade/fc02d56fa7194e61b2c7d260fd2e4186)](https://www.codacy.com/app/LiquidityC/breakhack?utm_source=github.com&utm_medium=referral&utm_content=LiquidityC/breakhack&utm_campaign=Badge_Grade)
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[![Codacy Badge](https://api.codacy.com/project/badge/Grade/fc02d56fa7194e61b2c7d260fd2e4186)](https://www.codacy.com/app/LiquidityC/breakhack?utm_source=github.com&utm_medium=referral&utm_content=Oliveshark/breakhack&utm_campaign=Badge_Grade)
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[![CodeFactor](https://www.codefactor.io/repository/github/liquidityc/breakhack/badge/master)](https://www.codefactor.io/repository/github/liquidityc/breakhack/overview/master)
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[![CodeFactor](https://www.codefactor.io/repository/github/oliveshark/breakhack/badge/master)](https://www.codefactor.io/repository/github/oliveshark/breakhack/overview/master)
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<!--[![Coverity Scan](https://scan.coverity.com/projects/15218/badge.svg)](https://scan.coverity.com/projects/liquidityc-breakhack)-->
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<!--[![Coverity Scan](https://scan.coverity.com/projects/15218/badge.svg)](https://scan.coverity.com/projects/oliveshark-breakhack)-->
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[![GitHub issues](https://img.shields.io/github/issues/liquidityc/breakhack.svg)](https://github.com/liquidityc/breakhack/issues)
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[![GitHub issues](https://img.shields.io/github/issues/oliveshark/breakhack.svg)](https://github.com/oliveshark/breakhack/issues)
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[![GitHub closed issues](https://img.shields.io/github/issues-closed/liquidityc/breakhack.svg)](https://github.com/liquidityc/breakhack/issues)
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[![GitHub closed issues](https://img.shields.io/github/issues-closed/oliveshark/breakhack.svg)](https://github.com/oliveshark/breakhack/issues)
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![GitHub (pre-)release](https://img.shields.io/github/release/liquidityc/breakhack/all.svg)
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![GitHub (pre-)release](https://img.shields.io/github/release/oliveshark/breakhack/all.svg)
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[![Github All Releases](https://img.shields.io/github/downloads/liquidityc/breakhack/total.svg)](https://github.com/liquidityc/breakhack/releases)
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[![Github All Releases](https://img.shields.io/github/downloads/oliveshark/breakhack/total.svg)](https://github.com/oliveshark/breakhack/releases)
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[![HitCount](http://hits.dwyl.io/liquidityc/breakhack.svg)](http://hits.dwyl.io/liquidityc/breakhack)
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[![HitCount](http://hits.dwyl.io/oliveshark/breakhack.svg)](http://hits.dwyl.io/oliveshark/breakhack)
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Something in the ways of a roguelike
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Something in the ways of a roguelike
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================================
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================================
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@ -41,7 +41,7 @@ License
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-------
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-------
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BreakHack is released under two different licenses.
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BreakHack is released under two different licenses.
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- The source code is released under [GPLv3](https://github.com/LiquidityC/breakhack/blob/master/LICENSE.txt)
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- The source code is released under [GPLv3](https://github.com/oliveshark/breakhack/blob/master/LICENSE.txt)
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- The Steam release is released under the [Steam subscriber agreement](https://store.steampowered.com/subscriber_agreement/)
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- The Steam release is released under the [Steam subscriber agreement](https://store.steampowered.com/subscriber_agreement/)
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Compile
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Compile
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@ -66,4 +66,5 @@ your name to the credits list (once I add it in game).
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Links
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Links
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-----
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-----
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- [https://liquidityc.itch.io/breakhack](https://liquidityc.itch.io/breakhack)
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- [Itch.io](https://store.steampowered.com/app/931040/BreakHack/)
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- [Steam](https://liquidityc.itch.io/breakhack)
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@ -0,0 +1,5 @@
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6811c42 Patch version raised to
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e796fff Prepare release script for real versions
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ae44d5c Adds minimal Steam fiddling protection
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6e3343a License stuff and README updates
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899d2e5 Update to build env
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@ -1,14 +1,16 @@
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#!/bin/sh
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#!/bin/sh
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# Get the current patch version
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# Get the current patch version
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LAST_VERSION=$(egrep -o 'breakhack_PATCH_VERSION [0-9]+' CMakeLists.txt | awk '{print $2}')
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MAJOR_VERSION=$(egrep -o 'breakhack_MAJOR_VERSION [0-9]+' CMakeLists.txt | awk '{print $2}')
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NEXT_VERSION=$((LAST_VERSION + 1))
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MINOR_VERSION=$(egrep -o 'breakhack_MINOR_VERSION [0-9]+' CMakeLists.txt | awk '{print $2}')
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LAST_PATCH_VERSION=$(egrep -o 'breakhack_PATCH_VERSION [0-9]+' CMakeLists.txt | awk '{print $2}')
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NEXT_PATCH_VERSION=$((LAST_PATCH_VERSION + 1))
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LAST_TAG=early-access-v$LAST_VERSION
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LAST_TAG=v$MAJOR_VERSION.$MINOR_VERSION.$LAST_PATCH_VERSION
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NEXT_TAG=early-access-v$NEXT_VERSION
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NEXT_TAG=v$MAJOR_VERSION.$MINOR_VERSION.$NEXT_PATCH_VERSION
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# Update the version and create release notes
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# Update the version and create release notes
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sed -i -e "s/breakhack_PATCH_VERSION [0-9]\+/breakhack_PATCH_VERSION $NEXT_VERSION/" CMakeLists.txt
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sed -i -e "s/breakhack_PATCH_VERSION [0-9]\+/breakhack_PATCH_VERSION $NEXT_PATCH_VERSION/" CMakeLists.txt
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git log --oneline $LAST_TAG..HEAD > build/releasenotes/$NEXT_TAG.txt
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git log --oneline $LAST_TAG..HEAD > build/releasenotes/$NEXT_TAG.txt
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git add build/releasenotes/$NEXT_TAG.txt
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git add build/releasenotes/$NEXT_TAG.txt
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git commit -a -m"Patch version raised to $NEXT_VERSION"
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git commit -a -m"Patch version raised to $NEXT_VERSION"
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