Adds the DAGGER_MAGNET artifact
* Adds sprites for volotile and synamite as well
This commit is contained in:
parent
5e67ca7ef7
commit
2dc25c9b53
2
Makefile
2
Makefile
|
@ -21,7 +21,7 @@ run: $(all)
|
|||
|
||||
playtest: $(all)
|
||||
@LD_LIBRARY_PATH=$LD_LIBRARY_PATH:./ ./_build/release/breakhack
|
||||
.PHONY: run
|
||||
.PHONY: playtest
|
||||
|
||||
lint:
|
||||
@make lint -sC _build/debug
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 548 B |
|
@ -68,6 +68,11 @@ artifact_set_effect(Artifact *a, MagicalEffect effect)
|
|||
case SKILL_RADIUS:
|
||||
a->info.name = "Magic wand";
|
||||
a->info.desc = "Your magic has greater reach";
|
||||
break;
|
||||
case DAGGER_BOUNCE:
|
||||
a->info.name = "Magnet";
|
||||
a->info.desc = "You are attractive to daggers";
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -81,7 +86,8 @@ static int WarriorArtifacts[] = {
|
|||
PUSH_BACK, // 4
|
||||
FEAR_INDUCING, // 5
|
||||
INCREASED_STUN, // 6
|
||||
CHARGE_THROUGH // 7
|
||||
DAGGER_BOUNCE, // 7
|
||||
CHARGE_THROUGH // 8
|
||||
};
|
||||
|
||||
static int RogueArtifacts[] = {
|
||||
|
@ -92,7 +98,8 @@ static int RogueArtifacts[] = {
|
|||
PUSH_BACK, // 4
|
||||
FEAR_INDUCING, // 5
|
||||
INCREASED_STUN, // 6
|
||||
PHASE_IMPROVEMENT // 7
|
||||
DAGGER_BOUNCE, // 7
|
||||
PHASE_IMPROVEMENT // 8
|
||||
};
|
||||
|
||||
static int MageArtifacts[] = {
|
||||
|
@ -103,7 +110,8 @@ static int MageArtifacts[] = {
|
|||
PUSH_BACK, // 4
|
||||
FEAR_INDUCING, // 5
|
||||
INCREASED_STUN, // 6
|
||||
SKILL_RADIUS // 7
|
||||
DAGGER_BOUNCE, // 7
|
||||
SKILL_RADIUS // 8
|
||||
};
|
||||
|
||||
/* Not in play yet */
|
||||
|
@ -115,7 +123,8 @@ static int PaladinArtifacts[] = {
|
|||
PUSH_BACK, // 4
|
||||
FEAR_INDUCING, // 5
|
||||
INCREASED_STUN, // 6
|
||||
SKILL_RADIUS // 7
|
||||
DAGGER_BOUNCE, // 7
|
||||
SKILL_RADIUS // 8
|
||||
};
|
||||
|
||||
/* Not in play yet */
|
||||
|
@ -127,7 +136,8 @@ static int EngineerArtifacts[] = {
|
|||
PUSH_BACK, // 4
|
||||
FEAR_INDUCING, // 5
|
||||
INCREASED_STUN, // 6
|
||||
PHASE_IMPROVEMENT // 7
|
||||
DAGGER_BOUNCE, // 7
|
||||
PHASE_IMPROVEMENT // 8
|
||||
};
|
||||
|
||||
static void
|
||||
|
@ -147,7 +157,7 @@ add_level_sprite(Artifact *a)
|
|||
Artifact *
|
||||
artifact_create_random(Player *p, Uint8 level)
|
||||
{
|
||||
int option = get_random(7);
|
||||
int option = get_random(8);
|
||||
|
||||
int * artifactPool = NULL;
|
||||
if (p->class == ROGUE)
|
||||
|
@ -239,6 +249,11 @@ artifact_sprite_for(MagicalEffect effect)
|
|||
sprite_set_texture(sprite, t, 0);
|
||||
sprite->clip = CLIP16(2*16, 0);
|
||||
break;
|
||||
case DAGGER_BOUNCE:
|
||||
t = texturecache_add("Extras/Artifacts.png");
|
||||
sprite_set_texture(sprite, t, 0);
|
||||
sprite->clip = CLIP16(0, 0);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -31,6 +31,7 @@ typedef enum MagicalEffect {
|
|||
CHARGE_THROUGH,
|
||||
PHASE_IMPROVEMENT,
|
||||
SKILL_RADIUS,
|
||||
DAGGER_BOUNCE,
|
||||
LAST_ARTIFACT_EFFECT // Sentinel
|
||||
} MagicalEffect;
|
||||
|
||||
|
|
|
@ -49,6 +49,7 @@ projectile_dagger_create(void)
|
|||
p->sprite->dim = (Dimension) { 32, 32 };
|
||||
p->sprite->rotationPoint = (SDL_Point) { 16, 16 };
|
||||
p->collisionCount = 0;
|
||||
p->bounceCount = 0;
|
||||
memset(&p->processedSpaces,
|
||||
false,
|
||||
sizeof(p->processedSpaces[0][0]) * MAP_ROOM_WIDTH * MAP_ROOM_HEIGHT);
|
||||
|
@ -130,6 +131,10 @@ projectile_update(Projectile *p, UpdateData *data)
|
|||
player_monster_kill_check(data->player, space->monster);
|
||||
alive = player_has_artifact(data->player, PIERCING_DAGGERS) > p->collisionCount;
|
||||
projectilePos = space->monster->sprite->pos;
|
||||
} else {
|
||||
p->bounceCount += 1;
|
||||
vector2d_reverse(&p->velocity);
|
||||
alive = p->bounceCount < player_has_artifact(data->player, DAGGER_BOUNCE);
|
||||
}
|
||||
|
||||
mixer_play_effect(SWORD_HIT);
|
||||
|
|
|
@ -36,6 +36,7 @@ typedef struct Projectile {
|
|||
Timer *lifetime;
|
||||
bool alive;
|
||||
Uint32 collisionCount;
|
||||
Uint32 bounceCount;
|
||||
bool processedSpaces[MAP_ROOM_WIDTH][MAP_ROOM_HEIGHT];
|
||||
void (*onRender)(struct Projectile*);
|
||||
} Projectile;
|
||||
|
|
|
@ -13,6 +13,13 @@ vector2d_is_opposite(Vector2d v1, Vector2d v2)
|
|||
|| ((v1.x < 0 && v2.x > 0) ^ (v1.y < 0 && v2.y > 0));
|
||||
}
|
||||
|
||||
void
|
||||
vector2d_reverse(Vector2d *vec)
|
||||
{
|
||||
vec->x *= -1;
|
||||
vec->y *= -1;
|
||||
}
|
||||
|
||||
Vector2d
|
||||
vector2d_to_direction(const Vector2d *vec)
|
||||
{
|
||||
|
|
|
@ -43,4 +43,7 @@ vector2d_is_opposite(Vector2d, Vector2d);
|
|||
Vector2d
|
||||
vector2d_to_direction(const Vector2d*);
|
||||
|
||||
void
|
||||
vector2d_reverse(Vector2d*);
|
||||
|
||||
#endif // VECTOR2D_H_
|
||||
|
|
Loading…
Reference in New Issue