Creates gui_util and moves some code out from gui.c
This commit is contained in:
parent
854f2c0918
commit
30058ea4e0
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@ -177,6 +177,7 @@ add_executable(breakhack
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src/screen
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src/hiscore
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src/object
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src/gui_util
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)
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# Sqlite has some warnings that I we don't need to see
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99
src/gui.c
99
src/gui.c
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@ -26,6 +26,7 @@
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#include "util.h"
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#include "map.h"
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#include "texturecache.h"
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#include "gui_util.h"
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#define DEFAULT_LOG { NULL, LOG_LINES_COUNT, 0, 200 }
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#define DEFAULT_EVENT_MESSAGES { NULL, 5, 0, 200 }
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@ -33,16 +34,6 @@
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#define POS_Y_COLLECTABLES 64
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#define POS_Y_XPBAR 128
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static SDL_Rect frame_top_left = { 16, 160, 16, 16 };
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static SDL_Rect frame_top_right = { 48, 160, 16, 16 };
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static SDL_Rect frame_bottom_left = { 16, 192, 16, 16 };
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static SDL_Rect frame_bottom_right = { 48, 192, 16, 16 };
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static SDL_Rect frame_top = { 32, 160, 16, 16 };
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static SDL_Rect frame_bottom = { 32, 192, 16, 16 };
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static SDL_Rect frame_center = { 32, 176, 16, 16 };
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static SDL_Rect frame_left = { 16, 176, 16, 16 };
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static SDL_Rect frame_right = { 48, 176, 16, 16 };
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static struct LogData_t {
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char **log;
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unsigned int len;
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@ -57,9 +48,6 @@ static struct GuiEventMsgData_t {
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unsigned int strlen;
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} event_messages = DEFAULT_EVENT_MESSAGES;
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static Sprite*
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gui_create_frame(unsigned int width, unsigned int height, Camera *cam);
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static void
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gui_malloc_log(void)
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{
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@ -174,10 +162,10 @@ init_sprites(Gui *gui, Camera *cam)
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s->pos = (Position) { 16, POS_Y_COLLECTABLES + 32 };
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linkedlist_append(&gui->sprites, s);
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gui->rightFrame = gui_create_frame(RIGHT_GUI_WIDTH/16,
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gui->rightFrame = gui_util_create_frame_sprite(RIGHT_GUI_WIDTH/16,
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RIGHT_GUI_HEIGHT/16,
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cam);
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gui->bottomFrame = gui_create_frame(BOTTOM_GUI_WIDTH/16,
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gui->bottomFrame = gui_util_create_frame_sprite(BOTTOM_GUI_WIDTH/16,
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BOTTOM_GUI_HEIGHT/16,
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cam);
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}
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@ -400,87 +388,6 @@ gui_update_player_stats(Gui *gui, Player *player, Map *map, SDL_Renderer *render
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}
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}
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static Sprite*
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gui_create_frame(unsigned int width, unsigned int height, Camera *cam)
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{
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Sprite *frame = sprite_create();
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Texture *texture = texture_create();
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texture->dim = (Dimension) {
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width * 16,
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height * 16
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};
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frame->textures[0] = texture;
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frame->destroyTextures = true;
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frame->pos = (Position) { 0, 0 };
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frame->dim = (Dimension) { width*16, height*16 };
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frame->fixed = true;
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texture_create_blank(texture,
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SDL_TEXTUREACCESS_TARGET,
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cam->renderer);
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Texture *source = texturecache_get("GUI/GUI0.png");
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SDL_SetRenderTarget(cam->renderer, texture->texture);
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SDL_RenderClear(cam->renderer);
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SDL_Rect box = { 0, 0, 16, 16 };
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unsigned int i, j;
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for (i = 0; i < width; ++i) {
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for (j = 0; j < height; ++j) {
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box.x = i * 16;
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box.y = j * 16;
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if (i == 0 && j == 0) {
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texture_render_clip(source,
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&box,
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&frame_top_left,
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cam);
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} else if (i == (width - 1) && j == 0) {
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texture_render_clip(source,
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&box,
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&frame_top_right,
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cam);
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} else if (i == 0 && j == (height - 1)) {
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texture_render_clip(source,
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&box,
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&frame_bottom_left,
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cam);
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} else if (i == (width - 1) && j == (height - 1)) {
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texture_render_clip(source,
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&box,
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&frame_bottom_right,
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cam);
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} else if (i == 0) {
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texture_render_clip(source,
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&box,
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&frame_left,
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cam);
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} else if (i == (width - 1)) {
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texture_render_clip(source,
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&box,
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&frame_right,
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cam);
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} else if (j == 0) {
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texture_render_clip(source,
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&box,
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&frame_top,
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cam);
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} else if (j == (height - 1)) {
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texture_render_clip(source,
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&box,
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&frame_bottom,
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cam);
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} else {
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texture_render_clip(source,
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&box,
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&frame_center,
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cam);
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}
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}
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}
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SDL_SetRenderTarget(cam->renderer, NULL);
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return frame;
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}
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void
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gui_render_panel(Gui *gui, Camera *cam)
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{
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@ -0,0 +1,113 @@
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "texturecache.h"
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#include "gui_util.h"
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static SDL_Rect frame_top_left = { 16, 160, 16, 16 };
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static SDL_Rect frame_top_right = { 48, 160, 16, 16 };
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static SDL_Rect frame_bottom_left = { 16, 192, 16, 16 };
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static SDL_Rect frame_bottom_right = { 48, 192, 16, 16 };
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static SDL_Rect frame_top = { 32, 160, 16, 16 };
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static SDL_Rect frame_bottom = { 32, 192, 16, 16 };
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static SDL_Rect frame_center = { 32, 176, 16, 16 };
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static SDL_Rect frame_left = { 16, 176, 16, 16 };
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static SDL_Rect frame_right = { 48, 176, 16, 16 };
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Sprite *
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gui_util_create_frame_sprite(Uint32 width,
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Uint32 height,
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Camera *cam)
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{
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Sprite *frame = sprite_create();
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Texture *texture = texture_create();
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texture->dim = (Dimension) {
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width * 16,
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height * 16
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};
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frame->textures[0] = texture;
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frame->destroyTextures = true;
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frame->pos = (Position) { 0, 0 };
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frame->dim = (Dimension) { width*16, height*16 };
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frame->fixed = true;
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texture_create_blank(texture,
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SDL_TEXTUREACCESS_TARGET,
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cam->renderer);
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Texture *source = texturecache_get("GUI/GUI0.png");
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SDL_SetRenderTarget(cam->renderer, texture->texture);
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SDL_RenderClear(cam->renderer);
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SDL_Rect box = { 0, 0, 16, 16 };
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unsigned int i, j;
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for (i = 0; i < width; ++i) {
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for (j = 0; j < height; ++j) {
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box.x = i * 16;
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box.y = j * 16;
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if (i == 0 && j == 0) {
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texture_render_clip(source,
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&box,
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&frame_top_left,
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cam);
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} else if (i == (width - 1) && j == 0) {
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texture_render_clip(source,
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&box,
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&frame_top_right,
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cam);
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} else if (i == 0 && j == (height - 1)) {
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texture_render_clip(source,
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&box,
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&frame_bottom_left,
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cam);
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} else if (i == (width - 1) && j == (height - 1)) {
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texture_render_clip(source,
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&box,
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&frame_bottom_right,
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cam);
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} else if (i == 0) {
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texture_render_clip(source,
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&box,
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&frame_left,
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cam);
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} else if (i == (width - 1)) {
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texture_render_clip(source,
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&box,
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&frame_right,
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cam);
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} else if (j == 0) {
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texture_render_clip(source,
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&box,
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&frame_top,
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cam);
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} else if (j == (height - 1)) {
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texture_render_clip(source,
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&box,
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&frame_bottom,
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cam);
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} else {
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texture_render_clip(source,
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&box,
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&frame_center,
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cam);
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}
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}
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}
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SDL_SetRenderTarget(cam->renderer, NULL);
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return frame;
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}
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@ -0,0 +1,27 @@
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "sprite.h"
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#include "camera.h"
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Sprite *
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gui_util_create_frame_sprite(Uint32 width,
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Uint32 height,
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Camera*);
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