Working on menus. Still pretty broken game.
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parent
3fe549e6fe
commit
31e006b69f
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@ -72,6 +72,7 @@ add_executable(breakhack
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src/gui_button
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src/particle_engine
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src/menu
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src/collisions
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)
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target_link_libraries(breakhack
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@ -0,0 +1,8 @@
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#include "collisions.h"
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bool
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position_in_rect(Position *p, SDL_Rect *r)
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{
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return r->x <= p->x && r->x + r->w >= p->x &&
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r->y <= p->y && r->y + r->h >= p->y;
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}
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@ -0,0 +1,12 @@
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#ifndef COLLISIONS_H_
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#define COLLISIONS_H_
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#include <SDL2/SDL.h>
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#include <stdbool.h>
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#include "position.h"
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bool
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position_in_rect(Position*, SDL_Rect*);
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#endif // COLLISIONS_H_
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@ -1,6 +1,7 @@
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#include <stdlib.h>
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#include "util.h"
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#include "gui_button.h"
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#include "collisions.h"
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GuiButton *
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gui_button_create(SDL_Rect area, void (*event)(void*), void *usrdata)
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@ -16,26 +17,21 @@ gui_button_create(SDL_Rect area, void (*event)(void*), void *usrdata)
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void
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gui_button_check_pointer(GuiButton *button, Pointer *pointer)
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{
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SDL_Rect *r = &button->area;
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Position *p = &pointer->sprite->pos;
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button->hover = r->x <= p->x && r->x + r->w >= p->x &&
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r->y <= p->y && r->y + r->h >= p->y;
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button->hover = position_in_rect(&pointer->sprite->pos, &button->area);
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pointer_toggle_clickable_pointer(pointer, button->hover);
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}
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void
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gui_button_handle_event(GuiButton *button, SDL_Event *event)
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{
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if (event->type != SDL_MOUSEBUTTONDOWN)
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return;
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if (event->type == SDL_MOUSEBUTTONDOWN) {
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if (event->button.button != SDL_BUTTON_LEFT)
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return;
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if (button->hover)
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button->event(button->usrdata);
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}
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}
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void
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34
src/menu.c
34
src/menu.c
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@ -3,12 +3,13 @@
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#include "util.h"
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#include "sprite.h"
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#include "defines.h"
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#include "gui_button.h"
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typedef struct MenuItems_t {
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Sprite *sprite;
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Sprite *hsprite;
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GuiButton *button;
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bool selected;
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void (*onClick)(void);
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} MenuItem;
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Menu *
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@ -23,11 +24,22 @@ menu_create(void)
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void
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menu_handle_event(Menu *m, SDL_Event *event)
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{
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UNUSED(m);
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LinkedList *items;
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if (event->type != SDL_KEYDOWN && event->type != SDL_MOUSEMOTION) {
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return;
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}
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error("Menu events need implementation still");
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UNUSED(m);
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items = m->items;
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if (event->type == SDL_MOUSEMOTION) {
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while (items) {
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MenuItem *item = items->data;
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items = items->next;
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gui_button_handle_event(item->button, event);
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item->selected = item->button->hover;
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}
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}
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}
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void
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@ -37,7 +49,14 @@ menu_item_add(Menu *m, Sprite *s1, Sprite *s2)
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item->sprite = s1;
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item->hsprite = s2;
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item->selected = false;
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item->onClick = NULL;
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SDL_Rect area = {
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item->sprite->pos.x,
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item->sprite->pos.y,
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item->sprite->textures[0]->dim.width,
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item->sprite->textures[0]->dim.height
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};
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item->button = gui_button_create(area, NULL, NULL);
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linkedlist_append(&m->items, item);
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}
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@ -48,6 +67,9 @@ menu_render(Menu *m, Camera *cam)
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while (items) {
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MenuItem *item = items->data;
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if (item->selected)
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sprite_render(item->hsprite, cam);
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else
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sprite_render(item->sprite, cam);
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items = items->next;
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}
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@ -56,7 +78,11 @@ menu_render(Menu *m, Camera *cam)
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static void
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menu_item_destroy(MenuItem *item)
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{
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if (item->sprite)
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sprite_destroy(item->sprite);
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if (item->hsprite)
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sprite_destroy(item->hsprite);
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gui_button_destroy(item->button);
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free(item);
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}
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