Includes player and dungeon level in steam leaderboards.
- Intended for use in the in game leaderboard view once I make that.
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@ -7,7 +7,7 @@ project(breakhack C)
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set(breakhack_GAME_TITLE "BreakHack")
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set(breakhack_GAME_TITLE "BreakHack")
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set(breakhack_MAJOR_VERSION 1)
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set(breakhack_MAJOR_VERSION 1)
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set(breakhack_MINOR_VERSION 0)
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set(breakhack_MINOR_VERSION 0)
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set(breakhack_PATCH_VERSION 2)
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set(breakhack_PATCH_VERSION 3)
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set(breakhack_RELEASE_TYPE "")
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set(breakhack_RELEASE_TYPE "")
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include(FindLua)
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include(FindLua)
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@ -894,8 +894,9 @@ run_game(void)
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createInGameGameOverMenu();
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createInGameGameOverMenu();
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hiscore_register(gPlayer, cLevel);
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hiscore_register(gPlayer, cLevel);
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#ifdef STEAM_BUILD
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#ifdef STEAM_BUILD
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steam_register_score((int)hiscore_get_top_gold());
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uint8_t details[4] = { (uint8_t) gPlayer->stats.lvl, (uint8_t) cLevel, 0, 0 };
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steam_register_kills((int) gPlayer->stat_data.kills);
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steam_register_score((int) gPlayer->gold, &details, 1);
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steam_register_kills((int) gPlayer->stat_data.kills, (int32_t*) &details, 1);
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#endif // STEAM_BUILD
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#endif // STEAM_BUILD
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} else {
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} else {
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@ -111,16 +111,16 @@ void steam_set_achievement(EAchievement eAch)
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}
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}
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}
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}
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void steam_register_score(Sint32 nScore)
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void steam_register_score(Sint32 nScore, const int32_t *details, int32_t nDetails)
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{
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{
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if (!m_hHighscoreLeaderboard)
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if (!m_hHighscoreLeaderboard)
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return;
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return;
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c_SteamUserStats_UploadLeaderboardScore(m_hHighscoreLeaderboard, nScore);
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c_SteamUserStats_UploadLeaderboardScore(m_hHighscoreLeaderboard, nScore, details, nDetails);
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}
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}
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void steam_register_kills(Sint32 nKills)
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void steam_register_kills(Sint32 nKills, const int32_t *details, int32_t nDetails)
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{
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{
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if (!m_hKillsLeaderboard)
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if (!m_hKillsLeaderboard)
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return;
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return;
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c_SteamUserStats_UploadLeaderboardScore(m_hKillsLeaderboard, nKills);
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c_SteamUserStats_UploadLeaderboardScore(m_hKillsLeaderboard, nKills, details, nDetails);
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}
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}
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@ -31,6 +31,6 @@ void steam_run_callbacks(void);
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void steam_set_achievement(EAchievement eAch);
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void steam_set_achievement(EAchievement eAch);
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void steam_register_score(Sint32 nScore);
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void steam_register_score(Sint32 nScore, const int32_t *details, int32_t nDetails);
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void steam_register_kills(Sint32 nKills);
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void steam_register_kills(Sint32 nKills, const int32_t *details, int32_t nDetails);
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@ -99,10 +99,10 @@ c_SteamUserStats_FindLeaderboard(const char * name)
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m_CallbackHandler->m_FindLeaderboardCallResult.Set(hSteamAPICall, m_CallbackHandler, &CallbackHandler::OnFindLeaderboard);
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m_CallbackHandler->m_FindLeaderboardCallResult.Set(hSteamAPICall, m_CallbackHandler, &CallbackHandler::OnFindLeaderboard);
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}
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}
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extern "C" void c_SteamUserStats_UploadLeaderboardScore(int64_t hLeaderboard, int32_t nScore)
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extern "C" void c_SteamUserStats_UploadLeaderboardScore(int64_t hLeaderboard, int32_t nScore, int32_t *details, int32_t nDetails)
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{
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{
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if (!hLeaderboard || !m_Initiated)
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if (!hLeaderboard || !m_Initiated)
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return;
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return;
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SteamUserStats()->UploadLeaderboardScore(hLeaderboard, k_ELeaderboardUploadScoreMethodKeepBest, nScore, nullptr, 0);
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SteamUserStats()->UploadLeaderboardScore(hLeaderboard, k_ELeaderboardUploadScoreMethodKeepBest, nScore, details, nDetails);
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}
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}
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@ -30,7 +30,7 @@ void
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c_SteamUserStats_FindLeaderboard(const char *name);
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c_SteamUserStats_FindLeaderboard(const char *name);
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void
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void
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c_SteamUserStats_UploadLeaderboardScore(int64_t hLeaderboard, int32_t nScore);
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c_SteamUserStats_UploadLeaderboardScore(int64_t hLeaderboard, int32_t nScore, int32_t *details, int32_t nDetails);
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void
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void
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c_SteamAPI_Shutdown(void);
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c_SteamAPI_Shutdown(void);
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