Codacy warning
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@ -24,7 +24,6 @@ clear_sprite_list(LinkedList *list)
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void
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void
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gui_set_max_health(Gui *gui, int max, SDL_Renderer *renderer)
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gui_set_max_health(Gui *gui, int max, SDL_Renderer *renderer)
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{
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{
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Sprite *sprite;
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Texture *texture;
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Texture *texture;
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int i;
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int i;
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@ -38,7 +37,7 @@ gui_set_max_health(Gui *gui, int max, SDL_Renderer *renderer)
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texture = gui_add_texture(gui, "assets/GUI/GUI0.png", renderer);
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texture = gui_add_texture(gui, "assets/GUI/GUI0.png", renderer);
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for (i = 0; i < max/3; ++i) {
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for (i = 0; i < max/3; ++i) {
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sprite = sprite_create();
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Sprite *sprite = sprite_create();
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sprite->fixed = true;
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sprite->fixed = true;
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sprite->clip = (SDL_Rect) { 0, 16, 16, 16 };
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sprite->clip = (SDL_Rect) { 0, 16, 16, 16 };
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sprite->pos = (Position) { 16 + i*16, 16 };
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sprite->pos = (Position) { 16 + i*16, 16 };
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