Fixes some minor buggs
- Monsters now drop loot as soon as they die (not after the dagger has stopped moving) - Artifacts keep correct alignment even after a level switch.
This commit is contained in:
parent
f67aab0b37
commit
449cc362a0
14
src/main.c
14
src/main.c
|
@ -311,6 +311,7 @@ startGame(void *unused)
|
||||||
gPlayer = player_create(WARRIOR, gCamera);
|
gPlayer = player_create(WARRIOR, gCamera);
|
||||||
mixer_play_music(GAME_MUSIC0 + get_random(2));
|
mixer_play_music(GAME_MUSIC0 + get_random(2));
|
||||||
resetGame();
|
resetGame();
|
||||||
|
skillbar_reset(gSkillBar);
|
||||||
gui_clear_message_log();
|
gui_clear_message_log();
|
||||||
gui_log("The Dungeon Crawl begins!");
|
gui_log("The Dungeon Crawl begins!");
|
||||||
gui_event_message("Welcome to the dungeon!");
|
gui_event_message("Welcome to the dungeon!");
|
||||||
|
@ -497,8 +498,6 @@ resetGame(void)
|
||||||
if (gMap)
|
if (gMap)
|
||||||
map_destroy(gMap);
|
map_destroy(gMap);
|
||||||
|
|
||||||
skillbar_reset(gSkillBar);
|
|
||||||
|
|
||||||
particle_engine_clear();
|
particle_engine_clear();
|
||||||
|
|
||||||
info("Building new map");
|
info("Building new map");
|
||||||
|
@ -717,21 +716,24 @@ run_game_update(void)
|
||||||
map_set_current_room(gMap, &gPlayer->sprite->pos);
|
map_set_current_room(gMap, &gPlayer->sprite->pos);
|
||||||
map_update(&updateData);
|
map_update(&updateData);
|
||||||
|
|
||||||
|
bool turnSwitch = false;
|
||||||
if (currentTurn == PLAYER) {
|
if (currentTurn == PLAYER) {
|
||||||
if (player_turn_over(gPlayer)) {
|
if (player_turn_over(gPlayer)) {
|
||||||
currentTurn = MONSTER;
|
currentTurn = MONSTER;
|
||||||
player_reset_steps(gPlayer);
|
player_reset_steps(gPlayer);
|
||||||
map_on_new_turn(gMap);
|
map_on_new_turn(gMap);
|
||||||
map_clear_expired_entities(gMap, gPlayer);
|
turnSwitch = true;
|
||||||
repopulate_roommatrix();
|
|
||||||
}
|
}
|
||||||
} else if (currentTurn == MONSTER) {
|
} else if (currentTurn == MONSTER) {
|
||||||
if (map_move_monsters(gMap, gRoomMatrix)) {
|
if (map_move_monsters(gMap, gRoomMatrix)) {
|
||||||
currentTurn = PLAYER;
|
currentTurn = PLAYER;
|
||||||
map_clear_expired_entities(gMap, gPlayer);
|
turnSwitch = true;
|
||||||
repopulate_roommatrix();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
map_clear_expired_entities(gMap, gPlayer);
|
||||||
|
if (turnSwitch)
|
||||||
|
repopulate_roommatrix();
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
|
Loading…
Reference in New Issue