Adds sword animation to flurry
And XP gain to charge skill.
This commit is contained in:
parent
b9a4a8002d
commit
4612cabe00
|
@ -32,6 +32,7 @@
|
|||
#include "projectile.h"
|
||||
#include "linkedlist.h"
|
||||
#include "item.h"
|
||||
#include "animation.h"
|
||||
|
||||
static void
|
||||
set_player_clip_for_direction(Player *player, Vector2d *direction)
|
||||
|
@ -81,6 +82,7 @@ skill_use_flurry(Skill *skill, SkillData *data)
|
|||
|
||||
Monster *monster = data->matrix->spaces[targetPos.x][targetPos.y].monster;
|
||||
mixer_play_effect(TRIPPLE_SWING);
|
||||
animation_run(data->player->swordAnimation);
|
||||
if (monster) {
|
||||
gui_log("You attack %s with a flurry of strikes", monster->lclabel);
|
||||
unsigned int hitCount = 0;
|
||||
|
@ -294,6 +296,7 @@ skill_charge(Skill *skill, SkillData *data)
|
|||
data->player->stat_data.hits += 1;
|
||||
}
|
||||
monster_hit(monster, dmg);
|
||||
player_monster_kill_check(data->player, monster);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
Loading…
Reference in New Issue