Starts an idea for skills. Not sure I like it.
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parent
fbf746d270
commit
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@ -95,6 +95,7 @@ add_executable(breakhack
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src/physfsrwops
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src/physfsrwops
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src/skillbar
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src/skillbar
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src/texturecache
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src/texturecache
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src/skill
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)
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)
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target_link_libraries(breakhack
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target_link_libraries(breakhack
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@ -47,8 +47,10 @@
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#define SCREEN_WIDTH (GAME_VIEW_WIDTH + RIGHT_GUI_WIDTH)
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#define SCREEN_WIDTH (GAME_VIEW_WIDTH + RIGHT_GUI_WIDTH)
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#define SCREEN_HEIGHT (RIGHT_GUI_HEIGHT + BOTTOM_GUI_HEIGHT)
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#define SCREEN_HEIGHT (RIGHT_GUI_HEIGHT + BOTTOM_GUI_HEIGHT)
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/* Quality of life stuff */
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#define DEFAULT_DIMENSION (Dimension) { 16, 16 }
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#define DEFAULT_DIMENSION (Dimension) { 16, 16 }
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#define GAME_DIMENSION (Dimension) { TILE_DIMENSION, TILE_DIMENSION }
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#define GAME_DIMENSION (Dimension) { TILE_DIMENSION, TILE_DIMENSION }
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#define CLIP16(x, y) (SDL_Rect) { x, y, 16, 16 }
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/* Windows and compile crap */
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/* Windows and compile crap */
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#ifdef _WIN32
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#ifdef _WIN32
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@ -0,0 +1,64 @@
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string.h>
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#include "texturecache.h"
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#include "skill.h"
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#include "util.h"
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static Skill *
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create_default(const char *s_label, Sprite *s)
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{
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Skill *skill = ec_malloc(sizeof(Skill));
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m_strcpy(skill->label, 20, s_label);
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skill->icon = s;
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skill->use = NULL;
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return skill;
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}
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static Skill *
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create_flurry(void)
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{
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Texture *t = texturecache_add("Items/MedWep.png");
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Sprite *s = sprite_create();
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sprite_set_texture(s, t, 0);
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s->dim = DEFAULT_DIMENSION;
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s->clip = CLIP16(0, 0);
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s->fixed = true;
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Skill *skill = create_default("Flurry", s);
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return skill;
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}
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Skill*
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skill_create(enum SkillType t)
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{
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switch (t) {
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case FLURRY:
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return create_flurry();
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default:
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fatal("Unknown SkillType %u", (unsigned int) t);
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return NULL;
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}
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}
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void
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skill_destroy(Skill *skill)
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{
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sprite_destroy(skill->icon);
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free(skill);
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}
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@ -0,0 +1,44 @@
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SKILL_H_
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#define SKILL_H_
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#include <stdbool.h>
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#include "player.h"
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#include "roommatrix.h"
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#include "sprite.h"
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enum SkillType {
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FLURRY
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};
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typedef struct Skill_t {
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char label[20];
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Sprite *icon;
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bool active;
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void (*use)(struct Skill_t*, Player*, RoomMatrix*);
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} Skill;
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Skill*
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skill_create(enum SkillType);
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void
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skill_destroy(Skill*);
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#endif // SKILL_H_
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@ -32,7 +32,7 @@
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#include "util.h"
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#include "util.h"
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void
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void
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m_strcpy(char *dest, size_t destsz, char *src)
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m_strcpy(char *dest, size_t destsz, const char *src)
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{
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{
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#ifndef _MSC_VER
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#ifndef _MSC_VER
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UNUSED(destsz);
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UNUSED(destsz);
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@ -35,7 +35,7 @@ void *
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ec_malloc(unsigned long size);
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ec_malloc(unsigned long size);
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void
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void
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m_strcpy(char *dest, size_t destsz, char *src);
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m_strcpy(char *dest, size_t destsz, const char *src);
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void
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void
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m_strncat(char *dest, size_t destsz, char *src, size_t srcsz);
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m_strncat(char *dest, size_t destsz, char *src, size_t srcsz);
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