Minor cleaning of lua scripts
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@ -91,122 +91,6 @@ local stats = {
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}
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}
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local pests = {
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-- PESTS
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--{ texturePaths.pest0, texturePaths.pest1, stats.pest, 0, 0, "A Beetle" },
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--{ texturePaths.pest0, texturePaths.pest1, stats.pest, 16, 0, "A Beetle" },
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--{ texturePaths.pest0, texturePaths.pest1, stats.pest, 32, 0, "A Beetle" },
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--{ texturePaths.pest0, texturePaths.pest1, stats.pest, 48, 0, "A Beetle" },
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--{ texturePaths.pest0, texturePaths.pest1, stats.pest, 64, 0, "A Large Grub" },
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--{ texturePaths.pest0, texturePaths.pest1, stats.pest, 80, 0, "A Small Grub" },
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{ texturePaths.pest0, texturePaths.pest1, stats.pest, 96, 0, "A Slim Worm", behaviour.pacifist },
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{ texturePaths.pest0, texturePaths.pest1, stats.pest, 112, 0, "A Fat Worm", behaviour.pacifist },
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--{ texturePaths.pest0, texturePaths.pest1, 0, 16, "Female Dragonfly" },
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{ texturePaths.pest0, texturePaths.pest1, stats.pest, 16, 16, "A Fly", behaviour.pacifist },
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--{ texturePaths.pest0, texturePaths.pest1, stats.pest, 32, 16, "A Larva" },
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{ texturePaths.pest0, texturePaths.pest1, stats.pest, 48, 16, "A Moth", behaviour.pacifist },
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--{ texturePaths.pest0, texturePaths.pest1, stats.pest, 64, 16 },
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{ texturePaths.pest0, texturePaths.pest1, stats.pest, 80, 16, "A Gnat", behaviour.pacifist },
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{ texturePaths.pest0, texturePaths.pest1, stats.pest, 0, 32, "A Small Spider", behaviour.pacifist },
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{ texturePaths.pest0, texturePaths.pest1, stats.pest, 16, 32, "A Medium Spider", behaviour.pacifist },
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{ texturePaths.pest0, texturePaths.pest1, stats.pest, 32, 32, "A Large Spider", behaviour.pacifist },
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{ texturePaths.pest0, texturePaths.pest1, stats.pest, 48, 32, "A Small Scorpion", behaviour.pacifist },
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{ texturePaths.pest0, texturePaths.pest1, stats.pest, 64, 32, "A Medium Scorpion", behaviour.pacifist },
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{ texturePaths.pest0, texturePaths.pest1, stats.pest, 80, 32, "A Large Scorpion", behaviour.pacifist },
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{ texturePaths.pest0, texturePaths.pest1, stats.pest, 0, 48, "A Slug", behaviour.pacifist },
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{ texturePaths.pest0, texturePaths.pest1, stats.pest, 16, 48, "A Large Slug", behaviour.pacifist },
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--{ texturePaths.pest0, texturePaths.pest1, 32, 48 },
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{ texturePaths.pest0, texturePaths.pest1, stats.pest, 48, 48, "A Red Slug", behaviour.pacifist },
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{ texturePaths.pest0, texturePaths.pest1, stats.pest, 64, 48, "A Large Red Slug", behaviour.pacifist },
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{ texturePaths.pest0, texturePaths.pest1, stats.pest, 0, 64, "A Giant Brown Ant", behaviour.pacifist },
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{ texturePaths.pest0, texturePaths.pest1, stats.pest, 16, 64, "A Giant Black Ant", behaviour.pacifist },
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--{ texturePaths.pest0, texturePaths.pest1, stats.pest, 32, 64, "A Giant Gold Ant" },
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--{ texturePaths.pest0, texturePaths.pest1, stats.pest, 48, 64, "A Giant Silver Ant" },
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--{ texturePaths.pest0, texturePaths.pest1, 0, 80 },
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--{ texturePaths.pest0, texturePaths.pest1, 16, 80 },
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--{ texturePaths.pest0, texturePaths.pest1, 32, 80 },
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--{ texturePaths.pest0, texturePaths.pest1, 48, 80 },
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--{ texturePaths.pest0, texturePaths.pest1, 0, 96 },
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--{ texturePaths.pest0, texturePaths.pest1, 16, 96 },
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--{ texturePaths.pest0, texturePaths.pest1, 32, 96 },
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--{ texturePaths.pest0, texturePaths.pest1, 0, 112 },
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--{ texturePaths.pest0, texturePaths.pest1, 16, 112 },
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--{ texturePaths.pest0, texturePaths.pest1, 32, 112 },
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--{ texturePaths.pest0, texturePaths.pest1, 48, 112 },
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}
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local misc = {
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{ texturePaths.misc0, texturePaths.misc1, stats.misc, 0, 0, "A Giant Black Rat", behaviour.sentinel },
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{ texturePaths.misc0, texturePaths.misc1, stats.misc, 16, 0, "A Giant White Rat", behaviour.sentinel },
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{ texturePaths.misc0, texturePaths.misc1, stats.misc, 64, 0, "An Owl Bear", behaviour.sentinel },
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}
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local undead = {
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-- UNDEAD
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--{ texturePaths.undead0, texturePaths.undead1, 0, 0, "", behaviour.normal };
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--{ texturePaths.undead0, texturePaths.undead1, 16, 0, "", behaviour.normal };
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--{ texturePaths.undead0, texturePaths.undead1, 32, 0, "", behaviour.normal };
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--{ texturePaths.undead0, texturePaths.undead1, 48, 0, "", behaviour.normal };
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--{ texturePaths.undead0, texturePaths.undead1, 64, 0, "", behaviour.normal };
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--{ texturePaths.undead0, texturePaths.undead1, 80, 0, "", behaviour.normal };
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--{ texturePaths.undead0, texturePaths.undead1, 96, 0, "", behaviour.normal };
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--{ texturePaths.undead0, texturePaths.undead1, 112, 0, "", behaviour.normal };
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--{ texturePaths.undead0, texturePaths.undead1, 0, 16, "", behaviour.normal };
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--{ texturePaths.undead0, texturePaths.undead1, 16, 16, "", behaviour.normal };
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--{ texturePaths.undead0, texturePaths.undead1, 32, 16, "", behaviour.normal };
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--{ texturePaths.undead0, texturePaths.undead1, 48, 16, "", behaviour.normal };
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--{ texturePaths.undead0, texturePaths.undead1, 64, 16, "", behaviour.normal };
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--{ texturePaths.undead0, texturePaths.undead1, 80, 16, "", behaviour.normal };
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--{ texturePaths.undead0, texturePaths.undead1, 96, 16, "", behaviour.normal };
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--{ texturePaths.undead0, texturePaths.undead1, 112, 16, "", behaviour.normal };
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{ texturePaths.undead0, texturePaths.undead1, stats.undead, 0, 32, "A Skeleton", behaviour.normal };
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--{ texturePaths.undead0, texturePaths.undead1, 16, 32, "An Umber Skeleton", behaviour.normal };
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--{ texturePaths.undead0, texturePaths.undead1, 32, 32, "A Caustic Skeleton", behaviour.normal };
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{ texturePaths.undead0, texturePaths.undead1, stats.undead, 48, 32, "A Black Skeleton", behaviour.normal };
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{ texturePaths.undead0, texturePaths.undead1, stats.undead, 64, 32, "A Zombie", behaviour.normal };
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{ texturePaths.undead0, texturePaths.undead1, stats.undead, 80, 32, "A Zombie", behaviour.normal };
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--{ texturePaths.undead0, texturePaths.undead1, 96, 32, "", behaviour.normal };
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--{ texturePaths.undead0, texturePaths.undead1, 112, 32, "", behaviour.normal };
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}
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local dogs = {
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{ texturePaths.dog0, texturePaths.dog1, stats.dog, 0, 16, "A Rabid Dog", behaviour.normal };
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{ texturePaths.dog0, texturePaths.dog1, stats.dog, 16, 16, "An Angry Rabid Dog", behaviour.hostile };
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}
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local reptile = {
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{ texturePaths.reptile0, texturePaths.reptile1, stats.default, 0, 64, "A Small Brown Snake", behaviour.coward };
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{ texturePaths.reptile0, texturePaths.reptile1, stats.default, 16, 64, "A Medium Brown Snake", behaviour.guerilla };
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{ texturePaths.reptile0, texturePaths.reptile1, stats.default, 32, 64, "A Large Brown Snake", behaviour.hostile };
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{ texturePaths.reptile0, texturePaths.reptile1, stats.default, 48, 64, "A Small Black Snake", behaviour.coward };
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{ texturePaths.reptile0, texturePaths.reptile1, stats.default, 64, 64, "A Medium Black Snake", behaviour.guerilla };
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{ texturePaths.reptile0, texturePaths.reptile1, stats.default, 80, 64, "A Large Black Snake", behaviour.hostile };
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}
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local platino = {
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{ texturePaths.reptile0, texturePaths.reptile1, stats.platino, 48, 12*16, "Platino", behaviour.sentinel };
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}
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local demon = {
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{ texturePaths.demon0, texturePaths.demon1, stats.default, 0, 0, "A Demon", behaviour.hostile };
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{ texturePaths.demon0, texturePaths.demon1, stats.default, 16, 0, "A Demon", behaviour.hostile };
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{ texturePaths.demon0, texturePaths.demon1, stats.default, 32, 0, "A Demon", behaviour.hostile };
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{ texturePaths.demon0, texturePaths.demon1, stats.default, 48, 0, "A Demon", behaviour.hostile };
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{ texturePaths.demon0, texturePaths.demon1, stats.default, 64, 0, "A Demon", behaviour.hostile };
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{ texturePaths.demon0, texturePaths.demon1, stats.default, 80, 0, "A Demon", behaviour.hostile };
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{ texturePaths.demon0, texturePaths.demon1, stats.default, 96, 0, "A Demon", behaviour.hostile };
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{ texturePaths.demon0, texturePaths.demon1, stats.default, 112, 0, "A Demon", behaviour.hostile };
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}
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local function concat(table1, table2)
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for i=1,#table2 do
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table1[#table1+1] = table2[i]
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@ -214,6 +98,99 @@ local function concat(table1, table2)
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return table1
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end
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local pests = {
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{ stats.pest, 96, 0, "A Slim Worm", behaviour.pacifist },
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{ stats.pest, 112, 0, "A Fat Worm", behaviour.pacifist },
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{ stats.pest, 16, 16, "A Fly", behaviour.pacifist },
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{ stats.pest, 48, 16, "A Moth", behaviour.pacifist },
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{ stats.pest, 80, 16, "A Gnat", behaviour.pacifist },
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{ stats.pest, 0, 32, "A Small Spider", behaviour.pacifist },
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{ stats.pest, 16, 32, "A Medium Spider", behaviour.pacifist },
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{ stats.pest, 32, 32, "A Large Spider", behaviour.pacifist },
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{ stats.pest, 48, 32, "A Small Scorpion", behaviour.pacifist },
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{ stats.pest, 64, 32, "A Medium Scorpion", behaviour.pacifist },
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{ stats.pest, 80, 32, "A Large Scorpion", behaviour.pacifist },
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{ stats.pest, 0, 48, "A Slug", behaviour.pacifist },
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{ stats.pest, 16, 48, "A Large Slug", behaviour.pacifist },
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{ stats.pest, 48, 48, "A Red Slug", behaviour.pacifist },
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{ stats.pest, 64, 48, "A Large Red Slug", behaviour.pacifist },
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{ stats.pest, 0, 64, "A Giant Brown Ant", behaviour.pacifist },
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{ stats.pest, 16, 64, "A Giant Black Ant", behaviour.pacifist },
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}
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for i=1,#pests do
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pests[i] = concat({ texturePaths.pest0, texturePaths.pest1 }, pests[i])
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end
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local misc = {
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{ stats.misc, 0, 0, "A Giant Black Rat", behaviour.sentinel },
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{ stats.misc, 16, 0, "A Giant White Rat", behaviour.sentinel },
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{ stats.misc, 64, 0, "An Owl Bear", behaviour.sentinel },
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}
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for i=1,#misc do
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misc[i] = concat({ texturePaths.misc0, texturePaths.misc1 }, misc[i])
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end
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local undead = {
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-- UNDEAD
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{ stats.undead, 0, 32, "A Skeleton", behaviour.normal };
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{ stats.undead, 48, 32, "A Black Skeleton", behaviour.normal };
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{ stats.undead, 64, 32, "A Zombie", behaviour.normal };
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{ stats.undead, 80, 32, "A Zombie", behaviour.normal };
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}
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for i=1,#undead do
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undead[i] = concat({ texturePaths.undead0, texturePaths.undead1 }, undead[i])
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end
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local dogs = {
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{ stats.dog, 0, 16, "A Rabid Dog", behaviour.normal };
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{ stats.dog, 16, 16, "An Angry Rabid Dog", behaviour.hostile };
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}
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for i=1,#dogs do
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dogs[i] = concat({ texturePaths.dogs0, texturePaths.dogs1 }, dogs[i])
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end
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local reptile = {
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{ stats.default, 0, 64, "A Small Brown Snake", behaviour.coward };
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{ stats.default, 16, 64, "A Medium Brown Snake", behaviour.guerilla };
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{ stats.default, 32, 64, "A Large Brown Snake", behaviour.hostile };
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{ stats.default, 48, 64, "A Small Black Snake", behaviour.coward };
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{ stats.default, 64, 64, "A Medium Black Snake", behaviour.guerilla };
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{ stats.default, 80, 64, "A Large Black Snake", behaviour.hostile };
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}
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for i=1,#reptile do
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reptile[i] = concat({ texturePaths.reptile0, texturePaths.reptile1 }, reptile[i])
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end
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local platino = {
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{
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texturePaths.reptile0,
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texturePaths.reptile1,
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stats.platino,
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48,
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12*16,
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"Platino",
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behaviour.sentinel
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}
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}
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local demon = {
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{ stats.default, 0, 0, "A Demon", behaviour.hostile };
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{ stats.default, 16, 0, "A Demon", behaviour.hostile };
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{ stats.default, 32, 0, "A Demon", behaviour.hostile };
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{ stats.default, 48, 0, "A Demon", behaviour.hostile };
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{ stats.default, 64, 0, "A Demon", behaviour.hostile };
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{ stats.default, 80, 0, "A Demon", behaviour.hostile };
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{ stats.default, 96, 0, "A Demon", behaviour.hostile };
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{ stats.default, 112, 0, "A Demon", behaviour.hostile };
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}
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for i=1,#demon do
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demon[i] = concat({ texturePaths.demon0, texturePaths.demon1 }, demon[i])
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end
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local function repack(data)
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return {
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texturePath1 = data[1],
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