More windows stuff
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faad866c8b
commit
4bbe82a705
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@ -36,7 +36,9 @@ if (NOT WIN32)
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)
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endif (NOT WIN32)
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add_definitions("-std=gnu11 -pedantic -Wall -Wextra -Wshadow -Wpointer-arith -Wcast-qual -Wstrict-prototypes -Wmissing-prototypes")
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if (NOT WIN32)
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add_definitions("-std=gnu11 -pedantic -Wall -Wextra -Wshadow -Wpointer-arith -Wcast-qual -Wstrict-prototypes -Wmissing-prototypes")
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endif (NOT WIN32)
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# PROGRAMS:
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add_executable(breakhack
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@ -2,6 +2,7 @@
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#define ACTIONTEXT_H_
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#include <SDL2/SDL.h>
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#include <stdbool.h>
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#include "position.h"
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#include "texture.h"
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@ -94,7 +94,7 @@ ht_set(Hashtable *table, const char *key, void *val)
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/* New entry */
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newEntry = entry_create(key, val);
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if (next == table->entries[hashkey] && last == NULL) {
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if (next == table->entries[hashkey]) {
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table->entries[hashkey] = newEntry;
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newEntry->next = next;
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} else if(next == NULL) {
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@ -23,7 +23,7 @@ LinkedList* linkedlist_node_create(void)
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return newList;
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}
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LinkedList* linkedlist_create()
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LinkedList* linkedlist_create(void)
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{
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return NULL;
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}
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@ -199,7 +199,7 @@ void map_render(Map *map, Camera *cam)
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}
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monsterItem = map->monsters;
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while (monsterItem) {
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while (monsterItem != NULL) {
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Monster *monster = monsterItem->data;
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monsterItem = monsterItem->next;
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monster_render(monster, cam);
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@ -62,8 +62,8 @@ int l_map_set_current_room(lua_State *L)
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unsigned int room_x, room_y;
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map = luaL_checkmap(L, 1);
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room_x = luaL_checkinteger(L, 2);
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room_y = luaL_checkinteger(L, 3);
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room_x = (int) luaL_checkinteger(L, 2);
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room_y = (int) luaL_checkinteger(L, 3);
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map->currentRoom = (Position) { room_x, room_y };
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@ -96,8 +96,8 @@ extract_tile_data(lua_State *L,
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bool collider, lightsource;
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map = luaL_checkmap(L, 1);
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tile_x = luaL_checkinteger(L, 2);
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tile_y = luaL_checkinteger(L, 3);
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tile_x = (int) luaL_checkinteger(L, 2);
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tile_y = (int) luaL_checkinteger(L, 3);
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// Read the table
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lua_settop(L, 4);
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@ -111,10 +111,10 @@ extract_tile_data(lua_State *L,
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lua_getfield(L, 4, "isCollider");
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lua_getfield(L, 4, "isLightSource");
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t_index0 = luaL_checkinteger(L, -6);
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t_index1 = luaL_checkinteger(L, -5);
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tile_clip_x = luaL_checkinteger(L, -4);
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tile_clip_y = luaL_checkinteger(L, -3);
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t_index0 = (int) luaL_checkinteger(L, -6);
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t_index1 = (int) luaL_checkinteger(L, -5);
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tile_clip_x = (int) luaL_checkinteger(L, -4);
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tile_clip_y = (int) luaL_checkinteger(L, -3);
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collider = lua_toboolean(L, -2);
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lightsource = lua_toboolean(L, -1);
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@ -156,8 +156,8 @@ l_add_monster(lua_State *L)
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renderer = luaL_checksdlrenderer(L);
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map = luaL_checkmap(L, 1);
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x = luaL_checkinteger(L, 2);
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y = luaL_checkinteger(L, 3);
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x = (int) luaL_checkinteger(L, 2);
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y = (int) luaL_checkinteger(L, 3);
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// Read the table
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lua_settop(L, 4);
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@ -172,10 +172,10 @@ l_add_monster(lua_State *L)
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texture_path_1 = luaL_checkstring(L, -6);
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texture_path_2 = luaL_checkstring(L, -5);
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clip_x = luaL_checkinteger(L, -4);
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clip_y = luaL_checkinteger(L, -3);
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nstate = luaL_checkinteger(L, -2);
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cstate = luaL_checkinteger(L, -1);
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clip_x = (int) luaL_checkinteger(L, -4);
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clip_y = (int) luaL_checkinteger(L, -3);
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nstate = (int) luaL_checkinteger(L, -2);
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cstate = (int) luaL_checkinteger(L, -1);
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texture1 = map_add_monster_texture(map, texture_path_1, renderer);
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texture2 = map_add_monster_texture(map, texture_path_2, renderer);
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10
src/player.c
10
src/player.c
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@ -155,23 +155,23 @@ player_create(class_t class, SDL_Renderer *renderer)
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char asset[100];
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switch (class) {
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case ENGINEER:
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_strcpy(asset, 100, "assets/Commissions/Engineer.png");
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m_strcpy(asset, 100, "assets/Commissions/Engineer.png");
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player->stats = (Stats) ENGINEER_STATS;
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break;
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case MAGE:
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_strcpy(asset, 100, "assets/Commissions/Mage.png");
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m_strcpy(asset, 100, "assets/Commissions/Mage.png");
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player->stats = (Stats) MAGE_STATS;
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break;
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case PALADIN:
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_strcpy(asset, 100, "assets/Commissions/Paladin.png");
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m_strcpy(asset, 100, "assets/Commissions/Paladin.png");
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player->stats = (Stats) PALADIN_STATS;
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break;
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case ROGUE:
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_strcpy(asset, 100, "assets/Commissions/Rogue.png");
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m_strcpy(asset, 100, "assets/Commissions/Rogue.png");
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player->stats = (Stats) ROGUE_STATS;
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break;
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case WARRIOR:
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_strcpy(asset, 100, "assets/Commissions/Warrior.png");
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m_strcpy(asset, 100, "assets/Commissions/Warrior.png");
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player->stats = (Stats) WARRIOR_STATS;
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break;
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}
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@ -8,7 +8,7 @@ get_random(unsigned int max)
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{
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static bool seeded = false;
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if (!seeded) {
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srand(time(NULL));
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srand((unsigned int) time(NULL));
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seeded = true;
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}
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@ -62,7 +62,7 @@ void roommatrix_populate_from_map(RoomMatrix *rm, Map *m)
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}
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}
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#ifndef WINDOWS
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#ifndef _WIN32
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static int
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min(int a, int b)
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{
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{
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return a > b ? a : b;
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}
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#endif
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#endif // _WIN32
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void
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roommatrix_update_with_player(RoomMatrix *rm, Player *p)
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@ -1,24 +1,24 @@
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#include "defines.h"
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#ifndef WINDOWS
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#ifndef _WIN32
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#include <X11/Xlib.h>
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#endif
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#endif // _WIN32
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#include <stdlib.h>
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#include "screenresolution.h"
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Dimension getScreenDimensions(void)
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{
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#ifndef WINDOWS
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#ifndef _WIN32
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Display *d = XOpenDisplay(NULL);
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Screen *s = DefaultScreenOfDisplay(d);
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Dimension dim = (Dimension) { s->width, s->height };
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free(d);
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free(s);
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#else
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#else // _WIN32
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Dimension dim = (Dimension) { 1920, 1080 };
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#endif
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#endif // _WIN32
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return dim;
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}
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@ -10,7 +10,8 @@ Sprite* sprite_create_default(void)
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*s = (Sprite) {
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{ NULL, NULL },
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(SDL_Rect) { 0, 0, 16, 16 },
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false, pos,
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false,
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pos,
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NULL,
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0
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};
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@ -1,4 +1,5 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <SDL2/SDL_ttf.h>
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10
src/util.c
10
src/util.c
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#include "util.h"
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void
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_strcpy(char *restrict dest, size_t destsz, char *restrict src)
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m_strcpy(char *dest, size_t destsz, char *src)
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{
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#ifndef _WIN32
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UNUSED(destsz);
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}
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void
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_strncat(char *restrict dest,
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m_strncat(char *dest,
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size_t destsz,
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char *restrict src,
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char *src,
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size_t srcsz)
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{
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#ifndef _WIN32
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{
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char error_message[100];
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_strcpy(error_message, 100, "[!!] Fatal Error ");
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_strncat(error_message, 100, message, 83);
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m_strcpy(error_message, 100, "[!!] Fatal Error ");
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m_strncat(error_message, 100, message, 83);
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perror(error_message);
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exit(-1);
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}
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@ -5,12 +5,9 @@ void fatal(char *message);
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void *ec_malloc(unsigned int size);
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void _strcpy(char *restrict dest, size_t destsz, char *restrict src);
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void m_strcpy(char *dest, size_t destsz, char *src);
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void
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_strncat(char *restrict dest,
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size_t destsz,
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char *restrict src,
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size_t srcsz);
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m_strncat(char *dest, size_t destsz, char *src, size_t srcsz);
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#endif // UTIL_H_
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