Fixes MAGICAL achievemnt
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@ -26,7 +26,7 @@ static Achievement g_Achievements[] = {
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_ACH_ID(ROGUE_LIKE, "Rogue-like"),
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_ACH_ID(MAGICAL, "Magical")
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};
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static Uint8 numAchievements = 6;
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static Uint8 numAchievements = 7;
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static bool m_Initiated = false;
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static bool m_bStatsReceived = false;
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