Fixed some more fullscreen
There is still a slight offset. I need to practice maths I think
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@ -558,16 +558,19 @@ toggle_fullscreen(void)
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settings->fullscreen_enabled = false;
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}
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else {
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int w, h;
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int w, h, lw, lh;
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SDL_RenderGetLogicalSize(gRenderer, &lw, &lh);
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SDL_GetWindowSize(gWindow, &w, &h);
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double lratio = w / lw;
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SDL_SetWindowFullscreen(gWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
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SDL_DisplayMode dMode;
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SDL_GetWindowDisplayMode(gWindow, &dMode);
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double ratio = (double) (dMode.w) / w;
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double offset = ((dMode.w - w) / 2);
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initViewports((Uint32)((offset)/(ratio*2)));
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initViewports((Uint32)((offset)/(ratio*lratio)));
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settings->fullscreen_enabled = true;
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}
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}
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@ -25,10 +25,16 @@ endif ()
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include_directories(${STEAMWORKS_INCLUDE_DIR})
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add_library(steamworks_c_wrapper
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SHARED
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src/steamworks_c_wrapper
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)
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if (WIN32)
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add_library(steamworks_c_wrapper
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src/steamworks_c_wrapper
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)
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else ()
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add_library(steamworks_c_wrapper
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SHARED
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src/steamworks_c_wrapper
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)
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endif()
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target_link_libraries(steamworks_c_wrapper ${STEAMWORKS_LIBRARY})
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