Maint: Less complex main
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parent
983875d064
commit
620a7e3ed5
37
src/main.c
37
src/main.c
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@ -716,26 +716,25 @@ populateUpdateData(UpdateData *data, float deltatime)
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data->cam = gCamera;
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}
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static void
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run_game_update(void)
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static bool
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check_skillbar_activation(void)
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{
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static UpdateData updateData;
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static unsigned int playerLevel = 1;
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static bool artifactTooltipShown = false;
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if (gGameState == IN_GAME_MENU)
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menu_update(inGameMenu, &input);
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populateUpdateData(&updateData, deltaTime);
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bool skillActivated = false;
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if (playerLevel != gPlayer->stats.lvl) {
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playerLevel = gPlayer->stats.lvl;
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skillActivated = skillbar_check_skill_activation(gSkillBar,
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gPlayer);
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return skillbar_check_skill_activation(gSkillBar, gPlayer);
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}
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return false;
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}
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static void
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check_tooltip_activation(bool skillActivated)
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{
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static bool artifactTooltipShown = false;
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Settings *settings = settings_get();
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if (skillActivated && settings->tooltips_enabled && playerLevel < 5) {
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if (skillActivated && settings->tooltips_enabled) {
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gGui->activeTooltip = new_skill_tooltip;
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}
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if (!artifactTooltipShown && gPlayer->equipment.hasArtifacts) {
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@ -743,6 +742,20 @@ run_game_update(void)
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if (settings->tooltips_enabled)
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gGui->activeTooltip = new_artifact_tooltip;
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}
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}
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static void
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run_game_update(void)
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{
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static UpdateData updateData;
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if (gGameState == IN_GAME_MENU)
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menu_update(inGameMenu, &input);
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populateUpdateData(&updateData, deltaTime);
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bool skillActivated = check_skillbar_activation();
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check_tooltip_activation(skillActivated);
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if (gGameState == PLAYING && currentTurn == PLAYER)
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player_update(&updateData);
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