More wall layouts and cordinated walls

This commit is contained in:
Linus Probert 2019-03-06 18:21:27 +01:00
parent c6a022e2db
commit 63812fbe05
3 changed files with 71 additions and 42 deletions

View File

@ -110,59 +110,60 @@ local function setPitTile(room, matrix, i, j)
end
local module = {}
function module.load_textures(map)
function module.load_textures(map, wall_xoffset, wall_yoffset)
local t_pit0 = add_texture(map, "Objects/Pit0.png")
local t_pit1 = add_texture(map, "Objects/Pit1.png")
local t_wall = add_texture(map, "Objects/Wall.png")
local t_fence = add_texture(map, "Objects/Fence.png")
local yoffset = (random(5) + random(3)) * (16 * 2)
local yo = (random(5) + random(3)) * (16 * 2)
pits = {
center = { t_pit0, t_pit1, 16, yoffset + 16, false, false, false, true },
top = { t_pit0, t_pit1, 16, yoffset, false, false, false, true },
left = { t_pit0, t_pit1, 0, yoffset + 16, false, false, false, true },
right = { t_pit0, t_pit1, 32, yoffset + 16, false, false, false, true },
topleft = { t_pit0, t_pit1, 0, yoffset, false, false, false, true },
topright = { t_pit0, t_pit1, 32, yoffset, false, false, false, true },
innerleft = { t_pit0, t_pit1, 80, yoffset, false, false, false, true },
innermid = { t_pit0, t_pit1, 96, yoffset, false, false, false, true },
innerright = { t_pit0, t_pit1, 112, yoffset, false, false, false, true },
topcrevice = { t_pit0, t_pit1, 64, yoffset, false, false, false, true },
bottomcrevice = { t_pit0, t_pit1, 64, yoffset + 16, false, false, false, true },
center = { t_pit0, t_pit1, 16, yo + 16, false, false, false, true },
top = { t_pit0, t_pit1, 16, yo, false, false, false, true },
left = { t_pit0, t_pit1, 0, yo + 16, false, false, false, true },
right = { t_pit0, t_pit1, 32, yo + 16, false, false, false, true },
topleft = { t_pit0, t_pit1, 0, yo, false, false, false, true },
topright = { t_pit0, t_pit1, 32, yo, false, false, false, true },
innerleft = { t_pit0, t_pit1, 80, yo, false, false, false, true },
innermid = { t_pit0, t_pit1, 96, yo, false, false, false, true },
innerright = { t_pit0, t_pit1, 112, yo, false, false, false, true },
topcrevice = { t_pit0, t_pit1, 64, yo, false, false, false, true },
bottomcrevice = { t_pit0, t_pit1, 64, yo + 16, false, false, false, true },
}
local yoffset = 48
local xo = wall_xoffset
yo = wall_yoffset
walls = {
topleft = { t_wall, nil, 0, yoffset, true },
top = { t_wall, nil, 16, yoffset, true },
single = { t_wall, nil, 16, yoffset + 16, true },
topright = { t_wall, nil, 32, yoffset, true },
left = { t_wall, nil, 0, yoffset + 16, true },
bottomleft = { t_wall, nil, 0, yoffset + 32, true },
bottomright = { t_wall, nil, 32, yoffset + 32, true },
center = { t_wall, nil, 48, yoffset, true },
top_t = { t_wall, nil, 64, yoffset, true },
left_t = { t_wall, nil, 48, yoffset + 16, true },
cross = { t_wall, nil, 64, yoffset + 16, true },
right_t = { t_wall, nil, 80, yoffset + 16, true },
bottom_t = { t_wall, nil, 64, yoffset + 32, true },
topleft = { t_wall, nil, xo + 0, yo, true },
top = { t_wall, nil, xo + 16, yo, true },
single = { t_wall, nil, xo + 16, yo + 16, true },
topright = { t_wall, nil, xo + 32, yo, true },
left = { t_wall, nil, xo + 0, yo + 16, true },
bottomleft = { t_wall, nil, xo + 0, yo + 32, true },
bottomright = { t_wall, nil, xo + 32, yo + 32, true },
center = { t_wall, nil, xo + 48, yo, true },
top_t = { t_wall, nil, xo + 64, yo, true },
left_t = { t_wall, nil, xo + 48, yo + 16, true },
cross = { t_wall, nil, xo + 64, yo + 16, true },
right_t = { t_wall, nil, xo + 80, yo + 16, true },
bottom_t = { t_wall, nil, xo + 64, yo + 32, true },
}
local yoffset = 48
yo = 48
fences = {
topleft = { t_fence, nil, 0, yoffset, true },
top = { t_fence, nil, 16, yoffset, true },
single = { t_fence, nil, 16, yoffset + 16, true },
topright = { t_fence, nil, 32, yoffset, true },
left = { t_fence, nil, 0, yoffset + 16, true },
bottomleft = { t_fence, nil, 0, yoffset + 32, true },
bottomright = { t_fence, nil, 32, yoffset + 32, true },
center = { t_fence, nil, 48, yoffset, true },
top_t = { t_fence, nil, 64, yoffset, true },
left_t = { t_fence, nil, 48, yoffset + 16, true },
cross = { t_fence, nil, 64, yoffset + 16, true },
right_t = { t_fence, nil, 80, yoffset + 16, true },
bottom_t = { t_fence, nil, 64, yoffset + 32, true },
topleft = { t_fence, nil, 0, yo, true },
top = { t_fence, nil, 16, yo, true },
single = { t_fence, nil, 16, yo + 16, true },
topright = { t_fence, nil, 32, yo, true },
left = { t_fence, nil, 0, yo + 16, true },
bottomleft = { t_fence, nil, 0, yo + 32, true },
bottomright = { t_fence, nil, 32, yo + 32, true },
center = { t_fence, nil, 48, yo, true },
top_t = { t_fence, nil, 64, yo, true },
left_t = { t_fence, nil, 48, yo + 16, true },
cross = { t_fence, nil, 64, yo + 16, true },
right_t = { t_fence, nil, 80, yo + 16, true },
bottom_t = { t_fence, nil, 64, yo + 32, true },
}
end

View File

@ -456,14 +456,16 @@ end
function module.load_textures(map)
t_floor = add_texture(map, "Objects/Floor.png")
t_wall = add_texture(map, "Objects/Wall.png")
layoutparser.load_textures(map)
local seed = get_random_seed(CURRENT_LEVEL);
info("Map room random seed: " .. seed)
map_randomseed(seed)
local xo = (random(3) - 1) * 112
local yo = (random(8)) * 48
layoutparser.load_textures(map, xo, yo)
floor.center = { t_floor, -1, xo + 16, yo + 16, false }
floor.top = { t_floor, -1, xo + 16, yo + 0, false }
floor.bottom = { t_floor, -1, xo + 16, yo + 32, false }

View File

@ -11,6 +11,19 @@
++++++++++++++++
++++++++++++++++
++++++++++++++++
++++++++++++++++
++#--#-#-#-#-#++
++------------++
++#-#-#-#-#--#++
++------------++
++#--#-#-#-#-#++
++------------++
++--#-#-#-#---++
++#-########-#++
++++++++++++++++
++++++++++++++++
++++++++++++++++
++++++++++++++++
++############++
@ -36,3 +49,16 @@
++##--------##++
++++++++++++++++
++++++++++++++++
++++++++++++++++
++++++++++++++++
++##ffffffff##++
++##--------##++
++------------++
++---######---++
++---######---++
++------------++
++##--------##++
++##ffffffff##++
++++++++++++++++
++++++++++++++++