remove unnecessary pickup
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@ -923,7 +923,6 @@ skill_blink(Skill *skill, SkillData *data)
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Position lastTilePos = position_to_matrix_coords(&playerDestinationPos);
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RoomSpace *destSpace = &matrix->spaces[lastTilePos.x][lastTilePos.y];
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perform_pickups_for_space(destSpace, player);
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handle_space_effects(destSpace, player);
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return true;
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