Attempt at scaling for small screens
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@ -204,8 +204,9 @@ bool initSDL(void)
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Dimension dim = getScreenDimensions();
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if (dim.height > 1080) {
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info("Hi resolution screen detected (%u x %u)", dim.width, dim.height);
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if (dim.height != 1080) {
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info("Different resolution screen detected (%u x %u)", dim.width, dim.height);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");
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renderScale = ((double) dim.height)/1080;
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info("Scaling by %f", renderScale);
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}
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