We don't use mixer so don't include it.
Also an attempt to download lua with appveyor
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@ -44,6 +44,13 @@ before_build:
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%DEPENDS% copy SDL2_ttf-2.0.14\%ARCH%\lib\*.a %PREFIX%\lib > nul
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%DEPENDS% copy SDL2_ttf-2.0.14\%ARCH%\lib\*.a %PREFIX%\lib > nul
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%DEPENDS% copy SDL2_ttf-2.0.14\%ARCH%\bin\*.dll %PREFIX%\lib > nul
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%DEPENDS% copy SDL2_ttf-2.0.14\%ARCH%\bin\*.dll %PREFIX%\lib > nul
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# Lua
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- |-
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%DEPENDS% appveyor DownloadFile https://sourceforge.net/projects/luabinaries/files/5.3.4/Windows%20Libraries/Static/lua-5.3.4_Win64_vc14_lib.zip/download?use_mirror=netix
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%DEPENDS% 7z x lua-5.3.4_Win64_vc14_lib.zip > nul
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%DEPENDS% copy include\* %PREFIX%\include > nul
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%DEPENDS% copy lua53.lib %PREFIX%\lib > nul
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build_script:
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build_script:
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- |-
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- |-
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set Path=C:\MinGW\bin;%Path%
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set Path=C:\MinGW\bin;%Path%
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@ -7,7 +7,6 @@ project(breakhack C)
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include(FindLua)
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include(FindLua)
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include(cmake/FindSDL2.cmake)
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include(cmake/FindSDL2.cmake)
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include(cmake/FindSDL2_image.cmake)
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include(cmake/FindSDL2_image.cmake)
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include(cmake/FindSDL2_mixer.cmake)
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include(cmake/FindSDL2_ttf.cmake)
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include(cmake/FindSDL2_ttf.cmake)
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configure_file(
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configure_file(
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@ -25,7 +24,6 @@ include_directories(
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${LUA_INCLUDE_DIR}
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${LUA_INCLUDE_DIR}
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${SDL2_INCLUDE_DIR}
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${SDL2_INCLUDE_DIR}
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${SDL2_IMAGE_INCLUDE_DIR}
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${SDL2_IMAGE_INCLUDE_DIR}
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${SDL2_MIXER_INCLUDE_DIR}
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${SDL2_TTF_INCLUDE_DIR}
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${SDL2_TTF_INCLUDE_DIR}
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)
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)
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@ -66,7 +64,6 @@ target_link_libraries(breakhack
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${LUA_LIBRARY}
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${LUA_LIBRARY}
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${SDL2_LIBRARY}
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${SDL2_LIBRARY}
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${SDL2_IMAGE_LIBRARY}
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${SDL2_IMAGE_LIBRARY}
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${SDL2_MIXER_LIBRARY}
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${SDL2_TTF_LIBRARY}
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${SDL2_TTF_LIBRARY}
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)
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)
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