Fixed stupid issue with steam sync
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@ -12,13 +12,12 @@ static CallbackHandler *m_CallbackHandler = NULL;
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extern "C" int64_t
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c_SteamAPI_Init()
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{
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m_CallbackHandler = new CallbackHandler(m_AppId);
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if (SteamAPI_Init()) {
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m_AppId = SteamUtils()->GetAppID();
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m_Initiated = true;
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return m_AppId;
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}
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return 0;
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m_CallbackHandler = new CallbackHandler(m_AppId);
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return m_AppId;
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}
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extern "C" int64_t
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