Make erupt always push back 1 tile without any artifacts
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@ -891,8 +891,8 @@ skill_erupt(Skill *skill, SkillData *data)
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monster_hit(r->monster, dmg);
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gui_log("%s takes %d damage from the explosion", r->monster->label, dmg);
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monster_set_bleeding(r->monster);
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if (player_has_artifact(player, PUSH_BACK)) {
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int lvl = player_has_artifact(player, PUSH_BACK);
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int lvl = 1 + player_has_artifact(player, PUSH_BACK);
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monster_push(r->monster,
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player,
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rm,
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@ -902,7 +902,6 @@ skill_erupt(Skill *skill, SkillData *data)
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}
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}
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}
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}
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return true;
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}
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