Merge branch 'dev'

This commit is contained in:
Linus Probert 2018-09-02 13:54:30 +02:00
commit 81361bc459
25 changed files with 701 additions and 72 deletions

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@ -91,24 +91,24 @@ build_script:
- |- - |-
mingw32-make mingw32-make
ctest -V ctest -V
mingw32-make package # mingw32-make package
artifacts: # artifacts:
- path: package/breakhack-*.zip # - path: package/breakhack-*.zip
name: breakhack_zip # name: breakhack_zip
- path: package/breakhack-*.exe # - path: package/breakhack-*.exe
name: breakhack_exe # name: breakhack_exe
deploy: # deploy:
provider: GitHub # provider: GitHub
description: 'Alpha pre-release' # description: 'Alpha pre-release'
auth_token: # auth_token:
secure: IlMEyGp0AuDI8/MkFAY2KpRr70c3p8eVEMdcqC1EcgyCCbvoMOppBQ0gY44ao0gq # secure: IlMEyGp0AuDI8/MkFAY2KpRr70c3p8eVEMdcqC1EcgyCCbvoMOppBQ0gY44ao0gq
draft: false # draft: false
prerelease: true # prerelease: true
on: # on:
branch: master # branch: master
appveyor_repo_tag: true # appveyor_repo_tag: true

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@ -1,4 +1,6 @@
-DDEBUG -DDEBUG
-I./steamworks_c_api/src/
-I./src/steam/
-I./build/config.h -I./build/config.h
-I/usr/include/SDL2/ -I/usr/include/SDL2/
-I/usr/include/lua5.2/ -I/usr/include/lua5.2/

3
.gitignore vendored
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@ -6,5 +6,8 @@
/data.pack /data.pack
/.vs/ /.vs/
/.data.db /.data.db
/steamworks_c_wrapper/_build
/steamworks_c_wrapper/sdk
*.swp *.swp
*~ *~
/steam_appid.txt

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@ -52,19 +52,18 @@ addons:
build_command: "make" build_command: "make"
branch_pattern: coverity_scan branch_pattern: coverity_scan
before_deploy: # before_deploy:
- make package # - make package
deploy: # deploy:
provider: releases # provider: releases
api_key: # api_key:
secure: "KeT/BC2ck2eqs1q4keoLe/Y9KIk+AR5shiAnA2oMQzbLWoZmxUx3Kol7rLPJ0Hfgb+aCpSpTM1njX6Kw7Nl8j4NrOkgadb3ZmfqRthFazzb93reRt+0dZZcurilHpWtMeteaZLWGWaG0j09xnI3CPPjmth6BB+/roGRsQyo1QKk0pZYsQD6ZKfGAUR1576dFyRzvsIrnfLd7rZVSNZ8HtPwN2rmSLD/cGxMCf+IafcBInPyv9p6bCoVLIDFnDdCr+kwBuSlGudT15EtDx3d9Abab3ZIS3NUpnXr2s0BmknCpyb59YsG9V0YXIQsIkwioEWiJskcAznXT/yB4XqDCq693b+0sxldsUVPw2JkMU+40V5ay2itH3SeP/LyXVFUARdWB+nn6avaFRVaZ1nHYP95CrBXC8JGB1bd7ejeEm9+cOvBOgvsZp71uRJ2OdEXN5Z3i373cyvWXPFHVbQRJS5l1dRBJR0sozYcPe8BMQ4Pv+xahFWIeyDAErUwJSiOf1Uv/x6PNxJaZTTZKCYGSRo6Ywb15bw4YnlOzDXllBxNg3IsJjJes1qFBJGR1eRMq/U9Ne+eHLk7cn2r7Fa77DtFsbONTDHftXDFHk46LDLF+HlL2wHIoTJVzLl/tXyBm3MJuaghGEvvZSwalWS3UnvMTQOBlDG0qC/ww6mlkv+Y=" # secure: "KeT/BC2ck2eqs1q4keoLe/Y9KIk+AR5shiAnA2oMQzbLWoZmxUx3Kol7rLPJ0Hfgb+aCpSpTM1njX6Kw7Nl8j4NrOkgadb3ZmfqRthFazzb93reRt+0dZZcurilHpWtMeteaZLWGWaG0j09xnI3CPPjmth6BB+/roGRsQyo1QKk0pZYsQD6ZKfGAUR1576dFyRzvsIrnfLd7rZVSNZ8HtPwN2rmSLD/cGxMCf+IafcBInPyv9p6bCoVLIDFnDdCr+kwBuSlGudT15EtDx3d9Abab3ZIS3NUpnXr2s0BmknCpyb59YsG9V0YXIQsIkwioEWiJskcAznXT/yB4XqDCq693b+0sxldsUVPw2JkMU+40V5ay2itH3SeP/LyXVFUARdWB+nn6avaFRVaZ1nHYP95CrBXC8JGB1bd7ejeEm9+cOvBOgvsZp71uRJ2OdEXN5Z3i373cyvWXPFHVbQRJS5l1dRBJR0sozYcPe8BMQ4Pv+xahFWIeyDAErUwJSiOf1Uv/x6PNxJaZTTZKCYGSRo6Ywb15bw4YnlOzDXllBxNg3IsJjJes1qFBJGR1eRMq/U9Ne+eHLk7cn2r7Fa77DtFsbONTDHftXDFHk46LDLF+HlL2wHIoTJVzLl/tXyBm3MJuaghGEvvZSwalWS3UnvMTQOBlDG0qC/ww6mlkv+Y="
skip_cleanup: true # skip_cleanup: true
file_glob: true # file_glob: true
file: # file:
- "package/breakhack*.tar.gz" # - "package/breakhack*.tar.gz"
- "package/breakhack*.tar.Z" # on:
on: # tags: true
tags: true # condition: $CC = gcc
condition: $CC = gcc # condition: $BUILD_TYPE = Release
condition: $BUILD_TYPE = Release

2
.vimrc
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@ -5,4 +5,4 @@ nnoremap <F4> :ter ++close ./_build/breakhack<cr>
packadd termdebug packadd termdebug
let g:termdebug_wide = 1 let g:termdebug_wide = 1
let g:syntastic_c_include_dirs = [ '_build', '/usr/include/SDL2' ] let g:syntastic_c_include_dirs = [ '_build', '/usr/include/SDL2', 'steamworks_c_wrapper/src', 'steamworks_c_wrapper/sdk/public/steam' ]

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@ -5,10 +5,10 @@ SET(CMAKE_COLOR_MAKEFILE ON)
project(breakhack C) project(breakhack C)
set(breakhack_GAME_TITLE "BreakHack") set(breakhack_GAME_TITLE "BreakHack")
set(breakhack_MAJOR_VERSION 0) set(breakhack_MAJOR_VERSION 1)
set(breakhack_MINOR_VERSION 2) set(breakhack_MINOR_VERSION 0)
set(breakhack_PATCH_VERSION 0) set(breakhack_PATCH_VERSION 2)
set(breakhack_RELEASE_TYPE "(beta)") set(breakhack_RELEASE_TYPE "")
include(FindLua) include(FindLua)
include(FindPhysFS) include(FindPhysFS)
@ -25,6 +25,17 @@ configure_file(
"${PROJECT_BINARY_DIR}/config.h" "${PROJECT_BINARY_DIR}/config.h"
) )
if (EXISTS "${PROJECT_SOURCE_DIR}/steamworks_c_wrapper/sdk")
MESSAGE ( STATUS "Steam SDK located, Steam build enabled")
set(STEAM 1)
else ()
MESSAGE ( STATUS "Steam SDK not found, Steam build disabled")
endif()
if (STEAM)
add_subdirectory(steamworks_c_wrapper)
endif()
if ("${CMAKE_C_COMPILER_ID}" STREQUAL "Clang") if ("${CMAKE_C_COMPILER_ID}" STREQUAL "Clang")
set(CLANG 1) set(CLANG 1)
elseif ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU") elseif ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU")
@ -54,22 +65,22 @@ IF ( MSVC )
MESSAGE ( STATUS "Setting MSVC MT switches") MESSAGE ( STATUS "Setting MSVC MT switches")
SET ( SET (
CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_DEBUG
"${CMAKE_CXX_FLAGS_DEBUG} /MTd" "${CMAKE_C_FLAGS_DEBUG} /MTd"
CACHE STRING "MSVC MT flags " FORCE CACHE STRING "MSVC MT flags " FORCE
) )
SET ( SET (
CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_RELEASE
"${CMAKE_CXX_FLAGS_RELEASE} /MT" "${CMAKE_C_FLAGS_RELEASE} /MT"
CACHE STRING "MSVC MT flags " FORCE CACHE STRING "MSVC MT flags " FORCE
) )
ELSEIF ( WIN32 ) ELSEIF ( WIN32 )
SET ( SET (
CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_DEBUG
"${CMAKE_CXX_FLAGS_DEBUG} -mconsole" "${CMAKE_C_FLAGS_DEBUG} -mconsole"
) )
SET ( SET (
CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_RELEASE
"${CMAKE_CXX_FLAGS_RELEASE} -mwindows" "${CMAKE_C_FLAGS_RELEASE} -mwindows"
) )
ENDIF () ENDIF ()
IF ( GCC OR CLANG ) IF ( GCC OR CLANG )
@ -93,6 +104,13 @@ else ()
) )
endif () endif ()
if (STEAM)
include_directories(
${STEAMWORKS_INCLUDE_DIR}
steamworks_c_wrapper/src
)
endif ()
include_directories( include_directories(
${PROJECT_BINARY_DIR} ${PROJECT_BINARY_DIR}
${LUA_INCLUDE_DIR} ${LUA_INCLUDE_DIR}
@ -123,12 +141,24 @@ if (NOT MSVC)
endif (NOT MSVC) endif (NOT MSVC)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DDEBUG") set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DDEBUG")
if (STEAM)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DSTEAM_BUILD")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DSTEAM_BUILD")
endif ()
if (NOT MSVC) if (NOT MSVC)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__='\"$(subst ${CMAKE_SOURCE_DIR}/,,$(abspath $<))\"'") set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__='\"$(subst ${CMAKE_SOURCE_DIR}/,,$(abspath $<))\"'")
else (NOT MSVC) else (NOT MSVC)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__=__FILE__") set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__=__FILE__")
endif (NOT MSVC) endif (NOT MSVC)
if (STEAM)
set(STEAM_SOURCES
src/steam/steamworks_api_wrapper
)
else ()
set(STEAM_SOURCES "")
endif ()
# PROGRAMS: # PROGRAMS:
add_executable(breakhack add_executable(breakhack
src/main src/main
@ -180,6 +210,7 @@ add_executable(breakhack
src/object src/object
src/gui_util src/gui_util
src/tooltip src/tooltip
${STEAM_SOURCES}
) )
# Sqlite has some warnings that I we don't need to see # Sqlite has some warnings that I we don't need to see
@ -195,6 +226,12 @@ target_link_libraries(breakhack
${SDL2_MIXER_LIBRARY} ${SDL2_MIXER_LIBRARY}
) )
if (STEAM)
target_link_libraries(breakhack
steamworks_c_wrapper
)
endif ()
if (NOT PHYSFS_FOUND) if (NOT PHYSFS_FOUND)
target_link_libraries(breakhack target_link_libraries(breakhack
physfs-static physfs-static
@ -287,6 +324,7 @@ SET(CMAKE_INSTALL_SYSTEM_RUNTIME_COMPONENT "Release")
SET(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION ".") SET(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION ".")
if (WIN32) if (WIN32)
SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS
${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS}
${CMAKE_SOURCE_DIR}/bin/libFLAC-8.dll ${CMAKE_SOURCE_DIR}/bin/libFLAC-8.dll
${CMAKE_SOURCE_DIR}/bin/libfreetype-6.dll ${CMAKE_SOURCE_DIR}/bin/libfreetype-6.dll
${CMAKE_SOURCE_DIR}/bin/libmodplug-1.dll ${CMAKE_SOURCE_DIR}/bin/libmodplug-1.dll
@ -301,6 +339,13 @@ if (WIN32)
${CMAKE_SOURCE_DIR}/bin/SDL2_ttf.dll ${CMAKE_SOURCE_DIR}/bin/SDL2_ttf.dll
${CMAKE_SOURCE_DIR}/bin/zlib1.dll ${CMAKE_SOURCE_DIR}/bin/zlib1.dll
) )
if (STEAM)
SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS
${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS}
steamworks_c_wrapper/sdk/redistributable_bin/steam_api.dll
build/steam/steam_appid.txt
)
endif ()
endif (WIN32) endif (WIN32)
include(InstallRequiredSystemLibraries) include(InstallRequiredSystemLibraries)
@ -323,11 +368,15 @@ set(CPACK_PACKAGE_VERSION_MAJOR ${breakhack_MAJOR_VERSION})
set(CPACK_PACKAGE_VERSION_MINOR ${breakhack_MINOR_VERSION}) set(CPACK_PACKAGE_VERSION_MINOR ${breakhack_MINOR_VERSION})
set(CPACK_PACKAGE_VERSION_PATCH ${breakhack_PATCH_VERSION}) set(CPACK_PACKAGE_VERSION_PATCH ${breakhack_PATCH_VERSION})
set(CPACK_PACKAGE_INSTALL_DIRECTORY "BreakHack") set(CPACK_PACKAGE_INSTALL_DIRECTORY "BreakHack")
set(CPACK_PACKAGE_FILE_NAME "breakhack-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}") if (WIN32)
set(CPACK_PACKAGE_FILE_NAME "breakhack-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}-win32")
else ()
set(CPACK_PACKAGE_FILE_NAME "breakhack-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
endif ()
set(CPACK_PACKAGE_CHECKSUM "MD5") set(CPACK_PACKAGE_CHECKSUM "MD5")
if(UNIX) if(UNIX)
set(CPACK_GENERATOR STGZ TGZ TZ) set(CPACK_GENERATOR TGZ)
set(CPACK_STRIP_FILES breakhack) set(CPACK_STRIP_FILES breakhack)
set(CPACK_SOURCE_STRIP_FILES "") set(CPACK_SOURCE_STRIP_FILES "")
elseif(WIN32) elseif(WIN32)

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@ -31,6 +31,7 @@ function module.add_traps_to_room(room)
end end
local count = random(4) local count = random(4)
local attempts = 0;
local i = 0 local i = 0
while i < count do while i < count do
local rx = random(13) + 1 local rx = random(13) + 1
@ -55,6 +56,8 @@ function module.add_traps_to_room(room)
i = i + 1 i = i + 1
end end
end end
attempts = attempts + 1
if attempts > 100 then break end
end end
end end

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@ -84,6 +84,8 @@ typedef int16_t Sint16;
typedef uint16_t Uint16; typedef uint16_t Uint16;
typedef int32_t Sint32; typedef int32_t Sint32;
typedef uint32_t Uint32; typedef uint32_t Uint32;
typedef int64_t Sint64;
typedef uint64_t Uint64;
typedef enum Direction_t { typedef enum Direction_t {
UP, DOWN, LEFT, RIGHT UP, DOWN, LEFT, RIGHT

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@ -109,6 +109,8 @@ get_event_modkey(SDL_Event *event)
key = KEY_CTRL_M; break; key = KEY_CTRL_M; break;
case SDLK_d: case SDLK_d:
key = KEY_CTRL_D; break; key = KEY_CTRL_D; break;
case SDLK_f:
key = KEY_CTRL_F; break;
} }
} else if (event->key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT)) { } else if (event->key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT)) {
switch (event->key.keysym.sym) { switch (event->key.keysym.sym) {
@ -122,8 +124,6 @@ get_event_modkey(SDL_Event *event)
key = KEY_SHIFT_NUM4; break; key = KEY_SHIFT_NUM4; break;
case SDLK_5: case SDLK_5:
key = KEY_SHIFT_NUM5; break; key = KEY_SHIFT_NUM5; break;
default:
key = 0; break;
} }
} }
return key; return key;

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@ -47,6 +47,7 @@
#define KEY_SHIFT_NUM3 0x20 #define KEY_SHIFT_NUM3 0x20
#define KEY_SHIFT_NUM4 0x40 #define KEY_SHIFT_NUM4 0x40
#define KEY_SHIFT_NUM5 0x80 #define KEY_SHIFT_NUM5 0x80
#define KEY_CTRL_F 0x100
#define MBUTTON_LEFT 1 #define MBUTTON_LEFT 1
#define MBUTTON_MIDDLE 2 #define MBUTTON_MIDDLE 2

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@ -22,7 +22,6 @@
#include <SDL.h> #include <SDL.h>
#include <SDL_image.h> #include <SDL_image.h>
#include <physfs.h> #include <physfs.h>
#include "linkedlist.h" #include "linkedlist.h"
#include "player.h" #include "player.h"
#include "screenresolution.h" #include "screenresolution.h"
@ -54,6 +53,10 @@
#include "io_util.h" #include "io_util.h"
#include "tooltip.h" #include "tooltip.h"
#ifdef STEAM_BUILD
#include "steam/steamworks_api_wrapper.h"
#endif // STEAM_BUILD
static char *artifacts_tooltip[] = { static char *artifacts_tooltip[] = {
"CONGRATULATIONS!", "CONGRATULATIONS!",
"", "",
@ -100,7 +103,7 @@ static char *how_to_play_tooltip[] = {
"", "",
" ATTACK: Walk into a monster to attack it", " ATTACK: Walk into a monster to attack it",
"", "",
" THROW DAGGER: Press 4 then chose a direction (navigation keys)", " THROW DAGGER: Press 4 then chose a direction (nav keys)",
"", "",
" DRINK HEALTH: Press 5 (if you need health and have potions)", " DRINK HEALTH: Press 5 (if you need health and have potions)",
"", "",
@ -108,6 +111,8 @@ static char *how_to_play_tooltip[] = {
"", "",
" TOGGLE SOUND: CTRL + S", " TOGGLE SOUND: CTRL + S",
"", "",
" TOGGLE FULLSCREEN: CTRL + F",
"",
" TOGGLE MENU: ESC", " TOGGLE MENU: ESC",
"", "",
" Your stats and inventory are listed in the right panel", " Your stats and inventory are listed in the right panel",
@ -149,6 +154,7 @@ static float deltaTime = 1.0;
static double renderScale = 1.0; static double renderScale = 1.0;
static Turn currentTurn = PLAYER; static Turn currentTurn = PLAYER;
static GameState gGameState; static GameState gGameState;
static SDL_Rect mainViewport;
static SDL_Rect gameViewport; static SDL_Rect gameViewport;
static SDL_Rect skillBarViewport; static SDL_Rect skillBarViewport;
static SDL_Rect bottomGuiViewport; static SDL_Rect bottomGuiViewport;
@ -247,26 +253,30 @@ bool initSDL(void)
} }
static void static void
initViewports(void) initViewports(Uint32 offset)
{ {
gameViewport = (SDL_Rect) { 0, 0, mainViewport = (SDL_Rect) { offset, 0,
SCREEN_WIDTH, SCREEN_HEIGHT
};
gameViewport = (SDL_Rect) { offset, 0,
GAME_VIEW_WIDTH, GAME_VIEW_HEIGHT }; GAME_VIEW_WIDTH, GAME_VIEW_HEIGHT };
skillBarViewport = (SDL_Rect) { 0, GAME_VIEW_HEIGHT, skillBarViewport = (SDL_Rect) { offset, GAME_VIEW_HEIGHT,
SKILL_BAR_WIDTH, SKILL_BAR_HEIGHT }; SKILL_BAR_WIDTH, SKILL_BAR_HEIGHT };
bottomGuiViewport = (SDL_Rect) { 0, GAME_VIEW_HEIGHT + SKILL_BAR_HEIGHT, bottomGuiViewport = (SDL_Rect) { offset, GAME_VIEW_HEIGHT + SKILL_BAR_HEIGHT,
BOTTOM_GUI_WIDTH, BOTTOM_GUI_WIDTH }; BOTTOM_GUI_WIDTH, BOTTOM_GUI_WIDTH };
statsGuiViewport = (SDL_Rect) { GAME_VIEW_WIDTH, 0, statsGuiViewport = (SDL_Rect) { offset + GAME_VIEW_WIDTH, 0,
RIGHT_GUI_WIDTH, STATS_GUI_HEIGHT }; RIGHT_GUI_WIDTH, STATS_GUI_HEIGHT };
minimapViewport = (SDL_Rect) { GAME_VIEW_WIDTH, STATS_GUI_HEIGHT, minimapViewport = (SDL_Rect) { offset + GAME_VIEW_WIDTH, STATS_GUI_HEIGHT,
RIGHT_GUI_WIDTH, MINIMAP_GUI_HEIGHT }; RIGHT_GUI_WIDTH, MINIMAP_GUI_HEIGHT };
menuViewport = (SDL_Rect) { menuViewport = (SDL_Rect) {
(SCREEN_WIDTH - GAME_VIEW_WIDTH)/2, offset + ((SCREEN_WIDTH - GAME_VIEW_WIDTH) >> 1),
(SCREEN_HEIGHT - GAME_VIEW_HEIGHT)/2, (SCREEN_HEIGHT - GAME_VIEW_HEIGHT) >> 1,
GAME_VIEW_WIDTH, GAME_VIEW_WIDTH,
GAME_VIEW_HEIGHT GAME_VIEW_HEIGHT
}; };
@ -275,7 +285,7 @@ initViewports(void)
static bool static bool
initGame(void) initGame(void)
{ {
initViewports(); initViewports(0);
input_init(&input); input_init(&input);
texturecache_init(gRenderer); texturecache_init(gRenderer);
gCamera = camera_create(gRenderer); gCamera = camera_create(gRenderer);
@ -520,6 +530,10 @@ init(void)
return false; return false;
} }
#ifdef STEAM_BUILD
steam_init();
#endif // STEAM_BUILD
settings_init(); settings_init();
hiscore_init(); hiscore_init();
initMainMenu(); initMainMenu();
@ -535,6 +549,34 @@ init(void)
return true; return true;
} }
static void
toggle_fullscreen(void)
{
bool isFullscreen = SDL_GetWindowFlags(gWindow) & SDL_WINDOW_FULLSCREEN_DESKTOP;
Settings *settings = settings_get();
if (isFullscreen) {
initViewports(0);
SDL_SetWindowFullscreen(gWindow, 0);
settings->fullscreen_enabled = false;
}
else {
int w, h, lw, lh;
SDL_RenderGetLogicalSize(gRenderer, &lw, &lh);
SDL_GetWindowSize(gWindow, &w, &h);
double lratio = (double) w / (double) lw;
SDL_SetWindowFullscreen(gWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
SDL_DisplayMode dMode;
SDL_GetWindowDisplayMode(gWindow, &dMode);
double ratio = (double) (dMode.w) / w;
double offset = ((dMode.w - w) / 2);
initViewports((Uint32)(offset/(ratio*lratio)));
settings->fullscreen_enabled = true;
}
}
static void static void
handle_main_input(void) handle_main_input(void)
{ {
@ -578,6 +620,10 @@ handle_main_input(void)
else else
gui_log("Tooltips disabled"); gui_log("Tooltips disabled");
} }
if (input_modkey_is_pressed(&input, KEY_CTRL_F)) {
toggle_fullscreen();
}
} }
static bool static bool
@ -611,9 +657,6 @@ handle_events(void)
static bool static bool
is_player_dead(void) is_player_dead(void)
{ {
#ifdef DEBUG
gPlayer->stats.hp = gPlayer->stats.hp > 0 ? gPlayer->stats.hp : 1;
#endif // DEBUG
if (gPlayer->stats.hp <= 0) { if (gPlayer->stats.hp <= 0) {
return true; return true;
} }
@ -625,6 +668,7 @@ end_game_details(void)
{ {
gui_log("You earned %.2f gold", gPlayer->gold); gui_log("You earned %.2f gold", gPlayer->gold);
gui_event_message("You earned %.2f gold", gPlayer->gold); gui_event_message("You earned %.2f gold", gPlayer->gold);
if (hiscore_get_top_gold() < gPlayer->gold) { if (hiscore_get_top_gold() < gPlayer->gold) {
gui_event_message("NEW HIGHSCORE"); gui_event_message("NEW HIGHSCORE");
gui_log("NEW HIGHSCORE"); gui_log("NEW HIGHSCORE");
@ -698,8 +742,9 @@ run_game_update(void)
if (skillActivated && settings->tooltips_enabled && playerLevel < 5) { if (skillActivated && settings->tooltips_enabled && playerLevel < 5) {
gGui->activeTooltip = new_skill_tooltip; gGui->activeTooltip = new_skill_tooltip;
} }
if (!artifactTooltipShown && gPlayer->equipment.hasArtifacts && settings->tooltips_enabled) { if (!artifactTooltipShown && gPlayer->equipment.hasArtifacts) {
artifactTooltipShown = true; artifactTooltipShown = true;
if (settings->tooltips_enabled)
gGui->activeTooltip = new_artifact_tooltip; gGui->activeTooltip = new_artifact_tooltip;
} }
@ -747,7 +792,7 @@ render_gui(void)
skillbar_render(gSkillBar, gPlayer, gCamera); skillbar_render(gSkillBar, gPlayer, gCamera);
SDL_RenderSetViewport(gRenderer, &bottomGuiViewport); SDL_RenderSetViewport(gRenderer, &bottomGuiViewport);
gui_render_log(gGui, gCamera); gui_render_log(gGui, gCamera);
SDL_RenderSetViewport(gRenderer, NULL); SDL_RenderSetViewport(gRenderer, &mainViewport);
} }
static void static void
@ -806,6 +851,7 @@ run_game_render(void)
render_game(); render_game();
render_gui(); render_gui();
SDL_RenderSetViewport(gRenderer, &mainViewport);
particle_engine_render_global(gCamera); particle_engine_render_global(gCamera);
gui_render_tooltip(gGui, gCamera); gui_render_tooltip(gGui, gCamera);
@ -847,6 +893,10 @@ run_game(void)
gGameState = GAME_OVER; gGameState = GAME_OVER;
createInGameGameOverMenu(); createInGameGameOverMenu();
hiscore_register(gPlayer, cLevel); hiscore_register(gPlayer, cLevel);
#ifdef STEAM_BUILD
steam_register_score((int)hiscore_get_top_gold());
steam_register_kills((int) gPlayer->stat_data.kills);
#endif // STEAM_BUILD
} else { } else {
check_next_level(); check_next_level();
@ -859,6 +909,9 @@ run_game(void)
gui_log("Your break is over!"); gui_log("Your break is over!");
gui_event_message("Well done!"); gui_event_message("Well done!");
end_game_details(); end_game_details();
#ifdef STEAM_BUILD
steam_set_achievement(BACK_TO_WORK);
#endif // STEAM_BUILD
} }
} }
@ -888,7 +941,7 @@ run_menu(void)
map_render_top_layer(gMap, gRoomMatrix, gCamera); map_render_top_layer(gMap, gRoomMatrix, gCamera);
roommatrix_render_lightmap(gRoomMatrix, gCamera); roommatrix_render_lightmap(gRoomMatrix, gCamera);
SDL_RenderSetViewport(gRenderer, NULL); SDL_RenderSetViewport(gRenderer, &mainViewport);
if (gGameState == MENU) if (gGameState == MENU)
menu_render(mainMenu, gCamera); menu_render(mainMenu, gCamera);
@ -933,6 +986,10 @@ run(void)
pointer_handle_input(gPointer, &input); pointer_handle_input(gPointer, &input);
#endif // DEBUG #endif // DEBUG
#ifdef STEAM_BUILD
steam_run_callbacks();
#endif // STEAM_BUILD
switch (gGameState) { switch (gGameState) {
case PLAYING: case PLAYING:
case IN_GAME_MENU: case IN_GAME_MENU:
@ -1019,6 +1076,10 @@ void close(void)
settings_close(); settings_close();
hiscore_close(); hiscore_close();
#ifdef STEAM_BUILD
steam_shutdown();
#endif // STEAM_BUILD
SDL_DestroyRenderer(gRenderer); SDL_DestroyRenderer(gRenderer);
SDL_DestroyWindow(gWindow); SDL_DestroyWindow(gWindow);
gWindow = NULL; gWindow = NULL;
@ -1043,6 +1104,11 @@ int main(int argc, char *argv[])
if (!init()) if (!init())
return 1; return 1;
if (settings_get()->fullscreen_enabled) {
// Game starts in windowed mode so this will
// change to fullscreen
toggle_fullscreen();
}
run(); run();
close(); close();
PHYSFS_deinit(); PHYSFS_deinit();

View File

@ -36,6 +36,10 @@
#include "animation.h" #include "animation.h"
#include "trap.h" #include "trap.h"
#ifdef STEAM_BUILD
#include "steam/steamworks_api_wrapper.h"
#endif // STEAM_BUILD
#define ENGINEER_STATS { 12, 12, 5, 7, 2, 2, 1, false, false } #define ENGINEER_STATS { 12, 12, 5, 7, 2, 2, 1, false, false }
#define MAGE_STATS { 12, 12, 5, 7, 1, 2, 1, false, false } #define MAGE_STATS { 12, 12, 5, 7, 1, 2, 1, false, false }
#define PALADIN_STATS { 12, 12, 8, 9, 3, 1, 1, false, false } #define PALADIN_STATS { 12, 12, 8, 9, 3, 1, 1, false, false }
@ -141,6 +145,7 @@ on_monster_collision(Player *player,
if (get_random(10) < player_has_artifact(player, FEAR_INDUCING)) { if (get_random(10) < player_has_artifact(player, FEAR_INDUCING)) {
gui_log("%s shivers with fear at the sight of you", gui_log("%s shivers with fear at the sight of you",
monster->label); monster->label);
if (monster->state.current != STUNNED)
monster_set_state(monster, SCARED, 3); monster_set_state(monster, SCARED, 3);
} }
} }
@ -203,8 +208,7 @@ has_collided(Player *player, RoomMatrix *matrix, Vector2d direction)
} }
if (space->lethal && !collided) { if (space->lethal && !collided) {
mixer_play_effect(FALL0 + get_random(2) - 1); player_set_falling(player);
player->state = FALLING;
} }
if (space->trap && !collided) { if (space->trap && !collided) {
@ -514,6 +518,17 @@ player_monster_kill_check(Player *player, Monster *monster)
if (!monster) if (!monster)
return; return;
#ifdef STEAM_BUILD
if (strcmp("The Shadow", monster->label) == 0)
steam_set_achievement(LIGHTS_ON);
else if (strcmp("The Hell Hound", monster->label) == 0)
steam_set_achievement(BAD_DOG);
else if (strcmp("Platino", monster->label) == 0)
steam_set_achievement(DRAGON_SLAYER);
else if (strcmp("The Cleric", monster->label) == 0)
steam_set_achievement(THE_DOCTOR_IS_OUT);
#endif // STEAM_BUILD
if (monster->stats.hp <= 0) { if (monster->stats.hp <= 0) {
unsigned int gained_xp = 5 * monster->stats.lvl; unsigned int gained_xp = 5 * monster->stats.lvl;
player->stat_data.kills += 1; player->stat_data.kills += 1;
@ -681,3 +696,10 @@ player_add_artifact(Player *p, Artifact *a)
gui_log("%s (%u)", ad->desc, ad->level); gui_log("%s (%u)", ad->desc, ad->level);
p->equipment.hasArtifacts = true; p->equipment.hasArtifacts = true;
} }
void
player_set_falling(Player *player)
{
mixer_play_effect(FALL0 + get_random(2) - 1);
player->state = FALLING;
}

View File

@ -123,3 +123,6 @@ player_has_artifact(Player *, MagicalEffect);
void void
player_add_artifact(Player*, Artifact*); player_add_artifact(Player*, Artifact*);
void
player_set_falling(Player*);

View File

@ -95,6 +95,7 @@ screen_create_credits(SDL_Renderer *renderer)
linkedlist_push(&screen->sprites, credit_txt("ArtisticDuded", C_WHITE, x + columnOffset, y, renderer)); linkedlist_push(&screen->sprites, credit_txt("ArtisticDuded", C_WHITE, x + columnOffset, y, renderer));
y += 20; y += 20;
linkedlist_push(&screen->sprites, credit_txt("opengameart.org/users/artisticdude", C_WHITE, x + columnOffset, y, renderer)); linkedlist_push(&screen->sprites, credit_txt("opengameart.org/users/artisticdude", C_WHITE, x + columnOffset, y, renderer));
linkedlist_push(&screen->sprites, score_txt("Press ESC to go back", C_RED, 15, SCREEN_HEIGHT - 25, renderer));
return screen; return screen;
} }
@ -164,6 +165,7 @@ screen_create_hiscore(SDL_Renderer *renderer)
renderer)); renderer));
hiscore_destroy(score); hiscore_destroy(score);
} }
linkedlist_push(&screen->sprites, score_txt("Press ESC to go back", C_RED, 15, SCREEN_HEIGHT - 25, renderer));
return screen; return screen;
} }

View File

@ -31,6 +31,7 @@ static const char *KEY_MUSIC_ENABLED = "music_enabled";
static const char *KEY_SOUND_ENABLED = "sound_enabled"; static const char *KEY_SOUND_ENABLED = "sound_enabled";
static const char *KEY_TOOLTIPS_ENABLED = "tooltips_enabled"; static const char *KEY_TOOLTIPS_ENABLED = "tooltips_enabled";
static const char *KEY_HOW_TO_PLAY_SHOWN = "how_to_play_shown"; static const char *KEY_HOW_TO_PLAY_SHOWN = "how_to_play_shown";
static const char *KEY_FULLSCREEN_ENABLED = "fullscreen_enabled";
static static
DbQuery MIGRATE_COMMANDS[] = { DbQuery MIGRATE_COMMANDS[] = {
@ -53,6 +54,7 @@ set_default_settings(void)
settings.sound_enabled = true; settings.sound_enabled = true;
settings.tooltips_enabled = true; settings.tooltips_enabled = true;
settings.howto_tooltip_shown = false; settings.howto_tooltip_shown = false;
settings.fullscreen_enabled = false;
} }
static void static void
@ -90,6 +92,10 @@ load_settings_cb(void *unused, int count, char **values, char **colNames)
settings.howto_tooltip_shown = (bool)atoi(values[i + 1]); settings.howto_tooltip_shown = (bool)atoi(values[i + 1]);
i += 2; i += 2;
} }
else if (!strcmp(KEY_FULLSCREEN_ENABLED, values[i])) {
settings.fullscreen_enabled = (bool)atoi(values[i + 1]);
i += 2;
}
else if (!strcmp(KEY_TOOLTIPS_ENABLED, values[i])) { else if (!strcmp(KEY_TOOLTIPS_ENABLED, values[i])) {
settings.tooltips_enabled = (bool)atoi(values[i + 1]); settings.tooltips_enabled = (bool)atoi(values[i + 1]);
i += 2; i += 2;
@ -141,6 +147,7 @@ settings_save(void)
save_setting_int(KEY_MUSIC_ENABLED, settings.music_enabled); save_setting_int(KEY_MUSIC_ENABLED, settings.music_enabled);
save_setting_int(KEY_TOOLTIPS_ENABLED, settings.tooltips_enabled); save_setting_int(KEY_TOOLTIPS_ENABLED, settings.tooltips_enabled);
save_setting_int(KEY_HOW_TO_PLAY_SHOWN, settings.howto_tooltip_shown); save_setting_int(KEY_HOW_TO_PLAY_SHOWN, settings.howto_tooltip_shown);
save_setting_int(KEY_FULLSCREEN_ENABLED, settings.fullscreen_enabled);
} }
Settings * Settings *

View File

@ -26,6 +26,7 @@ typedef struct Settings {
bool sound_enabled; bool sound_enabled;
bool tooltips_enabled; bool tooltips_enabled;
bool howto_tooltip_shown; bool howto_tooltip_shown;
bool fullscreen_enabled;
} Settings; } Settings;
void void

View File

@ -393,7 +393,7 @@ skill_charge_check_path(SkillData *data,
Monster *monster = matrix->spaces[itPos.x][itPos.y].monster; Monster *monster = matrix->spaces[itPos.x][itPos.y].monster;
Stats tmpStats = player->stats; Stats tmpStats = player->stats;
tmpStats.dmg *= steps > 0 ? steps : 1; tmpStats.dmg *= steps > 0 ? steps : 1;
mixer_play_effect(SWING0 + get_random(3) - 1); mixer_play_effect(SWING0 + get_random(2));
unsigned int dmg = stats_fight(&tmpStats, &monster->stats); unsigned int dmg = stats_fight(&tmpStats, &monster->stats);
if (dmg > 0) { if (dmg > 0) {
gui_log("You charged %s for %u damage", monster->lclabel, dmg); gui_log("You charged %s for %u damage", monster->lclabel, dmg);
@ -492,6 +492,13 @@ skill_charge(Skill *skill, SkillData *data)
skill_charge_check_path(data, playerStartPos, destination); skill_charge_check_path(data, playerStartPos, destination);
Position lastTilePos = position_to_matrix_coords(&playerDestinationPos);
RoomSpace *destSpace = &matrix->spaces[lastTilePos.x][lastTilePos.y];
if (destSpace->lethal)
player_set_falling(player);
else if (destSpace->trap)
trap_activate(destSpace->trap, player);
return true; return true;
} }

View File

@ -0,0 +1,126 @@
#include <stdint.h>
#include <string.h>
#include "steamworks_api_wrapper.h"
#include "steamworks_c_wrapper.h"
#include "../util.h"
#include "../defines.h"
#include "../gui.h"
#include "../timer.h"
static const char *LB_HIGHSCORE = "Highscore";
static const char *LB_KILLS = "Most Kills";
static Achievement g_Achievements[] = {
_ACH_ID(BAD_DOG, "Bad Dog"),
_ACH_ID(THE_DOCTOR_IS_OUT, "The Doctor is Out"),
_ACH_ID(LIGHTS_ON, "Omnidirectional light"),
_ACH_ID(BACK_TO_WORK, "Back to work"),
_ACH_ID(DRAGON_SLAYER, "Platinum dragon slayer")
};
static Uint8 numAchievements = 5;
static bool m_Initiated = false;
static bool m_bStatsReceived = false;
static Sint64 m_AppID = 0;
static Sint64 m_hHighscoreLeaderboard = 0;
static Sint64 m_hKillsLeaderboard = 0;
static Timer *requestDataTimer = NULL;
static bool
steam_request_stats(void)
{
if (m_Initiated)
return c_SteamUserStats_RequestCurrentStats();
return false;
}
static void
stats_received(void)
{
debug("Steam stats received");
m_bStatsReceived = true;
}
static void
stats_stored(void)
{
debug("Steam stats stored");
}
static void
leaderboard_received(Sint64 hLeaderboard, const char *name)
{
debug("Leaderboard received: %s", name);
if (strcmp(LB_HIGHSCORE, name) == 0)
m_hHighscoreLeaderboard = hLeaderboard;
else if (strcmp(LB_KILLS, name) == 0)
m_hKillsLeaderboard = hLeaderboard;
}
void
steam_init()
{
m_AppID = c_SteamAPI_Init();
m_Initiated = m_AppID != 0;
if (m_Initiated)
c_SteamAPI_SetCallbacks(stats_received, stats_stored, leaderboard_received);
requestDataTimer = timer_create();
}
void steam_shutdown(void)
{
c_SteamAPI_Shutdown();
timer_destroy(requestDataTimer);
}
static void
request_data_queue_run(void)
{
if (!timer_started(requestDataTimer))
timer_start(requestDataTimer);
if (timer_get_ticks(requestDataTimer) > 1000) {
if (!m_bStatsReceived)
steam_request_stats();
else if (!m_hHighscoreLeaderboard)
c_SteamUserStats_FindLeaderboard(LB_HIGHSCORE);
else if (!m_hKillsLeaderboard)
c_SteamUserStats_FindLeaderboard(LB_KILLS);
timer_start(requestDataTimer);
}
}
void steam_run_callbacks(void)
{
if (m_Initiated) {
c_SteamAPI_RunCallbacks();
request_data_queue_run();
}
}
void steam_set_achievement(EAchievement eAch)
{
for (Uint8 i = 0; i < numAchievements; ++i) {
Achievement *a = &g_Achievements[i];
if (a->m_eAchievementID == eAch && !a->m_bAchieved) {
c_SteamUserStats_SetAchievement(g_Achievements[i].m_pchAchievementID);
gui_log("You just earned the \"%s\" achievement", a->m_rgchName);
}
}
}
void steam_register_score(Sint32 nScore)
{
if (!m_hHighscoreLeaderboard)
return;
c_SteamUserStats_UploadLeaderboardScore(m_hHighscoreLeaderboard, nScore);
}
void steam_register_kills(Sint32 nKills)
{
if (!m_hKillsLeaderboard)
return;
c_SteamUserStats_UploadLeaderboardScore(m_hKillsLeaderboard, nKills);
}

View File

@ -0,0 +1,36 @@
#pragma once
#include <stdbool.h>
#include "../defines.h"
typedef enum EAchievement
{
BAD_DOG = 0,
THE_DOCTOR_IS_OUT = 1,
LIGHTS_ON = 2,
BACK_TO_WORK = 5,
DRAGON_SLAYER = 6
} EAchievement;
#define _ACH_ID( id, name ) { id, #id, name, "", 0, 0 }
typedef struct Achievement {
EAchievement m_eAchievementID;
const char *m_pchAchievementID;
char m_rgchName[128];
char m_rgchDescription[256];
bool m_bAchieved;
int m_iIconImage;
} Achievement;
void steam_init(void);
void steam_shutdown(void);
void steam_run_callbacks(void);
void steam_set_achievement(EAchievement eAch);
void steam_register_score(Sint32 nScore);
void steam_register_kills(Sint32 nKills);

View File

@ -0,0 +1,55 @@
cmake_minimum_required(VERSION 3.1)
project(steamworks_c_wrapper)
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif ()
include(cmake/FindSTEAMWORKS.cmake)
if (BIT_32)
MESSAGE("COMPILING 32 BIT")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -m32")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_DEBUG} -m32")
endif()
set (Windows 0)
set (Apple 0)
if (WIN32)
set(Windows 1)
elseif (APPLE)
set(Apple 1)
else()
#Linux
endif ()
include_directories(${STEAMWORKS_INCLUDE_DIR})
if (WIN32)
add_library(steamworks_c_wrapper
src/steamworks_c_wrapper
src/CallbackHandler
)
else ()
add_library(steamworks_c_wrapper
SHARED
src/steamworks_c_wrapper
src/CallbackHandler
)
endif()
target_link_libraries(steamworks_c_wrapper ${STEAMWORKS_LIBRARY})
IF ( MSVC )
MESSAGE ( STATUS "Setting MSVC MT switches")
SET (
CMAKE_CXX_FLAGS_DEBUG
"${CMAKE_CXX_FLAGS_DEBUG} /MTd"
CACHE STRING "MSVC MT flags " FORCE
)
SET (
CMAKE_CXX_FLAGS_RELEASE
"${CMAKE_CXX_FLAGS_RELEASE} /MT"
CACHE STRING "MSVC MT flags " FORCE
)
endif ()

View File

@ -0,0 +1,32 @@
# - Try to find the steamworks library
#
# Once done, this will define:
#
# STEAMWORKS_INCLUDE_DIR - the Steamworks include directory
# STEAMWORKS_LIBRARIES - The libraries needed to use Steamworks
find_path(STEAMWORKS_INCLUDE_DIR
NAMES
steam_api.h
PATHS
${PROJECT_SOURCE_DIR}/sdk/public/steam/
)
if (WIN32)
find_library(STEAMWORKS_LIBRARY
NAMES
steam_api
PATHS
${PROJECT_SOURCE_DIR}/sdk/redistributable_bin/
)
else()
find_library(STEAMWORKS_LIBRARY
NAMES
steam_api
PATHS
${PROJECT_SOURCE_DIR}/sdk/redistributable_bin/linux64/
)
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(STEAMWORKS DEFAULT_MSG STEAMWORKS_INCLUDE_DIR STEAMWORKS_LIBRARY)

View File

@ -0,0 +1,44 @@
#include "CallbackHandler.h"
CallbackHandler::CallbackHandler(int64 appId) :
m_CallbackUserStatsReceived(this, &CallbackHandler::OnUserStatsReceived),
m_CallbackUserStatsStored(this, &CallbackHandler::OnUserStatsStored),
m_AppId(appId)
{
// Nothing
}
void
CallbackHandler::OnUserStatsReceived(UserStatsReceived_t *pCallback)
{
if (m_AppId != pCallback->m_nGameID)
return;
m_bStatsCallbackReceived = true;
if (statsReceivedCb && k_EResultOK == pCallback->m_eResult)
statsReceivedCb();
}
void
CallbackHandler::OnUserStatsStored(UserStatsStored_t *pCallback)
{
if (m_AppId != pCallback->m_nGameID)
return;
if (statsStoredCb && k_EResultOK == pCallback->m_eResult)
statsStoredCb();
}
bool CallbackHandler::CallbackReceived() const
{
return m_bStatsCallbackReceived;
}
void CallbackHandler::OnFindLeaderboard(LeaderboardFindResult_t * pCallback, bool bIOFailiure)
{
if (bIOFailiure || !pCallback->m_bLeaderboardFound)
return;
if (leaderboardReceivedCb)
leaderboardReceivedCb(pCallback->m_hSteamLeaderboard, SteamUserStats()->GetLeaderboardName(pCallback->m_hSteamLeaderboard));
}

View File

@ -0,0 +1,25 @@
#pragma once
#include <steam_api.h>
#include <cstdint>
class CallbackHandler
{
private:
int64 m_AppId = 0;
bool m_bStatsCallbackReceived = false;
public:
CallbackHandler(int64 appId);
STEAM_CALLBACK(CallbackHandler, OnUserStatsReceived, UserStatsReceived_t, m_CallbackUserStatsReceived);
STEAM_CALLBACK(CallbackHandler, OnUserStatsStored, UserStatsStored_t, m_CallbackUserStatsStored);
CCallResult<CallbackHandler, LeaderboardFindResult_t> m_FindLeaderboardCallResult;
void(*statsReceivedCb)() = nullptr;
void(*statsStoredCb)() = nullptr;
void(*leaderboardReceivedCb)(int64_t, const char*) = nullptr;
bool CallbackReceived() const;
void OnFindLeaderboard(LeaderboardFindResult_t *pCallback, bool bIOFailiure);
};

View File

@ -0,0 +1,108 @@
#include <steam_api.h>
extern "C" {
#include "steamworks_c_wrapper.h"
}
#include "CallbackHandler.h"
static bool m_Initiated = false;
static int64 m_AppId = 0;
static CallbackHandler *m_CallbackHandler = NULL;
extern "C" int64_t
c_SteamAPI_Init()
{
m_CallbackHandler = new CallbackHandler(m_AppId);
if (SteamAPI_Init()) {
m_AppId = SteamUtils()->GetAppID();
m_Initiated = true;
return m_AppId;
}
return 0;
}
extern "C" int64_t
c_SteamAPI_GetAppID()
{
if (!m_Initiated)
return 0;
m_AppId = SteamUtils()->GetAppID();
return m_AppId;
}
void
c_SteamAPI_RunCallbacks(void)
{
if (m_Initiated)
SteamAPI_RunCallbacks();
}
extern "C" void c_SteamAPI_SetCallbacks(void(*recvCB)(void), void(*storCB)(void), void(*recvLB)(int64_t, const char *))
{
m_CallbackHandler->statsReceivedCb = recvCB;
m_CallbackHandler->statsStoredCb = storCB;
m_CallbackHandler->leaderboardReceivedCb = recvLB;
}
extern "C" void
c_SteamAPI_Shutdown()
{
delete m_CallbackHandler;
SteamAPI_Shutdown();
}
extern "C" bool
c_SteamUserStats_RequestCurrentStats()
{
if (NULL == SteamUserStats() || NULL == SteamUser())
return false;
if (!SteamUser()->BLoggedOn())
return false;
return SteamUserStats()->RequestCurrentStats();
}
extern "C" bool
c_SteamUserStats_SetAchievement(const char *pchName)
{
if (m_CallbackHandler && !m_CallbackHandler->CallbackReceived())
return false;
bool result = SteamUserStats()->SetAchievement(pchName);
if (result)
SteamUserStats()->StoreStats();
return result;
}
extern "C" void
c_SteamUserStats_GetAchievement(const char *achId, bool *achieved)
{
if (!m_Initiated)
return;
SteamUserStats()->GetAchievement(achId, achieved);
}
extern "C" const char*
c_SteamUserStats_GetAchievementDisplayAttribute(const char *achId, const char *attrName)
{
return SteamUserStats()->GetAchievementDisplayAttribute(achId, attrName);
}
extern "C" void
c_SteamUserStats_FindLeaderboard(const char * name)
{
if (!m_Initiated || !m_CallbackHandler)
return;
SteamAPICall_t hSteamAPICall = SteamUserStats()->FindLeaderboard(name);
m_CallbackHandler->m_FindLeaderboardCallResult.Set(hSteamAPICall, m_CallbackHandler, &CallbackHandler::OnFindLeaderboard);
}
extern "C" void c_SteamUserStats_UploadLeaderboardScore(int64_t hLeaderboard, int32_t nScore)
{
if (!hLeaderboard || !m_Initiated)
return;
SteamUserStats()->UploadLeaderboardScore(hLeaderboard, k_ELeaderboardUploadScoreMethodKeepBest, nScore, nullptr, 0);
}

View File

@ -0,0 +1,36 @@
#pragma once
#include <stdint.h>
int64_t
c_SteamAPI_Init(void);
int64_t
c_SteamAPI_GetAppID(void);
void
c_SteamAPI_RunCallbacks(void);
void
c_SteamAPI_SetCallbacks(void(*recvCB)(void), void(*storCB)(void), void(*recvLB)(int64_t, const char *));
bool
c_SteamUserStats_RequestCurrentStats(void);
bool
c_SteamUserStats_SetAchievement(const char *id);
void
c_SteamUserStats_GetAchievement(const char *achId, bool *achieved);
const char *
c_SteamUserStats_GetAchievementDisplayAttribute(const char *achId, const char *attrName);
void
c_SteamUserStats_FindLeaderboard(const char *name);
void
c_SteamUserStats_UploadLeaderboardScore(int64_t hLeaderboard, int32_t nScore);
void
c_SteamAPI_Shutdown(void);