Adds Windows compilation instructions
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parent
c0a4a4eb93
commit
86e6f66b58
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@ -15,3 +15,18 @@
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/steam_appid.txt
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/*.so
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/breakhack*.run
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/config.h
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/CMakeCache.txt
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/CPackSourceConfig.cmake
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/CPackConfig.cmake
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cmake_install.cmake
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/install_manifest_*
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*.stamp*
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*.vcxproj*
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*.sln*
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CMakeFiles/
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Release/
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Debug/
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/Win32/
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/breakhack.dir/
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/package/
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@ -270,11 +270,11 @@ if (STEAM)
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endif ()
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if (MSVC)
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set_target_properties(breakhack PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE")
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set_target_properties(breakhack PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE /NODEFAULTLIB:MSVCRTD")
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set_target_properties(breakhack PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE")
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set_target_properties(breakhack PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE")
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set_target_properties(breakhack PROPERTIES COMPILE_DEFINITIONS_RELWITHDEBINFO "_CONSOLE")
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set_target_properties(breakhack PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
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set_target_properties(breakhack PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS /NODEFAULTLIB:MSVCRTD")
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set_target_properties(breakhack PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS")
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endif (MSVC)
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18
README.md
18
README.md
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@ -57,6 +57,24 @@ cmake -DCMAKE_BUILD_TYPE=Debug .. # Build type flag is optional
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make
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```
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Compile on Windows
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------------------
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1. Install [Visual Studio Community 2019](https://visualstudio.microsoft.com/vs/community/) with the "Desktop development with C++" workload
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2. Install [CMake](https://cmake.org/download/)
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3. Install [NSIS](https://nsis.sourceforge.io/Download)
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4. Download and unzip [SDL2-devel-2.x.x-VC.zip](https://www.libsdl.org/download-2.0.php), [SDL2_image-devel-2.x.x-VC.zip](https://www.libsdl.org/projects/SDL_image/), [SDL2_mixer-devel-2.x.x-VC.zip](https://www.libsdl.org/projects/SDL_mixer/), [SDL2_ttf-devel-2.x.x-VC.zip](https://www.libsdl.org/projects/SDL_ttf/)
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5. Open Developer Command Prompt for VS 2019 and run the following, substituting paths as appropriate:
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```batch
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cd C:\repos\breakhack
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SET SDL2DIR=C:/SDL2/SDL2-2.0.9
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SET SDL2MIXERDIR=C:/SDL2/SDL2_mixer-2.0.4
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SET SDL2_IMAGE=C:/SDL2/SDL2_image-2.0.4
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SET SDLTTFDIR=C:/SDL2/SDL2_ttf-2.0.15
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cmake .
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cmake --build . --target package --config Release
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```
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Contribute
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----------
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Have an idea and able to implement it? Fork and send me a pull request and
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@ -64,6 +64,14 @@
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(SDL2_ARCH_64 TRUE)
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set(SDL2_PROCESSOR_ARCH "x64")
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else()
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set(SDL2_ARCH_64 FALSE)
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set(SDL2_PROCESSOR_ARCH "x86")
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endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
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SET(SDL2_SEARCH_PATHS
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~/Library/Frameworks
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/Library/Frameworks
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@ -87,7 +95,7 @@ FIND_LIBRARY(SDL2_LIBRARY_TEMP
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NAMES SDL2
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib
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PATH_SUFFIXES lib64 lib lib/${SDL2_PROCESSOR_ARCH}
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PATHS ${SDL2_SEARCH_PATHS} ${SDL2_INCLUDE_DIR}/../..
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)
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@ -101,7 +109,7 @@ IF(NOT SDL2_BUILDING_LIBRARY)
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NAMES SDL2main
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib
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PATH_SUFFIXES lib64 lib lib/${SDL2_PROCESSOR_ARCH}
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PATHS ${SDL2_SEARCH_PATHS}
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)
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ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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@ -28,6 +28,14 @@
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# See the License for more information.
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#=============================================================================
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(SDL2_ARCH_64 TRUE)
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set(SDL2_PROCESSOR_ARCH "x64")
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else()
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set(SDL2_ARCH_64 FALSE)
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set(SDL2_PROCESSOR_ARCH "x86")
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endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
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if(NOT SDL2_TTF_INCLUDE_DIR AND SDL2TTF_INCLUDE_DIR)
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set(SDL2_TTF_INCLUDE_DIR ${SDL2TTF_INCLUDE_DIR} CACHE PATH "directory cache
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entry initialized from old variable name")
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@ -48,7 +56,7 @@ find_library(SDL2_TTF_LIBRARY
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HINTS
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ENV SDLTTFDIR
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ENV SDLDIR
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PATH_SUFFIXES lib
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PATH_SUFFIXES lib lib/${SDL2_PROCESSOR_ARCH}
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)
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if(SDL2_TTF_INCLUDE_DIR AND EXISTS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h")
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