Merge branch 'dev'
This commit is contained in:
commit
89168de588
|
@ -91,24 +91,24 @@ build_script:
|
|||
- |-
|
||||
mingw32-make
|
||||
ctest -V
|
||||
mingw32-make package
|
||||
# mingw32-make package
|
||||
|
||||
artifacts:
|
||||
- path: package/breakhack-*.zip
|
||||
name: breakhack_zip
|
||||
# artifacts:
|
||||
# - path: package/breakhack-*.zip
|
||||
# name: breakhack_zip
|
||||
|
||||
- path: package/breakhack-*.exe
|
||||
name: breakhack_exe
|
||||
# - path: package/breakhack-*.exe
|
||||
# name: breakhack_exe
|
||||
|
||||
deploy:
|
||||
provider: GitHub
|
||||
description: 'Alpha pre-release'
|
||||
auth_token:
|
||||
secure: IlMEyGp0AuDI8/MkFAY2KpRr70c3p8eVEMdcqC1EcgyCCbvoMOppBQ0gY44ao0gq
|
||||
draft: false
|
||||
prerelease: true
|
||||
on:
|
||||
branch: master
|
||||
appveyor_repo_tag: true
|
||||
# deploy:
|
||||
# provider: GitHub
|
||||
# description: 'Alpha pre-release'
|
||||
# auth_token:
|
||||
# secure: IlMEyGp0AuDI8/MkFAY2KpRr70c3p8eVEMdcqC1EcgyCCbvoMOppBQ0gY44ao0gq
|
||||
# draft: false
|
||||
# prerelease: true
|
||||
# on:
|
||||
# branch: master
|
||||
# appveyor_repo_tag: true
|
||||
|
||||
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
-DDEBUG
|
||||
-I./steamworks_c_api/src/
|
||||
-I./src/steam/
|
||||
-I./build/config.h
|
||||
-I/usr/include/SDL2/
|
||||
-I/usr/include/lua5.2/
|
||||
|
|
|
@ -6,5 +6,8 @@
|
|||
/data.pack
|
||||
/.vs/
|
||||
/.data.db
|
||||
/steamworks_c_wrapper/_build
|
||||
/steamworks_c_wrapper/sdk
|
||||
*.swp
|
||||
*~
|
||||
/steam_appid.txt
|
||||
|
|
29
.travis.yml
29
.travis.yml
|
@ -52,19 +52,18 @@ addons:
|
|||
build_command: "make"
|
||||
branch_pattern: coverity_scan
|
||||
|
||||
before_deploy:
|
||||
- make package
|
||||
# before_deploy:
|
||||
# - make package
|
||||
|
||||
deploy:
|
||||
provider: releases
|
||||
api_key:
|
||||
secure: "KeT/BC2ck2eqs1q4keoLe/Y9KIk+AR5shiAnA2oMQzbLWoZmxUx3Kol7rLPJ0Hfgb+aCpSpTM1njX6Kw7Nl8j4NrOkgadb3ZmfqRthFazzb93reRt+0dZZcurilHpWtMeteaZLWGWaG0j09xnI3CPPjmth6BB+/roGRsQyo1QKk0pZYsQD6ZKfGAUR1576dFyRzvsIrnfLd7rZVSNZ8HtPwN2rmSLD/cGxMCf+IafcBInPyv9p6bCoVLIDFnDdCr+kwBuSlGudT15EtDx3d9Abab3ZIS3NUpnXr2s0BmknCpyb59YsG9V0YXIQsIkwioEWiJskcAznXT/yB4XqDCq693b+0sxldsUVPw2JkMU+40V5ay2itH3SeP/LyXVFUARdWB+nn6avaFRVaZ1nHYP95CrBXC8JGB1bd7ejeEm9+cOvBOgvsZp71uRJ2OdEXN5Z3i373cyvWXPFHVbQRJS5l1dRBJR0sozYcPe8BMQ4Pv+xahFWIeyDAErUwJSiOf1Uv/x6PNxJaZTTZKCYGSRo6Ywb15bw4YnlOzDXllBxNg3IsJjJes1qFBJGR1eRMq/U9Ne+eHLk7cn2r7Fa77DtFsbONTDHftXDFHk46LDLF+HlL2wHIoTJVzLl/tXyBm3MJuaghGEvvZSwalWS3UnvMTQOBlDG0qC/ww6mlkv+Y="
|
||||
skip_cleanup: true
|
||||
file_glob: true
|
||||
file:
|
||||
- "package/breakhack*.tar.gz"
|
||||
- "package/breakhack*.tar.Z"
|
||||
on:
|
||||
tags: true
|
||||
condition: $CC = gcc
|
||||
condition: $BUILD_TYPE = Release
|
||||
# deploy:
|
||||
# provider: releases
|
||||
# api_key:
|
||||
# secure: "KeT/BC2ck2eqs1q4keoLe/Y9KIk+AR5shiAnA2oMQzbLWoZmxUx3Kol7rLPJ0Hfgb+aCpSpTM1njX6Kw7Nl8j4NrOkgadb3ZmfqRthFazzb93reRt+0dZZcurilHpWtMeteaZLWGWaG0j09xnI3CPPjmth6BB+/roGRsQyo1QKk0pZYsQD6ZKfGAUR1576dFyRzvsIrnfLd7rZVSNZ8HtPwN2rmSLD/cGxMCf+IafcBInPyv9p6bCoVLIDFnDdCr+kwBuSlGudT15EtDx3d9Abab3ZIS3NUpnXr2s0BmknCpyb59YsG9V0YXIQsIkwioEWiJskcAznXT/yB4XqDCq693b+0sxldsUVPw2JkMU+40V5ay2itH3SeP/LyXVFUARdWB+nn6avaFRVaZ1nHYP95CrBXC8JGB1bd7ejeEm9+cOvBOgvsZp71uRJ2OdEXN5Z3i373cyvWXPFHVbQRJS5l1dRBJR0sozYcPe8BMQ4Pv+xahFWIeyDAErUwJSiOf1Uv/x6PNxJaZTTZKCYGSRo6Ywb15bw4YnlOzDXllBxNg3IsJjJes1qFBJGR1eRMq/U9Ne+eHLk7cn2r7Fa77DtFsbONTDHftXDFHk46LDLF+HlL2wHIoTJVzLl/tXyBm3MJuaghGEvvZSwalWS3UnvMTQOBlDG0qC/ww6mlkv+Y="
|
||||
# skip_cleanup: true
|
||||
# file_glob: true
|
||||
# file:
|
||||
# - "package/breakhack*.tar.gz"
|
||||
# on:
|
||||
# tags: true
|
||||
# condition: $CC = gcc
|
||||
# condition: $BUILD_TYPE = Release
|
||||
|
|
2
.vimrc
2
.vimrc
|
@ -5,4 +5,4 @@ nnoremap <F4> :ter ++close ./_build/breakhack<cr>
|
|||
|
||||
packadd termdebug
|
||||
let g:termdebug_wide = 1
|
||||
let g:syntastic_c_include_dirs = [ '_build', '/usr/include/SDL2' ]
|
||||
let g:syntastic_c_include_dirs = [ '_build', '/usr/include/SDL2', 'steamworks_c_wrapper/src', 'steamworks_c_wrapper/sdk/public/steam' ]
|
||||
|
|
|
@ -5,10 +5,10 @@ SET(CMAKE_COLOR_MAKEFILE ON)
|
|||
project(breakhack C)
|
||||
|
||||
set(breakhack_GAME_TITLE "BreakHack")
|
||||
set(breakhack_MAJOR_VERSION 0)
|
||||
set(breakhack_MINOR_VERSION 2)
|
||||
set(breakhack_PATCH_VERSION 0)
|
||||
set(breakhack_RELEASE_TYPE "(beta)")
|
||||
set(breakhack_MAJOR_VERSION 1)
|
||||
set(breakhack_MINOR_VERSION 0)
|
||||
set(breakhack_PATCH_VERSION 2)
|
||||
set(breakhack_RELEASE_TYPE "")
|
||||
|
||||
include(FindLua)
|
||||
include(FindPhysFS)
|
||||
|
@ -25,6 +25,17 @@ configure_file(
|
|||
"${PROJECT_BINARY_DIR}/config.h"
|
||||
)
|
||||
|
||||
if (EXISTS "${PROJECT_SOURCE_DIR}/steamworks_c_wrapper/sdk")
|
||||
MESSAGE ( STATUS "Steam SDK located, Steam build enabled")
|
||||
set(STEAM 1)
|
||||
else ()
|
||||
MESSAGE ( STATUS "Steam SDK not found, Steam build disabled")
|
||||
endif()
|
||||
|
||||
if (STEAM)
|
||||
add_subdirectory(steamworks_c_wrapper)
|
||||
endif()
|
||||
|
||||
if ("${CMAKE_C_COMPILER_ID}" STREQUAL "Clang")
|
||||
set(CLANG 1)
|
||||
elseif ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU")
|
||||
|
@ -54,22 +65,22 @@ IF ( MSVC )
|
|||
MESSAGE ( STATUS "Setting MSVC MT switches")
|
||||
SET (
|
||||
CMAKE_C_FLAGS_DEBUG
|
||||
"${CMAKE_CXX_FLAGS_DEBUG} /MTd"
|
||||
"${CMAKE_C_FLAGS_DEBUG} /MTd"
|
||||
CACHE STRING "MSVC MT flags " FORCE
|
||||
)
|
||||
SET (
|
||||
CMAKE_C_FLAGS_RELEASE
|
||||
"${CMAKE_CXX_FLAGS_RELEASE} /MT"
|
||||
"${CMAKE_C_FLAGS_RELEASE} /MT"
|
||||
CACHE STRING "MSVC MT flags " FORCE
|
||||
)
|
||||
ELSEIF ( WIN32 )
|
||||
SET (
|
||||
CMAKE_C_FLAGS_DEBUG
|
||||
"${CMAKE_CXX_FLAGS_DEBUG} -mconsole"
|
||||
"${CMAKE_C_FLAGS_DEBUG} -mconsole"
|
||||
)
|
||||
SET (
|
||||
CMAKE_C_FLAGS_RELEASE
|
||||
"${CMAKE_CXX_FLAGS_RELEASE} -mwindows"
|
||||
"${CMAKE_C_FLAGS_RELEASE} -mwindows"
|
||||
)
|
||||
ENDIF ()
|
||||
IF ( GCC OR CLANG )
|
||||
|
@ -93,6 +104,13 @@ else ()
|
|||
)
|
||||
endif ()
|
||||
|
||||
if (STEAM)
|
||||
include_directories(
|
||||
${STEAMWORKS_INCLUDE_DIR}
|
||||
steamworks_c_wrapper/src
|
||||
)
|
||||
endif ()
|
||||
|
||||
include_directories(
|
||||
${PROJECT_BINARY_DIR}
|
||||
${LUA_INCLUDE_DIR}
|
||||
|
@ -123,12 +141,24 @@ if (NOT MSVC)
|
|||
endif (NOT MSVC)
|
||||
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DDEBUG")
|
||||
if (STEAM)
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DSTEAM_BUILD")
|
||||
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DSTEAM_BUILD")
|
||||
endif ()
|
||||
if (NOT MSVC)
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__='\"$(subst ${CMAKE_SOURCE_DIR}/,,$(abspath $<))\"'")
|
||||
else (NOT MSVC)
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__=__FILE__")
|
||||
endif (NOT MSVC)
|
||||
|
||||
if (STEAM)
|
||||
set(STEAM_SOURCES
|
||||
src/steam/steamworks_api_wrapper
|
||||
)
|
||||
else ()
|
||||
set(STEAM_SOURCES "")
|
||||
endif ()
|
||||
|
||||
# PROGRAMS:
|
||||
add_executable(breakhack
|
||||
src/main
|
||||
|
@ -180,6 +210,7 @@ add_executable(breakhack
|
|||
src/object
|
||||
src/gui_util
|
||||
src/tooltip
|
||||
${STEAM_SOURCES}
|
||||
)
|
||||
|
||||
# Sqlite has some warnings that I we don't need to see
|
||||
|
@ -195,6 +226,12 @@ target_link_libraries(breakhack
|
|||
${SDL2_MIXER_LIBRARY}
|
||||
)
|
||||
|
||||
if (STEAM)
|
||||
target_link_libraries(breakhack
|
||||
steamworks_c_wrapper
|
||||
)
|
||||
endif ()
|
||||
|
||||
if (NOT PHYSFS_FOUND)
|
||||
target_link_libraries(breakhack
|
||||
physfs-static
|
||||
|
@ -287,6 +324,7 @@ SET(CMAKE_INSTALL_SYSTEM_RUNTIME_COMPONENT "Release")
|
|||
SET(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION ".")
|
||||
if (WIN32)
|
||||
SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS
|
||||
${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS}
|
||||
${CMAKE_SOURCE_DIR}/bin/libFLAC-8.dll
|
||||
${CMAKE_SOURCE_DIR}/bin/libfreetype-6.dll
|
||||
${CMAKE_SOURCE_DIR}/bin/libmodplug-1.dll
|
||||
|
@ -301,6 +339,13 @@ if (WIN32)
|
|||
${CMAKE_SOURCE_DIR}/bin/SDL2_ttf.dll
|
||||
${CMAKE_SOURCE_DIR}/bin/zlib1.dll
|
||||
)
|
||||
if (STEAM)
|
||||
SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS
|
||||
${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS}
|
||||
steamworks_c_wrapper/sdk/redistributable_bin/steam_api.dll
|
||||
build/steam/steam_appid.txt
|
||||
)
|
||||
endif ()
|
||||
endif (WIN32)
|
||||
include(InstallRequiredSystemLibraries)
|
||||
|
||||
|
@ -323,11 +368,15 @@ set(CPACK_PACKAGE_VERSION_MAJOR ${breakhack_MAJOR_VERSION})
|
|||
set(CPACK_PACKAGE_VERSION_MINOR ${breakhack_MINOR_VERSION})
|
||||
set(CPACK_PACKAGE_VERSION_PATCH ${breakhack_PATCH_VERSION})
|
||||
set(CPACK_PACKAGE_INSTALL_DIRECTORY "BreakHack")
|
||||
set(CPACK_PACKAGE_FILE_NAME "breakhack-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
|
||||
if (WIN32)
|
||||
set(CPACK_PACKAGE_FILE_NAME "breakhack-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}-win32")
|
||||
else ()
|
||||
set(CPACK_PACKAGE_FILE_NAME "breakhack-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
|
||||
endif ()
|
||||
set(CPACK_PACKAGE_CHECKSUM "MD5")
|
||||
|
||||
if(UNIX)
|
||||
set(CPACK_GENERATOR STGZ TGZ TZ)
|
||||
set(CPACK_GENERATOR TGZ)
|
||||
set(CPACK_STRIP_FILES breakhack)
|
||||
set(CPACK_SOURCE_STRIP_FILES "")
|
||||
elseif(WIN32)
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
931040
|
|
@ -31,6 +31,7 @@ function module.add_traps_to_room(room)
|
|||
end
|
||||
|
||||
local count = random(4)
|
||||
local attempts = 0;
|
||||
local i = 0
|
||||
while i < count do
|
||||
local rx = random(13) + 1
|
||||
|
@ -55,6 +56,8 @@ function module.add_traps_to_room(room)
|
|||
i = i + 1
|
||||
end
|
||||
end
|
||||
attempts = attempts + 1
|
||||
if attempts > 100 then break end
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -84,6 +84,8 @@ typedef int16_t Sint16;
|
|||
typedef uint16_t Uint16;
|
||||
typedef int32_t Sint32;
|
||||
typedef uint32_t Uint32;
|
||||
typedef int64_t Sint64;
|
||||
typedef uint64_t Uint64;
|
||||
|
||||
typedef enum Direction_t {
|
||||
UP, DOWN, LEFT, RIGHT
|
||||
|
|
|
@ -109,6 +109,8 @@ get_event_modkey(SDL_Event *event)
|
|||
key = KEY_CTRL_M; break;
|
||||
case SDLK_d:
|
||||
key = KEY_CTRL_D; break;
|
||||
case SDLK_f:
|
||||
key = KEY_CTRL_F; break;
|
||||
}
|
||||
} else if (event->key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT)) {
|
||||
switch (event->key.keysym.sym) {
|
||||
|
@ -122,8 +124,6 @@ get_event_modkey(SDL_Event *event)
|
|||
key = KEY_SHIFT_NUM4; break;
|
||||
case SDLK_5:
|
||||
key = KEY_SHIFT_NUM5; break;
|
||||
default:
|
||||
key = 0; break;
|
||||
}
|
||||
}
|
||||
return key;
|
||||
|
|
|
@ -47,6 +47,7 @@
|
|||
#define KEY_SHIFT_NUM3 0x20
|
||||
#define KEY_SHIFT_NUM4 0x40
|
||||
#define KEY_SHIFT_NUM5 0x80
|
||||
#define KEY_CTRL_F 0x100
|
||||
|
||||
#define MBUTTON_LEFT 1
|
||||
#define MBUTTON_MIDDLE 2
|
||||
|
|
114
src/main.c
114
src/main.c
|
@ -22,7 +22,6 @@
|
|||
#include <SDL.h>
|
||||
#include <SDL_image.h>
|
||||
#include <physfs.h>
|
||||
|
||||
#include "linkedlist.h"
|
||||
#include "player.h"
|
||||
#include "screenresolution.h"
|
||||
|
@ -54,6 +53,10 @@
|
|||
#include "io_util.h"
|
||||
#include "tooltip.h"
|
||||
|
||||
#ifdef STEAM_BUILD
|
||||
#include "steam/steamworks_api_wrapper.h"
|
||||
#endif // STEAM_BUILD
|
||||
|
||||
static char *artifacts_tooltip[] = {
|
||||
"CONGRATULATIONS!",
|
||||
"",
|
||||
|
@ -96,19 +99,21 @@ static char *skills_tooltip[] = {
|
|||
static char *how_to_play_tooltip[] = {
|
||||
"HOW TO PLAY",
|
||||
"",
|
||||
" NAVIGATION: Use ARROWS or WASD or HJKL to move",
|
||||
" NAVIGATION: Use ARROWS or WASD or HJKL to move",
|
||||
"",
|
||||
" ATTACK: Walk into a monster to attack it",
|
||||
" ATTACK: Walk into a monster to attack it",
|
||||
"",
|
||||
" THROW DAGGER: Press 4 then chose a direction (navigation keys)",
|
||||
" THROW DAGGER: Press 4 then chose a direction (nav keys)",
|
||||
"",
|
||||
" DRINK HEALTH: Press 5 (if you need health and have potions)",
|
||||
" DRINK HEALTH: Press 5 (if you need health and have potions)",
|
||||
"",
|
||||
" TOGGLE MUSIC: CTRL + M",
|
||||
" TOGGLE MUSIC: CTRL + M",
|
||||
"",
|
||||
" TOGGLE SOUND: CTRL + S",
|
||||
" TOGGLE SOUND: CTRL + S",
|
||||
"",
|
||||
" TOGGLE MENU: ESC",
|
||||
" TOGGLE FULLSCREEN: CTRL + F",
|
||||
"",
|
||||
" TOGGLE MENU: ESC",
|
||||
"",
|
||||
" Your stats and inventory are listed in the right panel",
|
||||
"",
|
||||
|
@ -149,6 +154,7 @@ static float deltaTime = 1.0;
|
|||
static double renderScale = 1.0;
|
||||
static Turn currentTurn = PLAYER;
|
||||
static GameState gGameState;
|
||||
static SDL_Rect mainViewport;
|
||||
static SDL_Rect gameViewport;
|
||||
static SDL_Rect skillBarViewport;
|
||||
static SDL_Rect bottomGuiViewport;
|
||||
|
@ -247,26 +253,30 @@ bool initSDL(void)
|
|||
}
|
||||
|
||||
static void
|
||||
initViewports(void)
|
||||
initViewports(Uint32 offset)
|
||||
{
|
||||
gameViewport = (SDL_Rect) { 0, 0,
|
||||
mainViewport = (SDL_Rect) { offset, 0,
|
||||
SCREEN_WIDTH, SCREEN_HEIGHT
|
||||
};
|
||||
|
||||
gameViewport = (SDL_Rect) { offset, 0,
|
||||
GAME_VIEW_WIDTH, GAME_VIEW_HEIGHT };
|
||||
|
||||
skillBarViewport = (SDL_Rect) { 0, GAME_VIEW_HEIGHT,
|
||||
skillBarViewport = (SDL_Rect) { offset, GAME_VIEW_HEIGHT,
|
||||
SKILL_BAR_WIDTH, SKILL_BAR_HEIGHT };
|
||||
|
||||
bottomGuiViewport = (SDL_Rect) { 0, GAME_VIEW_HEIGHT + SKILL_BAR_HEIGHT,
|
||||
bottomGuiViewport = (SDL_Rect) { offset, GAME_VIEW_HEIGHT + SKILL_BAR_HEIGHT,
|
||||
BOTTOM_GUI_WIDTH, BOTTOM_GUI_WIDTH };
|
||||
|
||||
statsGuiViewport = (SDL_Rect) { GAME_VIEW_WIDTH, 0,
|
||||
statsGuiViewport = (SDL_Rect) { offset + GAME_VIEW_WIDTH, 0,
|
||||
RIGHT_GUI_WIDTH, STATS_GUI_HEIGHT };
|
||||
|
||||
minimapViewport = (SDL_Rect) { GAME_VIEW_WIDTH, STATS_GUI_HEIGHT,
|
||||
minimapViewport = (SDL_Rect) { offset + GAME_VIEW_WIDTH, STATS_GUI_HEIGHT,
|
||||
RIGHT_GUI_WIDTH, MINIMAP_GUI_HEIGHT };
|
||||
|
||||
menuViewport = (SDL_Rect) {
|
||||
(SCREEN_WIDTH - GAME_VIEW_WIDTH)/2,
|
||||
(SCREEN_HEIGHT - GAME_VIEW_HEIGHT)/2,
|
||||
offset + ((SCREEN_WIDTH - GAME_VIEW_WIDTH) >> 1),
|
||||
(SCREEN_HEIGHT - GAME_VIEW_HEIGHT) >> 1,
|
||||
GAME_VIEW_WIDTH,
|
||||
GAME_VIEW_HEIGHT
|
||||
};
|
||||
|
@ -275,7 +285,7 @@ initViewports(void)
|
|||
static bool
|
||||
initGame(void)
|
||||
{
|
||||
initViewports();
|
||||
initViewports(0);
|
||||
input_init(&input);
|
||||
texturecache_init(gRenderer);
|
||||
gCamera = camera_create(gRenderer);
|
||||
|
@ -520,6 +530,10 @@ init(void)
|
|||
return false;
|
||||
}
|
||||
|
||||
#ifdef STEAM_BUILD
|
||||
steam_init();
|
||||
#endif // STEAM_BUILD
|
||||
|
||||
settings_init();
|
||||
hiscore_init();
|
||||
initMainMenu();
|
||||
|
@ -535,6 +549,34 @@ init(void)
|
|||
return true;
|
||||
}
|
||||
|
||||
static void
|
||||
toggle_fullscreen(void)
|
||||
{
|
||||
bool isFullscreen = SDL_GetWindowFlags(gWindow) & SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
Settings *settings = settings_get();
|
||||
if (isFullscreen) {
|
||||
initViewports(0);
|
||||
SDL_SetWindowFullscreen(gWindow, 0);
|
||||
settings->fullscreen_enabled = false;
|
||||
}
|
||||
else {
|
||||
int w, h, lw, lh;
|
||||
SDL_RenderGetLogicalSize(gRenderer, &lw, &lh);
|
||||
SDL_GetWindowSize(gWindow, &w, &h);
|
||||
|
||||
double lratio = (double) w / (double) lw;
|
||||
|
||||
SDL_SetWindowFullscreen(gWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
|
||||
SDL_DisplayMode dMode;
|
||||
SDL_GetWindowDisplayMode(gWindow, &dMode);
|
||||
double ratio = (double) (dMode.w) / w;
|
||||
double offset = ((dMode.w - w) / 2);
|
||||
initViewports((Uint32)(offset/(ratio*lratio)));
|
||||
settings->fullscreen_enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
handle_main_input(void)
|
||||
{
|
||||
|
@ -578,6 +620,10 @@ handle_main_input(void)
|
|||
else
|
||||
gui_log("Tooltips disabled");
|
||||
}
|
||||
|
||||
if (input_modkey_is_pressed(&input, KEY_CTRL_F)) {
|
||||
toggle_fullscreen();
|
||||
}
|
||||
}
|
||||
|
||||
static bool
|
||||
|
@ -611,9 +657,6 @@ handle_events(void)
|
|||
static bool
|
||||
is_player_dead(void)
|
||||
{
|
||||
#ifdef DEBUG
|
||||
gPlayer->stats.hp = gPlayer->stats.hp > 0 ? gPlayer->stats.hp : 1;
|
||||
#endif // DEBUG
|
||||
if (gPlayer->stats.hp <= 0) {
|
||||
return true;
|
||||
}
|
||||
|
@ -625,6 +668,7 @@ end_game_details(void)
|
|||
{
|
||||
gui_log("You earned %.2f gold", gPlayer->gold);
|
||||
gui_event_message("You earned %.2f gold", gPlayer->gold);
|
||||
|
||||
if (hiscore_get_top_gold() < gPlayer->gold) {
|
||||
gui_event_message("NEW HIGHSCORE");
|
||||
gui_log("NEW HIGHSCORE");
|
||||
|
@ -698,9 +742,10 @@ run_game_update(void)
|
|||
if (skillActivated && settings->tooltips_enabled && playerLevel < 5) {
|
||||
gGui->activeTooltip = new_skill_tooltip;
|
||||
}
|
||||
if (!artifactTooltipShown && gPlayer->equipment.hasArtifacts && settings->tooltips_enabled) {
|
||||
if (!artifactTooltipShown && gPlayer->equipment.hasArtifacts) {
|
||||
artifactTooltipShown = true;
|
||||
gGui->activeTooltip = new_artifact_tooltip;
|
||||
if (settings->tooltips_enabled)
|
||||
gGui->activeTooltip = new_artifact_tooltip;
|
||||
}
|
||||
|
||||
if (gGameState == PLAYING && currentTurn == PLAYER)
|
||||
|
@ -747,7 +792,7 @@ render_gui(void)
|
|||
skillbar_render(gSkillBar, gPlayer, gCamera);
|
||||
SDL_RenderSetViewport(gRenderer, &bottomGuiViewport);
|
||||
gui_render_log(gGui, gCamera);
|
||||
SDL_RenderSetViewport(gRenderer, NULL);
|
||||
SDL_RenderSetViewport(gRenderer, &mainViewport);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -806,6 +851,7 @@ run_game_render(void)
|
|||
render_game();
|
||||
render_gui();
|
||||
|
||||
SDL_RenderSetViewport(gRenderer, &mainViewport);
|
||||
particle_engine_render_global(gCamera);
|
||||
gui_render_tooltip(gGui, gCamera);
|
||||
|
||||
|
@ -847,6 +893,10 @@ run_game(void)
|
|||
gGameState = GAME_OVER;
|
||||
createInGameGameOverMenu();
|
||||
hiscore_register(gPlayer, cLevel);
|
||||
#ifdef STEAM_BUILD
|
||||
steam_register_score((int)hiscore_get_top_gold());
|
||||
steam_register_kills((int) gPlayer->stat_data.kills);
|
||||
#endif // STEAM_BUILD
|
||||
|
||||
} else {
|
||||
check_next_level();
|
||||
|
@ -859,6 +909,9 @@ run_game(void)
|
|||
gui_log("Your break is over!");
|
||||
gui_event_message("Well done!");
|
||||
end_game_details();
|
||||
#ifdef STEAM_BUILD
|
||||
steam_set_achievement(BACK_TO_WORK);
|
||||
#endif // STEAM_BUILD
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -888,7 +941,7 @@ run_menu(void)
|
|||
map_render_top_layer(gMap, gRoomMatrix, gCamera);
|
||||
roommatrix_render_lightmap(gRoomMatrix, gCamera);
|
||||
|
||||
SDL_RenderSetViewport(gRenderer, NULL);
|
||||
SDL_RenderSetViewport(gRenderer, &mainViewport);
|
||||
|
||||
if (gGameState == MENU)
|
||||
menu_render(mainMenu, gCamera);
|
||||
|
@ -933,6 +986,10 @@ run(void)
|
|||
pointer_handle_input(gPointer, &input);
|
||||
#endif // DEBUG
|
||||
|
||||
#ifdef STEAM_BUILD
|
||||
steam_run_callbacks();
|
||||
#endif // STEAM_BUILD
|
||||
|
||||
switch (gGameState) {
|
||||
case PLAYING:
|
||||
case IN_GAME_MENU:
|
||||
|
@ -1019,6 +1076,10 @@ void close(void)
|
|||
settings_close();
|
||||
hiscore_close();
|
||||
|
||||
#ifdef STEAM_BUILD
|
||||
steam_shutdown();
|
||||
#endif // STEAM_BUILD
|
||||
|
||||
SDL_DestroyRenderer(gRenderer);
|
||||
SDL_DestroyWindow(gWindow);
|
||||
gWindow = NULL;
|
||||
|
@ -1043,6 +1104,11 @@ int main(int argc, char *argv[])
|
|||
if (!init())
|
||||
return 1;
|
||||
|
||||
if (settings_get()->fullscreen_enabled) {
|
||||
// Game starts in windowed mode so this will
|
||||
// change to fullscreen
|
||||
toggle_fullscreen();
|
||||
}
|
||||
run();
|
||||
close();
|
||||
PHYSFS_deinit();
|
||||
|
|
28
src/player.c
28
src/player.c
|
@ -36,6 +36,10 @@
|
|||
#include "animation.h"
|
||||
#include "trap.h"
|
||||
|
||||
#ifdef STEAM_BUILD
|
||||
#include "steam/steamworks_api_wrapper.h"
|
||||
#endif // STEAM_BUILD
|
||||
|
||||
#define ENGINEER_STATS { 12, 12, 5, 7, 2, 2, 1, false, false }
|
||||
#define MAGE_STATS { 12, 12, 5, 7, 1, 2, 1, false, false }
|
||||
#define PALADIN_STATS { 12, 12, 8, 9, 3, 1, 1, false, false }
|
||||
|
@ -141,7 +145,8 @@ on_monster_collision(Player *player,
|
|||
if (get_random(10) < player_has_artifact(player, FEAR_INDUCING)) {
|
||||
gui_log("%s shivers with fear at the sight of you",
|
||||
monster->label);
|
||||
monster_set_state(monster, SCARED, 3);
|
||||
if (monster->state.current != STUNNED)
|
||||
monster_set_state(monster, SCARED, 3);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -203,8 +208,7 @@ has_collided(Player *player, RoomMatrix *matrix, Vector2d direction)
|
|||
}
|
||||
|
||||
if (space->lethal && !collided) {
|
||||
mixer_play_effect(FALL0 + get_random(2) - 1);
|
||||
player->state = FALLING;
|
||||
player_set_falling(player);
|
||||
}
|
||||
|
||||
if (space->trap && !collided) {
|
||||
|
@ -514,6 +518,17 @@ player_monster_kill_check(Player *player, Monster *monster)
|
|||
if (!monster)
|
||||
return;
|
||||
|
||||
#ifdef STEAM_BUILD
|
||||
if (strcmp("The Shadow", monster->label) == 0)
|
||||
steam_set_achievement(LIGHTS_ON);
|
||||
else if (strcmp("The Hell Hound", monster->label) == 0)
|
||||
steam_set_achievement(BAD_DOG);
|
||||
else if (strcmp("Platino", monster->label) == 0)
|
||||
steam_set_achievement(DRAGON_SLAYER);
|
||||
else if (strcmp("The Cleric", monster->label) == 0)
|
||||
steam_set_achievement(THE_DOCTOR_IS_OUT);
|
||||
#endif // STEAM_BUILD
|
||||
|
||||
if (monster->stats.hp <= 0) {
|
||||
unsigned int gained_xp = 5 * monster->stats.lvl;
|
||||
player->stat_data.kills += 1;
|
||||
|
@ -681,3 +696,10 @@ player_add_artifact(Player *p, Artifact *a)
|
|||
gui_log("%s (%u)", ad->desc, ad->level);
|
||||
p->equipment.hasArtifacts = true;
|
||||
}
|
||||
|
||||
void
|
||||
player_set_falling(Player *player)
|
||||
{
|
||||
mixer_play_effect(FALL0 + get_random(2) - 1);
|
||||
player->state = FALLING;
|
||||
}
|
||||
|
|
|
@ -123,3 +123,6 @@ player_has_artifact(Player *, MagicalEffect);
|
|||
|
||||
void
|
||||
player_add_artifact(Player*, Artifact*);
|
||||
|
||||
void
|
||||
player_set_falling(Player*);
|
||||
|
|
|
@ -95,6 +95,7 @@ screen_create_credits(SDL_Renderer *renderer)
|
|||
linkedlist_push(&screen->sprites, credit_txt("ArtisticDuded", C_WHITE, x + columnOffset, y, renderer));
|
||||
y += 20;
|
||||
linkedlist_push(&screen->sprites, credit_txt("opengameart.org/users/artisticdude", C_WHITE, x + columnOffset, y, renderer));
|
||||
linkedlist_push(&screen->sprites, score_txt("Press ESC to go back", C_RED, 15, SCREEN_HEIGHT - 25, renderer));
|
||||
return screen;
|
||||
}
|
||||
|
||||
|
@ -164,6 +165,7 @@ screen_create_hiscore(SDL_Renderer *renderer)
|
|||
renderer));
|
||||
hiscore_destroy(score);
|
||||
}
|
||||
linkedlist_push(&screen->sprites, score_txt("Press ESC to go back", C_RED, 15, SCREEN_HEIGHT - 25, renderer));
|
||||
return screen;
|
||||
}
|
||||
|
||||
|
|
|
@ -31,6 +31,7 @@ static const char *KEY_MUSIC_ENABLED = "music_enabled";
|
|||
static const char *KEY_SOUND_ENABLED = "sound_enabled";
|
||||
static const char *KEY_TOOLTIPS_ENABLED = "tooltips_enabled";
|
||||
static const char *KEY_HOW_TO_PLAY_SHOWN = "how_to_play_shown";
|
||||
static const char *KEY_FULLSCREEN_ENABLED = "fullscreen_enabled";
|
||||
|
||||
static
|
||||
DbQuery MIGRATE_COMMANDS[] = {
|
||||
|
@ -53,6 +54,7 @@ set_default_settings(void)
|
|||
settings.sound_enabled = true;
|
||||
settings.tooltips_enabled = true;
|
||||
settings.howto_tooltip_shown = false;
|
||||
settings.fullscreen_enabled = false;
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -90,6 +92,10 @@ load_settings_cb(void *unused, int count, char **values, char **colNames)
|
|||
settings.howto_tooltip_shown = (bool)atoi(values[i + 1]);
|
||||
i += 2;
|
||||
}
|
||||
else if (!strcmp(KEY_FULLSCREEN_ENABLED, values[i])) {
|
||||
settings.fullscreen_enabled = (bool)atoi(values[i + 1]);
|
||||
i += 2;
|
||||
}
|
||||
else if (!strcmp(KEY_TOOLTIPS_ENABLED, values[i])) {
|
||||
settings.tooltips_enabled = (bool)atoi(values[i + 1]);
|
||||
i += 2;
|
||||
|
@ -141,6 +147,7 @@ settings_save(void)
|
|||
save_setting_int(KEY_MUSIC_ENABLED, settings.music_enabled);
|
||||
save_setting_int(KEY_TOOLTIPS_ENABLED, settings.tooltips_enabled);
|
||||
save_setting_int(KEY_HOW_TO_PLAY_SHOWN, settings.howto_tooltip_shown);
|
||||
save_setting_int(KEY_FULLSCREEN_ENABLED, settings.fullscreen_enabled);
|
||||
}
|
||||
|
||||
Settings *
|
||||
|
|
|
@ -26,6 +26,7 @@ typedef struct Settings {
|
|||
bool sound_enabled;
|
||||
bool tooltips_enabled;
|
||||
bool howto_tooltip_shown;
|
||||
bool fullscreen_enabled;
|
||||
} Settings;
|
||||
|
||||
void
|
||||
|
|
|
@ -393,7 +393,7 @@ skill_charge_check_path(SkillData *data,
|
|||
Monster *monster = matrix->spaces[itPos.x][itPos.y].monster;
|
||||
Stats tmpStats = player->stats;
|
||||
tmpStats.dmg *= steps > 0 ? steps : 1;
|
||||
mixer_play_effect(SWING0 + get_random(3) - 1);
|
||||
mixer_play_effect(SWING0 + get_random(2));
|
||||
unsigned int dmg = stats_fight(&tmpStats, &monster->stats);
|
||||
if (dmg > 0) {
|
||||
gui_log("You charged %s for %u damage", monster->lclabel, dmg);
|
||||
|
@ -492,6 +492,13 @@ skill_charge(Skill *skill, SkillData *data)
|
|||
|
||||
skill_charge_check_path(data, playerStartPos, destination);
|
||||
|
||||
Position lastTilePos = position_to_matrix_coords(&playerDestinationPos);
|
||||
RoomSpace *destSpace = &matrix->spaces[lastTilePos.x][lastTilePos.y];
|
||||
if (destSpace->lethal)
|
||||
player_set_falling(player);
|
||||
else if (destSpace->trap)
|
||||
trap_activate(destSpace->trap, player);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,126 @@
|
|||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
#include "steamworks_api_wrapper.h"
|
||||
#include "steamworks_c_wrapper.h"
|
||||
#include "../util.h"
|
||||
#include "../defines.h"
|
||||
#include "../gui.h"
|
||||
#include "../timer.h"
|
||||
|
||||
static const char *LB_HIGHSCORE = "Highscore";
|
||||
static const char *LB_KILLS = "Most Kills";
|
||||
|
||||
static Achievement g_Achievements[] = {
|
||||
_ACH_ID(BAD_DOG, "Bad Dog"),
|
||||
_ACH_ID(THE_DOCTOR_IS_OUT, "The Doctor is Out"),
|
||||
_ACH_ID(LIGHTS_ON, "Omnidirectional light"),
|
||||
_ACH_ID(BACK_TO_WORK, "Back to work"),
|
||||
_ACH_ID(DRAGON_SLAYER, "Platinum dragon slayer")
|
||||
};
|
||||
static Uint8 numAchievements = 5;
|
||||
|
||||
static bool m_Initiated = false;
|
||||
static bool m_bStatsReceived = false;
|
||||
static Sint64 m_AppID = 0;
|
||||
static Sint64 m_hHighscoreLeaderboard = 0;
|
||||
static Sint64 m_hKillsLeaderboard = 0;
|
||||
|
||||
static Timer *requestDataTimer = NULL;
|
||||
|
||||
static bool
|
||||
steam_request_stats(void)
|
||||
{
|
||||
if (m_Initiated)
|
||||
return c_SteamUserStats_RequestCurrentStats();
|
||||
return false;
|
||||
}
|
||||
|
||||
static void
|
||||
stats_received(void)
|
||||
{
|
||||
debug("Steam stats received");
|
||||
m_bStatsReceived = true;
|
||||
}
|
||||
|
||||
static void
|
||||
stats_stored(void)
|
||||
{
|
||||
debug("Steam stats stored");
|
||||
}
|
||||
|
||||
static void
|
||||
leaderboard_received(Sint64 hLeaderboard, const char *name)
|
||||
{
|
||||
debug("Leaderboard received: %s", name);
|
||||
if (strcmp(LB_HIGHSCORE, name) == 0)
|
||||
m_hHighscoreLeaderboard = hLeaderboard;
|
||||
else if (strcmp(LB_KILLS, name) == 0)
|
||||
m_hKillsLeaderboard = hLeaderboard;
|
||||
}
|
||||
|
||||
void
|
||||
steam_init()
|
||||
{
|
||||
m_AppID = c_SteamAPI_Init();
|
||||
m_Initiated = m_AppID != 0;
|
||||
if (m_Initiated)
|
||||
c_SteamAPI_SetCallbacks(stats_received, stats_stored, leaderboard_received);
|
||||
requestDataTimer = timer_create();
|
||||
}
|
||||
|
||||
void steam_shutdown(void)
|
||||
{
|
||||
c_SteamAPI_Shutdown();
|
||||
timer_destroy(requestDataTimer);
|
||||
}
|
||||
|
||||
static void
|
||||
request_data_queue_run(void)
|
||||
{
|
||||
if (!timer_started(requestDataTimer))
|
||||
timer_start(requestDataTimer);
|
||||
|
||||
if (timer_get_ticks(requestDataTimer) > 1000) {
|
||||
if (!m_bStatsReceived)
|
||||
steam_request_stats();
|
||||
else if (!m_hHighscoreLeaderboard)
|
||||
c_SteamUserStats_FindLeaderboard(LB_HIGHSCORE);
|
||||
else if (!m_hKillsLeaderboard)
|
||||
c_SteamUserStats_FindLeaderboard(LB_KILLS);
|
||||
|
||||
timer_start(requestDataTimer);
|
||||
}
|
||||
}
|
||||
|
||||
void steam_run_callbacks(void)
|
||||
{
|
||||
if (m_Initiated) {
|
||||
c_SteamAPI_RunCallbacks();
|
||||
request_data_queue_run();
|
||||
}
|
||||
}
|
||||
|
||||
void steam_set_achievement(EAchievement eAch)
|
||||
{
|
||||
for (Uint8 i = 0; i < numAchievements; ++i) {
|
||||
Achievement *a = &g_Achievements[i];
|
||||
if (a->m_eAchievementID == eAch && !a->m_bAchieved) {
|
||||
c_SteamUserStats_SetAchievement(g_Achievements[i].m_pchAchievementID);
|
||||
gui_log("You just earned the \"%s\" achievement", a->m_rgchName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void steam_register_score(Sint32 nScore)
|
||||
{
|
||||
if (!m_hHighscoreLeaderboard)
|
||||
return;
|
||||
c_SteamUserStats_UploadLeaderboardScore(m_hHighscoreLeaderboard, nScore);
|
||||
}
|
||||
|
||||
void steam_register_kills(Sint32 nKills)
|
||||
{
|
||||
if (!m_hKillsLeaderboard)
|
||||
return;
|
||||
c_SteamUserStats_UploadLeaderboardScore(m_hKillsLeaderboard, nKills);
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
#pragma once
|
||||
|
||||
#include <stdbool.h>
|
||||
#include "../defines.h"
|
||||
|
||||
typedef enum EAchievement
|
||||
{
|
||||
BAD_DOG = 0,
|
||||
THE_DOCTOR_IS_OUT = 1,
|
||||
LIGHTS_ON = 2,
|
||||
BACK_TO_WORK = 5,
|
||||
DRAGON_SLAYER = 6
|
||||
} EAchievement;
|
||||
|
||||
|
||||
#define _ACH_ID( id, name ) { id, #id, name, "", 0, 0 }
|
||||
typedef struct Achievement {
|
||||
EAchievement m_eAchievementID;
|
||||
const char *m_pchAchievementID;
|
||||
char m_rgchName[128];
|
||||
char m_rgchDescription[256];
|
||||
bool m_bAchieved;
|
||||
int m_iIconImage;
|
||||
} Achievement;
|
||||
|
||||
void steam_init(void);
|
||||
|
||||
void steam_shutdown(void);
|
||||
|
||||
void steam_run_callbacks(void);
|
||||
|
||||
void steam_set_achievement(EAchievement eAch);
|
||||
|
||||
void steam_register_score(Sint32 nScore);
|
||||
|
||||
void steam_register_kills(Sint32 nKills);
|
|
@ -0,0 +1,55 @@
|
|||
cmake_minimum_required(VERSION 3.1)
|
||||
project(steamworks_c_wrapper)
|
||||
|
||||
if (NOT CMAKE_BUILD_TYPE)
|
||||
set(CMAKE_BUILD_TYPE Release)
|
||||
endif ()
|
||||
|
||||
include(cmake/FindSTEAMWORKS.cmake)
|
||||
|
||||
if (BIT_32)
|
||||
MESSAGE("COMPILING 32 BIT")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -m32")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_DEBUG} -m32")
|
||||
endif()
|
||||
|
||||
set (Windows 0)
|
||||
set (Apple 0)
|
||||
if (WIN32)
|
||||
set(Windows 1)
|
||||
elseif (APPLE)
|
||||
set(Apple 1)
|
||||
else()
|
||||
#Linux
|
||||
endif ()
|
||||
|
||||
include_directories(${STEAMWORKS_INCLUDE_DIR})
|
||||
|
||||
if (WIN32)
|
||||
add_library(steamworks_c_wrapper
|
||||
src/steamworks_c_wrapper
|
||||
src/CallbackHandler
|
||||
)
|
||||
else ()
|
||||
add_library(steamworks_c_wrapper
|
||||
SHARED
|
||||
src/steamworks_c_wrapper
|
||||
src/CallbackHandler
|
||||
)
|
||||
endif()
|
||||
|
||||
target_link_libraries(steamworks_c_wrapper ${STEAMWORKS_LIBRARY})
|
||||
|
||||
IF ( MSVC )
|
||||
MESSAGE ( STATUS "Setting MSVC MT switches")
|
||||
SET (
|
||||
CMAKE_CXX_FLAGS_DEBUG
|
||||
"${CMAKE_CXX_FLAGS_DEBUG} /MTd"
|
||||
CACHE STRING "MSVC MT flags " FORCE
|
||||
)
|
||||
SET (
|
||||
CMAKE_CXX_FLAGS_RELEASE
|
||||
"${CMAKE_CXX_FLAGS_RELEASE} /MT"
|
||||
CACHE STRING "MSVC MT flags " FORCE
|
||||
)
|
||||
endif ()
|
|
@ -0,0 +1,32 @@
|
|||
# - Try to find the steamworks library
|
||||
#
|
||||
# Once done, this will define:
|
||||
#
|
||||
# STEAMWORKS_INCLUDE_DIR - the Steamworks include directory
|
||||
# STEAMWORKS_LIBRARIES - The libraries needed to use Steamworks
|
||||
|
||||
find_path(STEAMWORKS_INCLUDE_DIR
|
||||
NAMES
|
||||
steam_api.h
|
||||
PATHS
|
||||
${PROJECT_SOURCE_DIR}/sdk/public/steam/
|
||||
)
|
||||
|
||||
if (WIN32)
|
||||
find_library(STEAMWORKS_LIBRARY
|
||||
NAMES
|
||||
steam_api
|
||||
PATHS
|
||||
${PROJECT_SOURCE_DIR}/sdk/redistributable_bin/
|
||||
)
|
||||
else()
|
||||
find_library(STEAMWORKS_LIBRARY
|
||||
NAMES
|
||||
steam_api
|
||||
PATHS
|
||||
${PROJECT_SOURCE_DIR}/sdk/redistributable_bin/linux64/
|
||||
)
|
||||
endif()
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(STEAMWORKS DEFAULT_MSG STEAMWORKS_INCLUDE_DIR STEAMWORKS_LIBRARY)
|
|
@ -0,0 +1,44 @@
|
|||
#include "CallbackHandler.h"
|
||||
|
||||
CallbackHandler::CallbackHandler(int64 appId) :
|
||||
m_CallbackUserStatsReceived(this, &CallbackHandler::OnUserStatsReceived),
|
||||
m_CallbackUserStatsStored(this, &CallbackHandler::OnUserStatsStored),
|
||||
m_AppId(appId)
|
||||
{
|
||||
// Nothing
|
||||
}
|
||||
|
||||
void
|
||||
CallbackHandler::OnUserStatsReceived(UserStatsReceived_t *pCallback)
|
||||
{
|
||||
if (m_AppId != pCallback->m_nGameID)
|
||||
return;
|
||||
|
||||
m_bStatsCallbackReceived = true;
|
||||
if (statsReceivedCb && k_EResultOK == pCallback->m_eResult)
|
||||
statsReceivedCb();
|
||||
}
|
||||
|
||||
void
|
||||
CallbackHandler::OnUserStatsStored(UserStatsStored_t *pCallback)
|
||||
{
|
||||
if (m_AppId != pCallback->m_nGameID)
|
||||
return;
|
||||
|
||||
if (statsStoredCb && k_EResultOK == pCallback->m_eResult)
|
||||
statsStoredCb();
|
||||
}
|
||||
|
||||
bool CallbackHandler::CallbackReceived() const
|
||||
{
|
||||
return m_bStatsCallbackReceived;
|
||||
}
|
||||
|
||||
void CallbackHandler::OnFindLeaderboard(LeaderboardFindResult_t * pCallback, bool bIOFailiure)
|
||||
{
|
||||
if (bIOFailiure || !pCallback->m_bLeaderboardFound)
|
||||
return;
|
||||
|
||||
if (leaderboardReceivedCb)
|
||||
leaderboardReceivedCb(pCallback->m_hSteamLeaderboard, SteamUserStats()->GetLeaderboardName(pCallback->m_hSteamLeaderboard));
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
#pragma once
|
||||
|
||||
#include <steam_api.h>
|
||||
#include <cstdint>
|
||||
|
||||
class CallbackHandler
|
||||
{
|
||||
private:
|
||||
int64 m_AppId = 0;
|
||||
bool m_bStatsCallbackReceived = false;
|
||||
|
||||
public:
|
||||
CallbackHandler(int64 appId);
|
||||
STEAM_CALLBACK(CallbackHandler, OnUserStatsReceived, UserStatsReceived_t, m_CallbackUserStatsReceived);
|
||||
STEAM_CALLBACK(CallbackHandler, OnUserStatsStored, UserStatsStored_t, m_CallbackUserStatsStored);
|
||||
CCallResult<CallbackHandler, LeaderboardFindResult_t> m_FindLeaderboardCallResult;
|
||||
|
||||
void(*statsReceivedCb)() = nullptr;
|
||||
void(*statsStoredCb)() = nullptr;
|
||||
void(*leaderboardReceivedCb)(int64_t, const char*) = nullptr;
|
||||
|
||||
bool CallbackReceived() const;
|
||||
|
||||
void OnFindLeaderboard(LeaderboardFindResult_t *pCallback, bool bIOFailiure);
|
||||
};
|
|
@ -0,0 +1,108 @@
|
|||
#include <steam_api.h>
|
||||
|
||||
extern "C" {
|
||||
#include "steamworks_c_wrapper.h"
|
||||
}
|
||||
#include "CallbackHandler.h"
|
||||
|
||||
static bool m_Initiated = false;
|
||||
static int64 m_AppId = 0;
|
||||
static CallbackHandler *m_CallbackHandler = NULL;
|
||||
|
||||
extern "C" int64_t
|
||||
c_SteamAPI_Init()
|
||||
{
|
||||
m_CallbackHandler = new CallbackHandler(m_AppId);
|
||||
if (SteamAPI_Init()) {
|
||||
m_AppId = SteamUtils()->GetAppID();
|
||||
m_Initiated = true;
|
||||
return m_AppId;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
extern "C" int64_t
|
||||
c_SteamAPI_GetAppID()
|
||||
{
|
||||
if (!m_Initiated)
|
||||
return 0;
|
||||
m_AppId = SteamUtils()->GetAppID();
|
||||
return m_AppId;
|
||||
}
|
||||
|
||||
void
|
||||
c_SteamAPI_RunCallbacks(void)
|
||||
{
|
||||
if (m_Initiated)
|
||||
SteamAPI_RunCallbacks();
|
||||
}
|
||||
|
||||
extern "C" void c_SteamAPI_SetCallbacks(void(*recvCB)(void), void(*storCB)(void), void(*recvLB)(int64_t, const char *))
|
||||
{
|
||||
m_CallbackHandler->statsReceivedCb = recvCB;
|
||||
m_CallbackHandler->statsStoredCb = storCB;
|
||||
m_CallbackHandler->leaderboardReceivedCb = recvLB;
|
||||
}
|
||||
|
||||
extern "C" void
|
||||
c_SteamAPI_Shutdown()
|
||||
{
|
||||
delete m_CallbackHandler;
|
||||
SteamAPI_Shutdown();
|
||||
}
|
||||
|
||||
extern "C" bool
|
||||
c_SteamUserStats_RequestCurrentStats()
|
||||
{
|
||||
if (NULL == SteamUserStats() || NULL == SteamUser())
|
||||
return false;
|
||||
if (!SteamUser()->BLoggedOn())
|
||||
return false;
|
||||
|
||||
return SteamUserStats()->RequestCurrentStats();
|
||||
}
|
||||
|
||||
extern "C" bool
|
||||
c_SteamUserStats_SetAchievement(const char *pchName)
|
||||
{
|
||||
if (m_CallbackHandler && !m_CallbackHandler->CallbackReceived())
|
||||
return false;
|
||||
|
||||
bool result = SteamUserStats()->SetAchievement(pchName);
|
||||
if (result)
|
||||
SteamUserStats()->StoreStats();
|
||||
return result;
|
||||
}
|
||||
|
||||
extern "C" void
|
||||
c_SteamUserStats_GetAchievement(const char *achId, bool *achieved)
|
||||
{
|
||||
if (!m_Initiated)
|
||||
return;
|
||||
|
||||
SteamUserStats()->GetAchievement(achId, achieved);
|
||||
}
|
||||
|
||||
extern "C" const char*
|
||||
c_SteamUserStats_GetAchievementDisplayAttribute(const char *achId, const char *attrName)
|
||||
{
|
||||
return SteamUserStats()->GetAchievementDisplayAttribute(achId, attrName);
|
||||
}
|
||||
|
||||
extern "C" void
|
||||
c_SteamUserStats_FindLeaderboard(const char * name)
|
||||
{
|
||||
if (!m_Initiated || !m_CallbackHandler)
|
||||
return;
|
||||
|
||||
SteamAPICall_t hSteamAPICall = SteamUserStats()->FindLeaderboard(name);
|
||||
m_CallbackHandler->m_FindLeaderboardCallResult.Set(hSteamAPICall, m_CallbackHandler, &CallbackHandler::OnFindLeaderboard);
|
||||
}
|
||||
|
||||
extern "C" void c_SteamUserStats_UploadLeaderboardScore(int64_t hLeaderboard, int32_t nScore)
|
||||
{
|
||||
if (!hLeaderboard || !m_Initiated)
|
||||
return;
|
||||
|
||||
SteamUserStats()->UploadLeaderboardScore(hLeaderboard, k_ELeaderboardUploadScoreMethodKeepBest, nScore, nullptr, 0);
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
int64_t
|
||||
c_SteamAPI_Init(void);
|
||||
|
||||
int64_t
|
||||
c_SteamAPI_GetAppID(void);
|
||||
|
||||
void
|
||||
c_SteamAPI_RunCallbacks(void);
|
||||
|
||||
void
|
||||
c_SteamAPI_SetCallbacks(void(*recvCB)(void), void(*storCB)(void), void(*recvLB)(int64_t, const char *));
|
||||
|
||||
bool
|
||||
c_SteamUserStats_RequestCurrentStats(void);
|
||||
|
||||
bool
|
||||
c_SteamUserStats_SetAchievement(const char *id);
|
||||
|
||||
void
|
||||
c_SteamUserStats_GetAchievement(const char *achId, bool *achieved);
|
||||
|
||||
const char *
|
||||
c_SteamUserStats_GetAchievementDisplayAttribute(const char *achId, const char *attrName);
|
||||
|
||||
void
|
||||
c_SteamUserStats_FindLeaderboard(const char *name);
|
||||
|
||||
void
|
||||
c_SteamUserStats_UploadLeaderboardScore(int64_t hLeaderboard, int32_t nScore);
|
||||
|
||||
void
|
||||
c_SteamAPI_Shutdown(void);
|
Loading…
Reference in New Issue