Completed Steam api integration.
- Next step is to actually trigger the achievements in the right places.
This commit is contained in:
parent
78ea122123
commit
8cdc87c299
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@ -10,3 +10,4 @@
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/steamworks_c_wrapper/sdk
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*.swp
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*~
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/steam_appid.txt
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@ -26,7 +26,10 @@ configure_file(
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)
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if (EXISTS "${PROJECT_SOURCE_DIR}/steamworks_c_wrapper/sdk")
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MESSAGE ( STATUS "Steam SDK located, Steam build enabled")
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set(STEAM 1)
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else ()
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MESSAGE ( STATUS "Steam SDK not found, Steam build disabled")
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endif()
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if (STEAM)
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@ -62,22 +65,22 @@ IF ( MSVC )
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MESSAGE ( STATUS "Setting MSVC MT switches")
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SET (
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CMAKE_C_FLAGS_DEBUG
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"${CMAKE_CXX_FLAGS_DEBUG} /MTd"
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"${CMAKE_C_FLAGS_DEBUG} /MTd"
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CACHE STRING "MSVC MT flags " FORCE
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)
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SET (
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CMAKE_C_FLAGS_RELEASE
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"${CMAKE_CXX_FLAGS_RELEASE} /MT"
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"${CMAKE_C_FLAGS_RELEASE} /MT"
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CACHE STRING "MSVC MT flags " FORCE
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)
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ELSEIF ( WIN32 )
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SET (
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CMAKE_C_FLAGS_DEBUG
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"${CMAKE_CXX_FLAGS_DEBUG} -mconsole"
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"${CMAKE_C_FLAGS_DEBUG} -mconsole"
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)
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SET (
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CMAKE_C_FLAGS_RELEASE
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"${CMAKE_CXX_FLAGS_RELEASE} -mwindows"
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"${CMAKE_C_FLAGS_RELEASE} -mwindows"
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)
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ENDIF ()
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IF ( GCC OR CLANG )
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@ -101,6 +104,13 @@ else ()
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)
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endif ()
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if (STEAM)
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include_directories(
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${STEAMWORKS_INCLUDE_DIR}
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steamworks_c_wrapper/src
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)
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endif ()
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include_directories(
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${PROJECT_BINARY_DIR}
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${LUA_INCLUDE_DIR}
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@ -191,6 +201,7 @@ add_executable(breakhack
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src/object
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src/gui_util
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src/tooltip
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src/steam/steamworks_api_wrapper
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)
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# Sqlite has some warnings that I we don't need to see
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@ -304,6 +315,7 @@ SET(CMAKE_INSTALL_SYSTEM_RUNTIME_COMPONENT "Release")
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SET(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION ".")
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if (WIN32)
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SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS
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${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS}
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${CMAKE_SOURCE_DIR}/bin/libFLAC-8.dll
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${CMAKE_SOURCE_DIR}/bin/libfreetype-6.dll
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${CMAKE_SOURCE_DIR}/bin/libmodplug-1.dll
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@ -321,7 +333,8 @@ if (WIN32)
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if (STEAM)
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SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS
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${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS}
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${STEAMWORKS_LIBRARY}
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steamworks_c_wrapper/sdk/redistributable_bin/steam_api.dll
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build/steam/steam_appid.txt
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)
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endif ()
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endif (WIN32)
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@ -346,11 +359,15 @@ set(CPACK_PACKAGE_VERSION_MAJOR ${breakhack_MAJOR_VERSION})
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set(CPACK_PACKAGE_VERSION_MINOR ${breakhack_MINOR_VERSION})
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set(CPACK_PACKAGE_VERSION_PATCH ${breakhack_PATCH_VERSION})
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set(CPACK_PACKAGE_INSTALL_DIRECTORY "BreakHack")
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if (WIN32)
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set(CPACK_PACKAGE_FILE_NAME "breakhack-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}-win32")
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else ()
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set(CPACK_PACKAGE_FILE_NAME "breakhack-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
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endif ()
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set(CPACK_PACKAGE_CHECKSUM "MD5")
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if(UNIX)
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set(CPACK_GENERATOR STGZ TGZ TZ)
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set(CPACK_GENERATOR TGZ)
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set(CPACK_STRIP_FILES breakhack)
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set(CPACK_SOURCE_STRIP_FILES "")
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elseif(WIN32)
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@ -84,6 +84,8 @@ typedef int16_t Sint16;
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typedef uint16_t Uint16;
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typedef int32_t Sint32;
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typedef uint32_t Uint32;
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typedef int64_t Sint64;
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typedef uint64_t Uint64;
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typedef enum Direction_t {
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UP, DOWN, LEFT, RIGHT
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17
src/main.c
17
src/main.c
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#include <SDL.h>
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#include <SDL_image.h>
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#include <physfs.h>
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#include "linkedlist.h"
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#include "player.h"
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#include "screenresolution.h"
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@ -54,6 +53,10 @@
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#include "io_util.h"
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#include "tooltip.h"
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#ifdef STEAM_BUILD
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#include "steam/steamworks_api_wrapper.h"
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#endif // STEAM_BUILD
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static char *artifacts_tooltip[] = {
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"CONGRATULATIONS!",
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"",
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@ -520,6 +523,10 @@ init(void)
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return false;
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}
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#ifdef STEAM_BUILD
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steam_init();
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#endif // STEAM_BUILD
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settings_init();
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hiscore_init();
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initMainMenu();
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@ -933,6 +940,10 @@ run(void)
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pointer_handle_input(gPointer, &input);
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#endif // DEBUG
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#ifdef STEAM_BUILD
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steam_run_callbacks();
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#endif // STEAM_BUILD
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switch (gGameState) {
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case PLAYING:
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case IN_GAME_MENU:
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@ -1019,6 +1030,10 @@ void close(void)
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settings_close();
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hiscore_close();
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#ifdef STEAM_BUILD
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steam_shutdown();
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#endif // STEAM_BUILD
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SDL_DestroyRenderer(gRenderer);
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SDL_DestroyWindow(gWindow);
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gWindow = NULL;
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@ -0,0 +1,72 @@
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#include <stdint.h>
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#include "steamworks_api_wrapper.h"
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#include "steamworks_c_wrapper.h"
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#include "../util.h"
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#include "../defines.h"
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static Achievement g_Achievements[] = {
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_ACH_ID(BAD_DOG, "Bad Dog"),
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_ACH_ID(THE_DOCTOR_IS_OUT, "The Doctor is Out"),
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_ACH_ID(LIGHTS_ON, "Omnidirectional light"),
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_ACH_ID(BACK_TO_WORK, "Back to work"),
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_ACH_ID(DRAGON_SLAYER, "Platinum dragon slayer")
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};
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static Uint8 numAchievements = 5;
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static bool m_Initiated = false;
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static Sint64 m_AppID = 0;
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static bool
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steam_request_stats()
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{
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if (m_Initiated)
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return c_SteamUserStats_RequestCurrentStats();
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return false;
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}
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static void
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stats_received(void)
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{
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debug("Stats received");
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for (Uint8 i = 0; i < numAchievements; ++i) {
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Achievement *a = &g_Achievements[i];
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c_SteamUserStats_GetAchievement(a->m_pchAchievementID, &a->m_bAchieved);
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gui_log("You just earned the \"%s\" achievement", c_SteamUserStats_GetAchievementDisplayAttribute(a->m_pchAchievementID, "name"));
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}
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}
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static void
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stats_stored(void)
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{
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debug("Stats stored");
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}
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void
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steam_init()
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{
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m_AppID = c_SteamAPI_Init();
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m_Initiated = m_AppID != 0;
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if (m_Initiated) {
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c_SteamAPI_SetCallbacks(stats_received, stats_stored);
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steam_request_stats();
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}
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}
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void steam_shutdown(void)
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{
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c_SteamAPI_Shutdown();
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}
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void steam_run_callbacks(void)
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{
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if (m_Initiated)
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c_SteamAPI_RunCallbacks();
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}
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void steam_set_achievement(EAchievement eAch)
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{
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for (Uint8 i = 0; i < numAchievements; ++i) {
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if (g_Achievements[i].m_eAchievementID == eAch)
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c_SteamUserStats_SetAchievement(g_Achievements[i].m_pchAchievementID);
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}
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}
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@ -0,0 +1,32 @@
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#pragma once
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#include <stdbool.h>
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#include "../defines.h"
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typedef enum EAchievement
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{
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BAD_DOG = 0,
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THE_DOCTOR_IS_OUT = 1,
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LIGHTS_ON = 2,
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BACK_TO_WORK = 5,
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DRAGON_SLAYER = 6
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} EAchievement;
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#define _ACH_ID( id, name ) { id, #id, name, "", 0, 0 }
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typedef struct Achievement {
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EAchievement m_eAchievementID;
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const char *m_pchAchievementID;
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char m_rgchName[128];
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char m_rgchDescription[256];
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bool m_bAchieved;
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int m_iIconImage;
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} Achievement;
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void steam_init(void);
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void steam_shutdown(void);
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void steam_run_callbacks(void);
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void steam_set_achievement(EAchievement eAch);
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@ -1,21 +0,0 @@
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <steam_api.h>
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#include "steamworks_api_wrapper.h"
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@ -1,20 +0,0 @@
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/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
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||||
* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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||||
*/
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#pragma once
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|
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@ -30,3 +30,17 @@ add_library(steamworks_c_wrapper
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)
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target_link_libraries(steamworks_c_wrapper ${STEAMWORKS_LIBRARY})
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|
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IF ( MSVC )
|
||||
MESSAGE ( STATUS "Setting MSVC MT switches")
|
||||
SET (
|
||||
CMAKE_CXX_FLAGS_DEBUG
|
||||
"${CMAKE_CXX_FLAGS_DEBUG} /MTd"
|
||||
CACHE STRING "MSVC MT flags " FORCE
|
||||
)
|
||||
SET (
|
||||
CMAKE_CXX_FLAGS_RELEASE
|
||||
"${CMAKE_CXX_FLAGS_RELEASE} /MT"
|
||||
CACHE STRING "MSVC MT flags " FORCE
|
||||
)
|
||||
endif ()
|
||||
|
|
|
@ -4,22 +4,105 @@ extern "C" {
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#include "steamworks_c_wrapper.h"
|
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}
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extern "C" void c_SteamAPI_Init()
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static bool m_Initiated = false;
|
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static int64 m_AppId = 0;
|
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static CallbackHandler *m_CallbackHandler = NULL;
|
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static bool m_RecvCB = false;
|
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|
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static void(*statsReceivedCb)(void) = NULL;
|
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static void(*statsStoredCb)(void) = NULL;
|
||||
|
||||
|
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extern "C" int64 c_SteamAPI_Init()
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{
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SteamAPI_Init();
|
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if (SteamAPI_Init()) {
|
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m_AppId = SteamUtils()->GetAppID();
|
||||
m_CallbackHandler = new CallbackHandler();
|
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m_Initiated = true;
|
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return m_AppId;
|
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}
|
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return 0;
|
||||
}
|
||||
|
||||
extern "C" void c_SteamAPI_SetCallbacks(void(*recvCB)(void), void(*storCB)(void))
|
||||
{
|
||||
statsReceivedCb = recvCB;
|
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statsStoredCb = storCB;
|
||||
}
|
||||
|
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extern "C" int64 c_SteamAPI_GetAppID()
|
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{
|
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if (!m_Initiated)
|
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return 0;
|
||||
m_AppId = SteamUtils()->GetAppID();
|
||||
return m_AppId;
|
||||
}
|
||||
|
||||
void c_SteamAPI_RunCallbacks(void)
|
||||
{
|
||||
if (m_Initiated)
|
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SteamAPI_RunCallbacks();
|
||||
}
|
||||
|
||||
extern "C" void c_SteamAPI_Shutdown()
|
||||
{
|
||||
delete m_CallbackHandler;
|
||||
SteamAPI_Shutdown();
|
||||
}
|
||||
|
||||
extern "C" bool c_SteamUserStats_RequestCurrentStats()
|
||||
{
|
||||
if (NULL == SteamUserStats() || NULL == SteamUser())
|
||||
return false;
|
||||
if (!SteamUser()->BLoggedOn())
|
||||
return false;
|
||||
|
||||
return SteamUserStats()->RequestCurrentStats();
|
||||
}
|
||||
|
||||
extern "C" bool c_SteamUserStats_SetAchievement(const char *pchName)
|
||||
{
|
||||
return SteamUserStats()->SetAchievement(pchName);
|
||||
if (!m_RecvCB)
|
||||
return false;
|
||||
|
||||
bool result = SteamUserStats()->SetAchievement(pchName);
|
||||
if (result)
|
||||
SteamUserStats()->StoreStats();
|
||||
return result;
|
||||
}
|
||||
|
||||
extern "C" void c_SteamUserStats_GetAchievement(const char *achId, bool *achieved)
|
||||
{
|
||||
SteamUserStats()->GetAchievement(achId, achieved);
|
||||
}
|
||||
|
||||
extern "C" const char* c_SteamUserStats_GetAchievementDisplayAttribute(const char *achId, const char *attrName)
|
||||
{
|
||||
return SteamUserStats()->GetAchievementDisplayAttribute(achId, attrName);
|
||||
}
|
||||
|
||||
CallbackHandler::CallbackHandler() :
|
||||
m_CallbackUserStatsReceived(this, &CallbackHandler::OnUserStatsReceived),
|
||||
m_CallbackUserStatsStored(this, &CallbackHandler::OnUserStatsStored)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
CallbackHandler::OnUserStatsReceived(UserStatsReceived_t *pCallback)
|
||||
{
|
||||
if (m_AppId != pCallback->m_nGameID)
|
||||
return;
|
||||
m_RecvCB = true;
|
||||
if (statsReceivedCb && k_EResultOK == pCallback->m_eResult)
|
||||
statsReceivedCb();
|
||||
}
|
||||
|
||||
void
|
||||
CallbackHandler::OnUserStatsStored(UserStatsStored_t *pCallback)
|
||||
{
|
||||
if (m_AppId != pCallback->m_nGameID)
|
||||
return;
|
||||
|
||||
if (statsStoredCb && k_EResultOK == pCallback->m_eResult)
|
||||
statsStoredCb();
|
||||
}
|
||||
|
|
|
@ -1,31 +1,40 @@
|
|||
#pragma once
|
||||
|
||||
enum Achievements
|
||||
{
|
||||
ACH_BAD_DOG = 0,
|
||||
ACH_THE_DOCTOR_IS_OUT = 1,
|
||||
ACH_LIGHTS_ON = 2,
|
||||
ACH_BACK_TO_WORK = 5,
|
||||
};
|
||||
#include <stdint.h>
|
||||
|
||||
struct Achievement
|
||||
{
|
||||
Achievements m_eAchievementID;
|
||||
const char *m_pchAchievementID;
|
||||
char m_rgchName[128];
|
||||
char m_rgchDescription[256];
|
||||
bool m_bAchieved;
|
||||
int m_iIconImage;
|
||||
};
|
||||
int64_t
|
||||
c_SteamAPI_Init(void);
|
||||
|
||||
int64_t
|
||||
c_SteamAPI_GetAppID(void);
|
||||
|
||||
void
|
||||
c_SteamAPI_Init();
|
||||
c_SteamAPI_RunCallbacks(void);
|
||||
|
||||
void
|
||||
c_SteamAPI_SetCallbacks(void(*)(void), void(*)(void));
|
||||
|
||||
bool
|
||||
c_steam_request_stats();
|
||||
c_SteamUserStats_RequestCurrentStats();
|
||||
|
||||
bool
|
||||
c_steam_set_achievement(const char *id);
|
||||
c_SteamUserStats_SetAchievement(const char *id);
|
||||
|
||||
void
|
||||
c_SteamUserStats_GetAchievement(const char *achId, bool *achieved);
|
||||
|
||||
const char *
|
||||
c_SteamUserStats_GetAchievementDisplayAttribute(const char *achId, const char *attrName);
|
||||
|
||||
void
|
||||
c_SteamAPI_Shutdown();
|
||||
|
||||
#ifdef __cplusplus
|
||||
class CallbackHandler
|
||||
{
|
||||
public:
|
||||
CallbackHandler();
|
||||
STEAM_CALLBACK(CallbackHandler, OnUserStatsReceived, UserStatsReceived_t, m_CallbackUserStatsReceived);
|
||||
STEAM_CALLBACK(CallbackHandler, OnUserStatsStored, UserStatsStored_t, m_CallbackUserStatsStored);
|
||||
};
|
||||
#endif // __cplusplus
|
Loading…
Reference in New Issue