Completed Steam api integration.

- Next step is to actually trigger the achievements in the right places.
This commit is contained in:
Linus Probert 2018-08-29 14:03:18 +02:00
parent 78ea122123
commit 8cdc87c299
11 changed files with 287 additions and 83 deletions

1
.gitignore vendored
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@ -10,3 +10,4 @@
/steamworks_c_wrapper/sdk
*.swp
*~
/steam_appid.txt

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@ -26,7 +26,10 @@ configure_file(
)
if (EXISTS "${PROJECT_SOURCE_DIR}/steamworks_c_wrapper/sdk")
MESSAGE ( STATUS "Steam SDK located, Steam build enabled")
set(STEAM 1)
else ()
MESSAGE ( STATUS "Steam SDK not found, Steam build disabled")
endif()
if (STEAM)
@ -62,22 +65,22 @@ IF ( MSVC )
MESSAGE ( STATUS "Setting MSVC MT switches")
SET (
CMAKE_C_FLAGS_DEBUG
"${CMAKE_CXX_FLAGS_DEBUG} /MTd"
"${CMAKE_C_FLAGS_DEBUG} /MTd"
CACHE STRING "MSVC MT flags " FORCE
)
SET (
CMAKE_C_FLAGS_RELEASE
"${CMAKE_CXX_FLAGS_RELEASE} /MT"
"${CMAKE_C_FLAGS_RELEASE} /MT"
CACHE STRING "MSVC MT flags " FORCE
)
ELSEIF ( WIN32 )
SET (
CMAKE_C_FLAGS_DEBUG
"${CMAKE_CXX_FLAGS_DEBUG} -mconsole"
"${CMAKE_C_FLAGS_DEBUG} -mconsole"
)
SET (
CMAKE_C_FLAGS_RELEASE
"${CMAKE_CXX_FLAGS_RELEASE} -mwindows"
"${CMAKE_C_FLAGS_RELEASE} -mwindows"
)
ENDIF ()
IF ( GCC OR CLANG )
@ -101,6 +104,13 @@ else ()
)
endif ()
if (STEAM)
include_directories(
${STEAMWORKS_INCLUDE_DIR}
steamworks_c_wrapper/src
)
endif ()
include_directories(
${PROJECT_BINARY_DIR}
${LUA_INCLUDE_DIR}
@ -191,6 +201,7 @@ add_executable(breakhack
src/object
src/gui_util
src/tooltip
src/steam/steamworks_api_wrapper
)
# Sqlite has some warnings that I we don't need to see
@ -304,6 +315,7 @@ SET(CMAKE_INSTALL_SYSTEM_RUNTIME_COMPONENT "Release")
SET(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION ".")
if (WIN32)
SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS
${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS}
${CMAKE_SOURCE_DIR}/bin/libFLAC-8.dll
${CMAKE_SOURCE_DIR}/bin/libfreetype-6.dll
${CMAKE_SOURCE_DIR}/bin/libmodplug-1.dll
@ -321,7 +333,8 @@ if (WIN32)
if (STEAM)
SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS
${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS}
${STEAMWORKS_LIBRARY}
steamworks_c_wrapper/sdk/redistributable_bin/steam_api.dll
build/steam/steam_appid.txt
)
endif ()
endif (WIN32)
@ -346,11 +359,15 @@ set(CPACK_PACKAGE_VERSION_MAJOR ${breakhack_MAJOR_VERSION})
set(CPACK_PACKAGE_VERSION_MINOR ${breakhack_MINOR_VERSION})
set(CPACK_PACKAGE_VERSION_PATCH ${breakhack_PATCH_VERSION})
set(CPACK_PACKAGE_INSTALL_DIRECTORY "BreakHack")
if (WIN32)
set(CPACK_PACKAGE_FILE_NAME "breakhack-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}-win32")
else ()
set(CPACK_PACKAGE_FILE_NAME "breakhack-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
endif ()
set(CPACK_PACKAGE_CHECKSUM "MD5")
if(UNIX)
set(CPACK_GENERATOR STGZ TGZ TZ)
set(CPACK_GENERATOR TGZ)
set(CPACK_STRIP_FILES breakhack)
set(CPACK_SOURCE_STRIP_FILES "")
elseif(WIN32)

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@ -84,6 +84,8 @@ typedef int16_t Sint16;
typedef uint16_t Uint16;
typedef int32_t Sint32;
typedef uint32_t Uint32;
typedef int64_t Sint64;
typedef uint64_t Uint64;
typedef enum Direction_t {
UP, DOWN, LEFT, RIGHT

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@ -22,7 +22,6 @@
#include <SDL.h>
#include <SDL_image.h>
#include <physfs.h>
#include "linkedlist.h"
#include "player.h"
#include "screenresolution.h"
@ -54,6 +53,10 @@
#include "io_util.h"
#include "tooltip.h"
#ifdef STEAM_BUILD
#include "steam/steamworks_api_wrapper.h"
#endif // STEAM_BUILD
static char *artifacts_tooltip[] = {
"CONGRATULATIONS!",
"",
@ -520,6 +523,10 @@ init(void)
return false;
}
#ifdef STEAM_BUILD
steam_init();
#endif // STEAM_BUILD
settings_init();
hiscore_init();
initMainMenu();
@ -933,6 +940,10 @@ run(void)
pointer_handle_input(gPointer, &input);
#endif // DEBUG
#ifdef STEAM_BUILD
steam_run_callbacks();
#endif // STEAM_BUILD
switch (gGameState) {
case PLAYING:
case IN_GAME_MENU:
@ -1019,6 +1030,10 @@ void close(void)
settings_close();
hiscore_close();
#ifdef STEAM_BUILD
steam_shutdown();
#endif // STEAM_BUILD
SDL_DestroyRenderer(gRenderer);
SDL_DestroyWindow(gWindow);
gWindow = NULL;

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@ -0,0 +1,72 @@
#include <stdint.h>
#include "steamworks_api_wrapper.h"
#include "steamworks_c_wrapper.h"
#include "../util.h"
#include "../defines.h"
static Achievement g_Achievements[] = {
_ACH_ID(BAD_DOG, "Bad Dog"),
_ACH_ID(THE_DOCTOR_IS_OUT, "The Doctor is Out"),
_ACH_ID(LIGHTS_ON, "Omnidirectional light"),
_ACH_ID(BACK_TO_WORK, "Back to work"),
_ACH_ID(DRAGON_SLAYER, "Platinum dragon slayer")
};
static Uint8 numAchievements = 5;
static bool m_Initiated = false;
static Sint64 m_AppID = 0;
static bool
steam_request_stats()
{
if (m_Initiated)
return c_SteamUserStats_RequestCurrentStats();
return false;
}
static void
stats_received(void)
{
debug("Stats received");
for (Uint8 i = 0; i < numAchievements; ++i) {
Achievement *a = &g_Achievements[i];
c_SteamUserStats_GetAchievement(a->m_pchAchievementID, &a->m_bAchieved);
gui_log("You just earned the \"%s\" achievement", c_SteamUserStats_GetAchievementDisplayAttribute(a->m_pchAchievementID, "name"));
}
}
static void
stats_stored(void)
{
debug("Stats stored");
}
void
steam_init()
{
m_AppID = c_SteamAPI_Init();
m_Initiated = m_AppID != 0;
if (m_Initiated) {
c_SteamAPI_SetCallbacks(stats_received, stats_stored);
steam_request_stats();
}
}
void steam_shutdown(void)
{
c_SteamAPI_Shutdown();
}
void steam_run_callbacks(void)
{
if (m_Initiated)
c_SteamAPI_RunCallbacks();
}
void steam_set_achievement(EAchievement eAch)
{
for (Uint8 i = 0; i < numAchievements; ++i) {
if (g_Achievements[i].m_eAchievementID == eAch)
c_SteamUserStats_SetAchievement(g_Achievements[i].m_pchAchievementID);
}
}

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@ -0,0 +1,32 @@
#pragma once
#include <stdbool.h>
#include "../defines.h"
typedef enum EAchievement
{
BAD_DOG = 0,
THE_DOCTOR_IS_OUT = 1,
LIGHTS_ON = 2,
BACK_TO_WORK = 5,
DRAGON_SLAYER = 6
} EAchievement;
#define _ACH_ID( id, name ) { id, #id, name, "", 0, 0 }
typedef struct Achievement {
EAchievement m_eAchievementID;
const char *m_pchAchievementID;
char m_rgchName[128];
char m_rgchDescription[256];
bool m_bAchieved;
int m_iIconImage;
} Achievement;
void steam_init(void);
void steam_shutdown(void);
void steam_run_callbacks(void);
void steam_set_achievement(EAchievement eAch);

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@ -1,21 +0,0 @@
/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <steam_api.h>
#include "steamworks_api_wrapper.h"

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@ -1,20 +0,0 @@
/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once

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@ -30,3 +30,17 @@ add_library(steamworks_c_wrapper
)
target_link_libraries(steamworks_c_wrapper ${STEAMWORKS_LIBRARY})
IF ( MSVC )
MESSAGE ( STATUS "Setting MSVC MT switches")
SET (
CMAKE_CXX_FLAGS_DEBUG
"${CMAKE_CXX_FLAGS_DEBUG} /MTd"
CACHE STRING "MSVC MT flags " FORCE
)
SET (
CMAKE_CXX_FLAGS_RELEASE
"${CMAKE_CXX_FLAGS_RELEASE} /MT"
CACHE STRING "MSVC MT flags " FORCE
)
endif ()

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@ -4,22 +4,105 @@ extern "C" {
#include "steamworks_c_wrapper.h"
}
extern "C" void c_SteamAPI_Init()
static bool m_Initiated = false;
static int64 m_AppId = 0;
static CallbackHandler *m_CallbackHandler = NULL;
static bool m_RecvCB = false;
static void(*statsReceivedCb)(void) = NULL;
static void(*statsStoredCb)(void) = NULL;
extern "C" int64 c_SteamAPI_Init()
{
SteamAPI_Init();
if (SteamAPI_Init()) {
m_AppId = SteamUtils()->GetAppID();
m_CallbackHandler = new CallbackHandler();
m_Initiated = true;
return m_AppId;
}
return 0;
}
extern "C" void c_SteamAPI_SetCallbacks(void(*recvCB)(void), void(*storCB)(void))
{
statsReceivedCb = recvCB;
statsStoredCb = storCB;
}
extern "C" int64 c_SteamAPI_GetAppID()
{
if (!m_Initiated)
return 0;
m_AppId = SteamUtils()->GetAppID();
return m_AppId;
}
void c_SteamAPI_RunCallbacks(void)
{
if (m_Initiated)
SteamAPI_RunCallbacks();
}
extern "C" void c_SteamAPI_Shutdown()
{
delete m_CallbackHandler;
SteamAPI_Shutdown();
}
extern "C" bool c_SteamUserStats_RequestCurrentStats()
{
if (NULL == SteamUserStats() || NULL == SteamUser())
return false;
if (!SteamUser()->BLoggedOn())
return false;
return SteamUserStats()->RequestCurrentStats();
}
extern "C" bool c_SteamUserStats_SetAchievement(const char *pchName)
{
return SteamUserStats()->SetAchievement(pchName);
if (!m_RecvCB)
return false;
bool result = SteamUserStats()->SetAchievement(pchName);
if (result)
SteamUserStats()->StoreStats();
return result;
}
extern "C" void c_SteamUserStats_GetAchievement(const char *achId, bool *achieved)
{
SteamUserStats()->GetAchievement(achId, achieved);
}
extern "C" const char* c_SteamUserStats_GetAchievementDisplayAttribute(const char *achId, const char *attrName)
{
return SteamUserStats()->GetAchievementDisplayAttribute(achId, attrName);
}
CallbackHandler::CallbackHandler() :
m_CallbackUserStatsReceived(this, &CallbackHandler::OnUserStatsReceived),
m_CallbackUserStatsStored(this, &CallbackHandler::OnUserStatsStored)
{
}
void
CallbackHandler::OnUserStatsReceived(UserStatsReceived_t *pCallback)
{
if (m_AppId != pCallback->m_nGameID)
return;
m_RecvCB = true;
if (statsReceivedCb && k_EResultOK == pCallback->m_eResult)
statsReceivedCb();
}
void
CallbackHandler::OnUserStatsStored(UserStatsStored_t *pCallback)
{
if (m_AppId != pCallback->m_nGameID)
return;
if (statsStoredCb && k_EResultOK == pCallback->m_eResult)
statsStoredCb();
}

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@ -1,31 +1,40 @@
#pragma once
enum Achievements
{
ACH_BAD_DOG = 0,
ACH_THE_DOCTOR_IS_OUT = 1,
ACH_LIGHTS_ON = 2,
ACH_BACK_TO_WORK = 5,
};
#include <stdint.h>
struct Achievement
{
Achievements m_eAchievementID;
const char *m_pchAchievementID;
char m_rgchName[128];
char m_rgchDescription[256];
bool m_bAchieved;
int m_iIconImage;
};
int64_t
c_SteamAPI_Init(void);
int64_t
c_SteamAPI_GetAppID(void);
void
c_SteamAPI_Init();
c_SteamAPI_RunCallbacks(void);
void
c_SteamAPI_SetCallbacks(void(*)(void), void(*)(void));
bool
c_steam_request_stats();
c_SteamUserStats_RequestCurrentStats();
bool
c_steam_set_achievement(const char *id);
c_SteamUserStats_SetAchievement(const char *id);
void
c_SteamUserStats_GetAchievement(const char *achId, bool *achieved);
const char *
c_SteamUserStats_GetAchievementDisplayAttribute(const char *achId, const char *attrName);
void
c_SteamAPI_Shutdown();
#ifdef __cplusplus
class CallbackHandler
{
public:
CallbackHandler();
STEAM_CALLBACK(CallbackHandler, OnUserStatsReceived, UserStatsReceived_t, m_CallbackUserStatsReceived);
STEAM_CALLBACK(CallbackHandler, OnUserStatsStored, UserStatsStored_t, m_CallbackUserStatsStored);
};
#endif // __cplusplus