Continues #2 Completed impl of INCREASED_STUN
- That should be all artifacts implemented. Last step is the random generation and drop rate.
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@ -205,7 +205,8 @@ skill_bash(Skill *skill, SkillData *data)
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gui_log("You hit for %u damage", dmg);
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if (monster->stats.hp > 0) {
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gui_log("%s seems dazed and confused", monster->label);
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monster_set_state(monster, STUNNED, 3);
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monster_set_state(monster, STUNNED,
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(Uint8) (3 + player_has_artifact(data->player, INCREASED_STUN)));
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}
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mixer_play_effect(SLAM);
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data->player->stat_data.hits += 1;
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