Prevents skill radius from impacting push back range
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@ -896,8 +896,8 @@ skill_erupt(Skill *skill, SkillData *data)
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monster_push(r->monster,
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player,
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rm,
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VEC2D((float) (i*lvl),
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(float) (j*lvl))
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VEC2D((float) ((i > 0 ? 1 : -1) * lvl),
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(float) ((j > 0 ? 1 : -1) * lvl))
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);
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}
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}
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