Fixed compiler warnings
This commit is contained in:
parent
e9091346fd
commit
9550840a7a
25
src/gui.c
25
src/gui.c
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@ -148,8 +148,8 @@ gui_create(SDL_Renderer *renderer)
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return gui;
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return gui;
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}
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}
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void
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static void
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gui_set_max_health(Gui *gui, int max, SDL_Renderer *renderer)
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set_max_health(Gui *gui, int max, SDL_Renderer *renderer)
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{
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{
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Texture *texture;
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Texture *texture;
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int i;
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int i;
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@ -175,8 +175,8 @@ gui_set_max_health(Gui *gui, int max, SDL_Renderer *renderer)
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}
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}
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}
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}
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void
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static void
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gui_set_current_health(Gui *gui, int current)
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set_current_health(Gui *gui, int current)
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{
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{
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int partial = current % 3;
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int partial = current % 3;
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int full = (current - partial)/3;
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int full = (current - partial)/3;
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@ -211,6 +211,8 @@ gui_update_player_stats(Gui *gui, Player *player, Map *map, SDL_Renderer *render
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static int last_xp = -1;
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static int last_xp = -1;
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static double last_gold = -1;
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static double last_gold = -1;
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static unsigned int dungeon_level = 0;
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static unsigned int dungeon_level = 0;
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static int max_health = -1;
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static int current_health = -1;
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static SDL_Color color = { 255, 255, 255, 255 };
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static SDL_Color color = { 255, 255, 255, 255 };
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@ -223,7 +225,16 @@ gui_update_player_stats(Gui *gui, Player *player, Map *map, SDL_Renderer *render
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ExperienceData data = player_get_xp_data(player);
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ExperienceData data = player_get_xp_data(player);
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if (last_xp != data.current) {
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if (max_health != player->stats.maxhp) {
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max_health = player->stats.maxhp;
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set_max_health(gui, max_health, renderer);
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}
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if (current_health != player->stats.hp) {
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current_health = player->stats.hp;
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set_current_health(gui, current_health);
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}
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if (last_xp != (int) data.current) {
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xp_from_levelup = data.current - data.previousLevel;
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xp_from_levelup = data.current - data.previousLevel;
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xp_required_from_last_level = data.nextLevel - data.previousLevel;
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xp_required_from_last_level = data.nextLevel - data.previousLevel;
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xp_step = ((float)xp_required_from_last_level) / 32; // 4 * 8
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xp_step = ((float)xp_required_from_last_level) / 32; // 4 * 8
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@ -253,7 +264,7 @@ gui_update_player_stats(Gui *gui, Player *player, Map *map, SDL_Renderer *render
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}
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}
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}
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}
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if (dungeon_level != map->level) {
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if (dungeon_level != (unsigned int) map->level) {
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m_sprintf(buffer, 200, "Dungeon level: %d", map->level);
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m_sprintf(buffer, 200, "Dungeon level: %d", map->level);
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texture_load_from_text(gui->labels[DUNGEON_LEVEL_LABEL]->textures[0], buffer, color, renderer);
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texture_load_from_text(gui->labels[DUNGEON_LEVEL_LABEL]->textures[0], buffer, color, renderer);
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dungeon_level = (unsigned int) map->level;
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dungeon_level = (unsigned int) map->level;
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@ -265,7 +276,7 @@ gui_update_player_stats(Gui *gui, Player *player, Map *map, SDL_Renderer *render
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last_gold = player->gold;
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last_gold = player->gold;
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}
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}
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if (last_xp != data.current) {
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if (last_xp != (int) data.current) {
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m_sprintf(buffer, 200, "XP: %u / %u", data.current, data.nextLevel);
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m_sprintf(buffer, 200, "XP: %u / %u", data.current, data.nextLevel);
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texture_load_from_text(gui->labels[CURRENT_XP_LABEL]->textures[0], buffer, color, renderer);
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texture_load_from_text(gui->labels[CURRENT_XP_LABEL]->textures[0], buffer, color, renderer);
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last_xp = data.current;
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last_xp = data.current;
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@ -31,12 +31,6 @@ typedef struct {
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Gui*
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Gui*
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gui_create(SDL_Renderer *renderer);
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gui_create(SDL_Renderer *renderer);
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void
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gui_set_max_health(Gui*, int max, SDL_Renderer*);
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void
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gui_set_current_health(Gui*, int current);
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void
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void
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gui_update_player_stats(Gui*, Player*, Map*, SDL_Renderer*);
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gui_update_player_stats(Gui*, Player*, Map*, SDL_Renderer*);
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13
src/main.c
13
src/main.c
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@ -201,9 +201,6 @@ check_next_level(void)
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static void
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static void
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run_game(void)
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run_game(void)
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{
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{
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static unsigned int player_max_hp = 0;
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static unsigned int player_current_hp = 0;
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SDL_RenderSetViewport(gRenderer, NULL);
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SDL_RenderSetViewport(gRenderer, NULL);
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map_clear_dead_monsters(gMap);
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map_clear_dead_monsters(gMap);
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map_clear_collected_items(gMap);
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map_clear_collected_items(gMap);
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@ -212,16 +209,8 @@ run_game(void)
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&gPlayer->sprite->pos);
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&gPlayer->sprite->pos);
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roommatrix_build_lightmap(gRoomMatrix);
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roommatrix_build_lightmap(gRoomMatrix);
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gui_update_player_stats(gGui, gPlayer, gMap, gRenderer);
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if (player_max_hp != (unsigned int) gPlayer->stats.maxhp) {
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gui_update_player_stats(gGui, gPlayer, gMap, gRenderer);
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gui_set_max_health(gGui, gPlayer->stats.maxhp, gRenderer);
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player_max_hp = gPlayer->stats.maxhp;
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}
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if (player_current_hp != (unsigned int) gPlayer->stats.hp) {
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gui_set_current_health(gGui, gPlayer->stats.hp);
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player_current_hp = gPlayer->stats.hp;
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}
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if (gPlayer->steps >= gPlayer->stats.speed) {
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if (gPlayer->steps >= gPlayer->stats.speed) {
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player_reset_steps(gPlayer);
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player_reset_steps(gPlayer);
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@ -26,6 +26,8 @@ player_levelup(Player *player)
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// Limit health to 3 rows of hearts
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// Limit health to 3 rows of hearts
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if (player->stats.maxhp > 72)
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if (player->stats.maxhp > 72)
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player->stats.maxhp = 72;
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player->stats.maxhp = 72;
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player->stats.hp = player->stats.maxhp;
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}
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}
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static unsigned int
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static unsigned int
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