Maint: Cleaned up a complex function
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parent
e293c21908
commit
983875d064
51
src/main.c
51
src/main.c
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@ -562,27 +562,8 @@ toggle_fullscreen(void)
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}
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static void
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handle_main_input(void)
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handle_settings_input(void)
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{
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if (gGameState == PLAYING
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|| gGameState == IN_GAME_MENU
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|| gGameState == GAME_OVER
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|| gGameState == COMPLETED)
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{
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if (!gGui->activeTooltip && input_key_is_pressed(&input, KEY_ESC))
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toggleInGameMenu(NULL);
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}
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if (gGameState == CREDITS && input_key_is_pressed(&input, KEY_ESC))
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gGameState = MENU;
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else if ((gGameState == SCORE_SCREEN || gGameState == CHARACTER_MENU)
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&& input_key_is_pressed(&input, KEY_ESC))
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gGameState = MENU;
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else if (gGameState == MENU && input_key_is_pressed(&input, KEY_ESC))
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gGameState = QUIT;
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else if (gGui->activeTooltip && input_key_is_pressed(&input, KEY_ESC))
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gGui->activeTooltip = NULL;
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if (input_modkey_is_pressed(&input, KEY_CTRL_M)) {
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if (mixer_toggle_music(&gGameState))
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gui_log("Music enabled");
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@ -611,6 +592,36 @@ handle_main_input(void)
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}
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}
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static void
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handle_main_input(void)
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{
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if (input_key_is_pressed(&input, KEY_ESC)) {
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switch (gGameState) {
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case CREDITS:
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case SCORE_SCREEN:
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case CHARACTER_MENU:
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gGameState = MENU;
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break;
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case MENU:
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gGameState = QUIT;
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break;
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case PLAYING:
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case IN_GAME_MENU:
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case GAME_OVER:
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case COMPLETED:
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if (gGui->activeTooltip)
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gGui->activeTooltip = NULL;
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else
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toggleInGameMenu(NULL);
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default:
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break;
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}
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}
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handle_settings_input();
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}
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static bool
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handle_events(void)
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{
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