Outline the rogue skillset
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@ -25,18 +25,21 @@
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#include "vector2d.h"
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// Forward declaration
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struct Player;
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typedef struct Player Player;
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enum SkillType {
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FLURRY,
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BASH,
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CHARGE,
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DAGGER_THROW,
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SIP_HEALTH
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SIP_HEALTH,
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BACKSTAB,
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TRIP,
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BLINK
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};
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typedef struct SkillData_t {
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struct Player *player;
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Player *player;
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RoomMatrix *matrix;
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Vector2d direction;
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} SkillData;
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