Prepares for steamworks api integration

This commit is contained in:
Linus Probert 2018-08-27 17:16:01 +02:00
parent c23927c4fa
commit 9ae383b34e
8 changed files with 186 additions and 0 deletions

2
.gitignore vendored
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@ -6,5 +6,7 @@
/data.pack /data.pack
/.vs/ /.vs/
/.data.db /.data.db
/steamworks_c_wrapper/_build
/steamworks_c_wrapper/sdk
*.swp *.swp
*~ *~

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@ -25,6 +25,14 @@ configure_file(
"${PROJECT_BINARY_DIR}/config.h" "${PROJECT_BINARY_DIR}/config.h"
) )
if (EXISTS "${PROJECT_SOURCE_DIR}/steamworks_c_wrapper/sdk")
set(STEAM 1)
endif()
if (STEAM)
add_subdirectory(steamworks_c_wrapper)
endif()
if ("${CMAKE_C_COMPILER_ID}" STREQUAL "Clang") if ("${CMAKE_C_COMPILER_ID}" STREQUAL "Clang")
set(CLANG 1) set(CLANG 1)
elseif ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU") elseif ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU")
@ -123,6 +131,9 @@ if (NOT MSVC)
endif (NOT MSVC) endif (NOT MSVC)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DDEBUG") set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DDEBUG")
if (STEAM)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DSTEAM_BUILD")
endif ()
if (NOT MSVC) if (NOT MSVC)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__='\"$(subst ${CMAKE_SOURCE_DIR}/,,$(abspath $<))\"'") set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__='\"$(subst ${CMAKE_SOURCE_DIR}/,,$(abspath $<))\"'")
else (NOT MSVC) else (NOT MSVC)
@ -195,6 +206,12 @@ target_link_libraries(breakhack
${SDL2_MIXER_LIBRARY} ${SDL2_MIXER_LIBRARY}
) )
if (STEAM)
target_link_libraries(breakhack
steamworks_c_wrapper
)
endif ()
if (NOT PHYSFS_FOUND) if (NOT PHYSFS_FOUND)
target_link_libraries(breakhack target_link_libraries(breakhack
physfs-static physfs-static
@ -301,6 +318,12 @@ if (WIN32)
${CMAKE_SOURCE_DIR}/bin/SDL2_ttf.dll ${CMAKE_SOURCE_DIR}/bin/SDL2_ttf.dll
${CMAKE_SOURCE_DIR}/bin/zlib1.dll ${CMAKE_SOURCE_DIR}/bin/zlib1.dll
) )
if (STEAM)
SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS
${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS}
${STEAMWORKS_LIBRARY}
)
endif ()
endif (WIN32) endif (WIN32)
include(InstallRequiredSystemLibraries) include(InstallRequiredSystemLibraries)

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@ -0,0 +1,21 @@
/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <steam_api.h>
#include "steamworks_api_wrapper.h"

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@ -0,0 +1,20 @@
/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once

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@ -0,0 +1,32 @@
cmake_minimum_required(VERSION 3.1)
project(steamworks_c_wrapper)
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif ()
include(cmake/FindSTEAMWORKS.cmake)
if (BIT_32)
MESSAGE("COMPILING 32 BIT")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -m32")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_DEBUG} -m32")
endif()
set (Windows 0)
set (Apple 0)
if (WIN32)
set(Windows 1)
elseif (APPLE)
set(Apple 1)
else()
#Linux
endif ()
include_directories(${STEAMWORKS_INCLUDE_DIR})
add_library(steamworks_c_wrapper
src/steamworks_c_wrapper
)
target_link_libraries(steamworks_c_wrapper ${STEAMWORKS_LIBRARY})

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@ -0,0 +1,32 @@
# - Try to find the steamworks library
#
# Once done, this will define:
#
# STEAMWORKS_INCLUDE_DIR - the Steamworks include directory
# STEAMWORKS_LIBRARIES - The libraries needed to use Steamworks
find_path(STEAMWORKS_INCLUDE_DIR
NAMES
steam_api.h
PATHS
${PROJECT_SOURCE_DIR}/sdk/public/steam/
)
if (WIN32)
find_library(STEAMWORKS_LIBRARY
NAMES
steam_api
PATHS
${PROJECT_SOURCE_DIR}/sdk/redistributable_bin/
)
else()
find_library(STEAMWORKS_LIBRARY
NAMES
steam_api
PATHS
${PROJECT_SOURCE_DIR}/sdk/redistributable_bin/linux64/
)
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(STEAMWORKS DEFAULT_MSG STEAMWORKS_INCLUDE_DIR STEAMWORKS_LIBRARY)

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@ -0,0 +1,25 @@
#include <steam_api.h>
extern "C" {
#include "steamworks_c_wrapper.h"
}
extern "C" void c_SteamAPI_Init()
{
SteamAPI_Init();
}
extern "C" void c_SteamAPI_Shutdown()
{
SteamAPI_Shutdown();
}
extern "C" bool c_SteamUserStats_RequestCurrentStats()
{
return SteamUserStats()->RequestCurrentStats();
}
extern "C" bool c_SteamUserStats_SetAchievement(const char *pchName)
{
return SteamUserStats()->SetAchievement(pchName);
}

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@ -0,0 +1,31 @@
#pragma once
enum Achievements
{
ACH_BAD_DOG = 0,
ACH_THE_DOCTOR_IS_OUT = 1,
ACH_LIGHTS_ON = 2,
ACH_BACK_TO_WORK = 5,
};
struct Achievement
{
Achievements m_eAchievementID;
const char *m_pchAchievementID;
char m_rgchName[128];
char m_rgchDescription[256];
bool m_bAchieved;
int m_iIconImage;
};
void
c_SteamAPI_Init();
bool
c_steam_request_stats();
bool
c_steam_set_achievement(const char *id);
void
c_SteamAPI_Shutdown();