Switched eastereggs and logic, added last achievement
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3ef3351933
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9e6325905f
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@ -7,7 +7,7 @@ project(breakhack C)
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set(breakhack_GAME_TITLE "BreakHack")
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set(breakhack_MAJOR_VERSION 1)
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set(breakhack_MINOR_VERSION 0)
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set(breakhack_PATCH_VERSION 5)
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set(breakhack_PATCH_VERSION 6)
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set(breakhack_RELEASE_TYPE "")
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include(FindLua)
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@ -260,20 +260,18 @@ bosses[3] = concat({ texturePaths.undead0, texturePaths.undead1 }, bosses[3])
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local eastereggs = {
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{ stats.misc, 6*16, 1*16, "Linus, the Developer", behaviour.passive },
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{ stats.misc, 4*16, 1*16, "Scanlan, the Bard", behaviour.passive },
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{ stats.misc, 2*16, 4*16, "Vax, the Twin", behaviour.passive },
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{ stats.misc, 2*16, 3*16, "Vex, the Twin", behaviour.passive },
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{ stats.misc, 0*16,10*16, "Grog, the Barbarian", behaviour.passive },
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{ stats.misc, 3*16, 4*16, "Percy, the Gunslinger", behaviour.passive },
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{ stats.misc, 4*16, 0*16, "Pike, the Cleric", behaviour.passive },
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{ stats.misc, 6*16, 7*16, "Keyleth, the Druid", behaviour.passive },
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{ stats.misc, 2*16, 3*16, "Lialynn, the Ranger", behaviour.passive },
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{ stats.misc, 4*16, 3*16, "Miniel, the Paladin", behaviour.passive },
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{ stats.misc, 2*16,12*16, "Feng, the Fighter", behaviour.passive },
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{ stats.misc, 0*16, 7*16, "Adnis, the Ranger", behaviour.passive },
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{ stats.misc, 7*16, 8*16, "Ti, the Mage", behaviour.passive },
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}
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for i=1,#eastereggs do
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eastereggs[i] = concat({ texturePaths.player0, texturePaths.player1 }, eastereggs[i])
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end
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local platino = {
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{
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-- Add Platino
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table.insert(eastereggs, {
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texturePaths.reptile0,
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texturePaths.reptile1,
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stats.platino,
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@ -282,8 +280,7 @@ local platino = {
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"Platino",
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behaviour.sentinel,
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true
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}
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}
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})
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local function repack(data)
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return {
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@ -327,15 +324,20 @@ if(CURRENT_LEVEL > 0) then
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end
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end
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if random(100) == 1 then
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enemies[#enemies+1] = eastereggs[random(#eastereggs)]
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end
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local addSpecialInLevel = random(100) == 1
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if random(100) == 1 then
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enemies = concat(enemies, platino)
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local function add_monster_to_tile(room, roomx, roomy, rx, ry, monster)
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local x = (roomx * 512) + rx * 32
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local y = (roomy * 384) + ry * 32
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room.monsters[rx][ry] = {
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x,
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y,
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monster
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}
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end
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function module.add_monsters_to_room(room, roomx, roomy)
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local addSpecial = addSpecialInLevel and random(5) == 1
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local count = random(3)
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if (CURRENT_LEVEL > 3) then
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count = random(4)
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@ -345,13 +347,13 @@ function module.add_monsters_to_room(room, roomx, roomy)
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local rx = random(13) + 1
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local ry = random(9) + 1
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if room_builder.is_tile_avilable(room, rx, ry) then
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local x = (roomx * 512) + rx * 32
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local y = (roomy * 384) + ry * 32
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room.monsters[rx][ry] = {
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x,
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y,
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enemies[random(#enemies)]
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}
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if addSpecial then
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addSpecialInLevel = false
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addSpecial = false
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add_monster_to_tile(room, roomx, roomy, rx, ry, eastereggs[random(#eastereggs)])
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else
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add_monster_to_tile(room, roomx, roomy, rx, ry, enemies[random(#enemies)])
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end
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i = i + 1
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end
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end
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@ -531,6 +531,8 @@ player_monster_kill_check(Player *player, Monster *monster)
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steam_set_achievement(THE_DOCTOR_IS_OUT);
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else if (strcmp("Linus, the Developer", monster->label) == 0)
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steam_set_achievement(BUGGFIXER);
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else if (strcmp("Ti, the Mage", monster->label) == 0)
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steam_set_achievement(BUGGCREATOR);
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#endif // STEAM_BUILD
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}
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}
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@ -10,7 +10,8 @@ typedef enum EAchievement
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LIGHTS_ON = 2,
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BACK_TO_WORK = 5,
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DRAGON_SLAYER = 6,
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BUGGFIXER = 7
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BUGGFIXER = 7,
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BUGGCREATOR = 8
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} EAchievement;
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