Added some nice lighting to maps
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9f71d23849
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9eab032a71
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@ -29,7 +29,7 @@ local wall = {
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}
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}
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local floorDecor = { }
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local floorDecor = { }
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local wallDecor = { }
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local lightDecor = { }
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local function load_decor_textures()
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local function load_decor_textures()
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td0 = add_texture(map, "assets/Objects/Decor0.png")
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td0 = add_texture(map, "assets/Objects/Decor0.png")
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@ -96,8 +96,9 @@ local function load_decor_textures()
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--table.insert(floorDecor, { td0, td1, 3 * 16, 20 * 16, true })
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--table.insert(floorDecor, { td0, td1, 3 * 16, 20 * 16, true })
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--table.insert(floorDecor, { td0, td1, 4 * 16, 20 * 16, true })
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--table.insert(floorDecor, { td0, td1, 4 * 16, 20 * 16, true })
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wallDecor.candle0 = { td0, td1, 0, 8 * 16, false, true }
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lightDecor.candle0 = { td0, td1, 0, 8 * 16, false, true }
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wallDecor.candle1 = { td0, td1, 16, 8 * 16, false, true }
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lightDecor.candle1 = { td0, td1, 16, 8 * 16, false, true }
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lightDecor.candle2 = { td0, td1, 32, 8 * 16, true, true }
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end
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end
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function load_textures(map)
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function load_textures(map)
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@ -195,16 +196,12 @@ local function add_walls_to_room (map)
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for j=0,11 do
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for j=0,11 do
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if (i == 0 and j == 0) then
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if (i == 0 and j == 0) then
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add_tile(map, i, j, repack(wall.topleft))
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add_tile(map, i, j, repack(wall.topleft))
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--add_decoration(map, i, j, repack(wallDecor.candle0))
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elseif (i == 15 and j == 0) then
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elseif (i == 15 and j == 0) then
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add_tile(map, i, j, repack(wall.topright))
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add_tile(map, i, j, repack(wall.topright))
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--add_decoration(map, i, j, repack(wallDecor.candle0))
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elseif (i == 0 and j == 11) then
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elseif (i == 0 and j == 11) then
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add_tile(map, i, j, repack(wall.bottomleft))
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add_tile(map, i, j, repack(wall.bottomleft))
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--add_decoration(map, i, j, repack(wallDecor.candle0))
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elseif (i == 15 and j == 11) then
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elseif (i == 15 and j == 11) then
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add_tile(map, i, j, repack(wall.bottomright))
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add_tile(map, i, j, repack(wall.bottomright))
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--add_decoration(map, i, j, repack(wallDecor.candle0))
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elseif (i == 0 or i == 15) then
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elseif (i == 0 or i == 15) then
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add_tile(map, i, j, repack(wall.vertical))
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add_tile(map, i, j, repack(wall.vertical))
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elseif (j == 0 or j == 11) then
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elseif (j == 0 or j == 11) then
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@ -212,6 +209,13 @@ local function add_walls_to_room (map)
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end
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end
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end
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end
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end
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end
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if random(2) == 1 then
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add_decoration(map, 4, 3, repack(lightDecor.candle2))
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add_decoration(map, 11, 3, repack(lightDecor.candle2))
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add_decoration(map, 4, 9, repack(lightDecor.candle2))
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add_decoration(map, 11, 9, repack(lightDecor.candle2))
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end
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end
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end
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local function add_exit(map, direction)
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local function add_exit(map, direction)
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@ -255,6 +259,12 @@ local function build_vert_center_coridoor(map, offset)
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add_tile(map, 8, offset+j, repack(floor.center));
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add_tile(map, 8, offset+j, repack(floor.center));
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add_tile(map, 9, offset+j, repack(wall.vertical));
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add_tile(map, 9, offset+j, repack(wall.vertical));
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end
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end
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if random(2) == 1 then
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add_decoration(map, 6, offset + 2, repack(lightDecor.candle1))
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end
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if random(2) == 1 then
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add_decoration(map, 9, offset + 2, repack(lightDecor.candle1))
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end
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end
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end
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local function build_horiz_center_coridoor(map, offset)
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local function build_horiz_center_coridoor(map, offset)
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@ -264,6 +274,12 @@ local function build_horiz_center_coridoor(map, offset)
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add_tile(map, offset+i, 6, repack(floor.center));
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add_tile(map, offset+i, 6, repack(floor.center));
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add_tile(map, offset+i, 7, repack(wall.horizontal));
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add_tile(map, offset+i, 7, repack(wall.horizontal));
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end
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end
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if random(2) == 1 then
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add_decoration(map, offset+3, 4, repack(lightDecor.candle1))
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end
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if random(2) == 1 then
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add_decoration(map, offset+3, 7, repack(lightDecor.candle1))
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end
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end
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end
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local function build_center_corner_walls(map, exits)
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local function build_center_corner_walls(map, exits)
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