Initial addition of pits
Need more options, tile type to handle damage and death. Prevent monsters from spawning in pits etc.
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38a05e099d
commit
9feed28357
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@ -28,6 +28,15 @@ local wall = {
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horizontal = nil
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}
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local pits = {
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center = nil,
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top = nil,
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left = nil,
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right = nil,
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topleft = nil,
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topright = nil,
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}
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local special = { level_exit = nil }
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local floorDecor = { }
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@ -136,13 +145,89 @@ local function check_add_tile(map, x, y, data)
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return true
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end
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local function add_random_decor_to_room()
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local function add_random_decor_to_room(map)
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local decor_count = random(4) - 1
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for i=1,decor_count do
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check_add_decoration(map, random(11)+1, random(8)+1, floorDecor[random(#floorDecor)])
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end
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end
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local function add_pits_to_room(map)
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local pitdata = read_file("pitlayouts.dat")
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local cleanData = ""
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for i=1, #pitdata do
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local c = pitdata:sub(i+1, i+1)
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local col = i % 16
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local row = (i - (i % 16))/16
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if c == "#" or c == "-" then
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cleanData = cleanData .. c
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end
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end
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local matrix = {}
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for i=0, 16 do
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matrix[i] = {}
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for j=0, 12 do
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matrix[i][j] = false
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end
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end
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for i=0, #cleanData-1 do
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local c = cleanData:sub(i+1, i+1)
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local col = i % 16
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local row = (i - (i % 16))/16
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if c == "#" then
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matrix[col][row] = true
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elseif c == "-" then
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matrix[col][row] = false
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end
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end
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for i=0, 11 do
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for j=0, 15 do
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if matrix[j][i] then
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io.write("#")
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else
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io.write("-")
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end
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end
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io.write("\n")
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end
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for i=2,12 do
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for j=2,9 do
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if not tile_occupied(map, (i), (j)) and matrix[i][j] then
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if not matrix[i-1][j-1] and not matrix[i+1][j-1] and matrix[i-1][j] and matrix[i+1][j] and matrix[i][j-1] then
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add_tile(map, i, j, repack(pits.innermid))
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elseif not matrix[i-1][j-1] and matrix[i-1][j] and matrix[i][j-1] then
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add_tile(map, i, j, repack(pits.innerleft))
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elseif not matrix[i+1][j-1] and matrix[i+1][j] and matrix[i][j-1] then
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add_tile(map, i, j, repack(pits.innerright))
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elseif not matrix[i-1][j] and not matrix[i][j-1] and not matrix[i+1][j] then
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add_tile(map, i, j, repack(pits.topcrevice))
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elseif not matrix[i-1][j] and not matrix[i+1][j] then
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add_tile(map, i, j, repack(pits.bottomcrevice))
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elseif not matrix[i-1][j] and not matrix[i][j-1] then
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add_tile(map, i, j, repack(pits.topleft))
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elseif not matrix[i+1][j] and not matrix[i][j-1] then
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add_tile(map, i, j, repack(pits.topright))
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elseif not matrix[i-1][j] then
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add_tile(map, i, j, repack(pits.left))
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elseif not matrix[i+1][j] then
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add_tile(map, i, j, repack(pits.right))
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elseif not matrix[i][j-1] then
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add_tile(map, i, j, repack(pits.top))
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else
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add_tile(map, i, j, repack(pits.center))
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end
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end
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end
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end
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end
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local function add_tiles_to_room (map)
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for i=0,15 do
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for j=0,11 do
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@ -170,7 +255,8 @@ local function add_tiles_to_room (map)
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end
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end
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add_random_decor_to_room()
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add_random_decor_to_room(map)
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add_pits_to_room(map)
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end
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local function add_walls_to_room (map)
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@ -381,10 +467,12 @@ end
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function module.load_textures(map)
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t_floor = add_texture(map, "Objects/Floor.png")
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t_wall = add_texture(map, "Objects/Wall.png")
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t_pit0 = add_texture(map, "Objects/Pit0.png")
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t_pit1 = add_texture(map, "Objects/Pit1.png")
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math.randomseed(os.time())
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local xo = (random(3) - 1) * 112
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local yo = (random(7)) * 48
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local yo = (random(8)) * 48
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floor.center = { t_floor, -1, xo + 16, yo + 16, false }
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floor.top = { t_floor, -1, xo + 16, yo + 0, false }
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@ -400,6 +488,19 @@ function module.load_textures(map)
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floor.singleleft = { t_floor, -1, xo + 64, yo + 16, false }
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floor.singleright = { t_floor, -1, xo + 96, yo + 16, false }
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local pit_yo = (random(5) + random(3)) * (16 * 2)
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pits.topleft = { t_pit0, t_pit1, 0, pit_yo, true }
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pits.top = { t_pit0, t_pit1, 16, pit_yo, true }
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pits.topright = { t_pit0, t_pit1, 32, pit_yo, true }
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pits.left = { t_pit0, t_pit1, 0, pit_yo + 16, true }
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pits.center = { t_pit0, t_pit1, 16, pit_yo + 16, true }
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pits.right = { t_pit0, t_pit1, 32, pit_yo + 16, true }
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pits.innerleft = { t_pit0, t_pit1, 80, pit_yo, true }
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pits.innermid = { t_pit0, t_pit1, 96, pit_yo, true }
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pits.innerright = { t_pit0, t_pit1, 112, pit_yo, true }
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pits.topcrevice = { t_pit0, t_pit1, 64, pit_yo, true }
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pits.bottomcrevice = { t_pit0, t_pit1, 64, pit_yo + 16, true }
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wall.topleft = { t_wall, -1, xo + 0, yo + 0, true }
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wall.topright = { t_wall, -1, xo + 32, yo + 0, true }
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wall.bottomleft = { t_wall, -1, xo + 0, yo + 32, true }
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@ -0,0 +1,12 @@
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----------------
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----------------
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----##--#-------
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----######------
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---######-------
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----####--------
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------#---------
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-----###--------
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-----###--------
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----------------
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----------------
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----------------
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@ -20,15 +20,16 @@ io_load_rwops(const char *path)
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}
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void
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io_load_lua_buffer(char **dest, unsigned long *len, const char *filepath)
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io_load_file_buffer(char **dest, unsigned long *len, const char *filepath)
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{
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if (!PHYSFS_exists(filepath))
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file_error(filepath);
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PHYSFS_File *file = PHYSFS_openRead(filepath);
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PHYSFS_sint64 size = (unsigned long) PHYSFS_fileLength(file);
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char *buffer = ec_malloc(sizeof(char) * (unsigned long) size);
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char *buffer = ec_malloc(sizeof(char) * (unsigned long) (size + 1));
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PHYSFS_readBytes(file, buffer, (PHYSFS_uint32) size);
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buffer[size] = '\0';
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PHYSFS_close(file);
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*len = (unsigned long) size;
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@ -25,6 +25,6 @@ SDL_RWops *
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io_load_rwops(const char *path);
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void
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io_load_lua_buffer(char **dest, unsigned long *len, const char *filepath);
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io_load_file_buffer(char **dest, unsigned long *len, const char *filepath);
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#endif // IO_UTIL_H_
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@ -359,7 +359,7 @@ l_load_script(lua_State *L)
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}
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debug("Loading module: %s from %s", name, filename);
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io_load_lua_buffer(&content, &size, filename);
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io_load_file_buffer(&content, &size, filename);
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if (luaL_loadbuffer(L, content, size, name) != 0) {
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luaL_error(L, "Error loading module %s from file %s\n\t%s", lua_tostring(L, 1), filename, lua_tostring(L, -1));
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}
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@ -368,6 +368,25 @@ l_load_script(lua_State *L)
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return 1;
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}
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static int
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l_read_file(lua_State *L)
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{
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unsigned long size;
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const char *filename = luaL_checkstring(L, 1);
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char *content;
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if (!PHYSFS_exists(filename)) {
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luaL_error(L, "Unable to locate file: %s\n", filename);
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return 1; // Unable to locate file
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}
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io_load_file_buffer(&content, &size, filename);
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lua_pushstring(L, content);
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free(content);
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return 1;
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}
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static Map*
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generate_map(unsigned int level, const char *file, SDL_Renderer *renderer)
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{
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@ -379,7 +398,7 @@ generate_map(unsigned int level, const char *file, SDL_Renderer *renderer)
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char *buffer = NULL;
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long unsigned int len;
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io_load_lua_buffer(&buffer, &len, file);
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io_load_file_buffer(&buffer, &len, file);
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status = luaL_loadbuffer(L, buffer, len, file);
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free(buffer);
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@ -406,6 +425,9 @@ generate_map(unsigned int level, const char *file, SDL_Renderer *renderer)
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lua_pushcfunction(L, l_add_texture);
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lua_setglobal(L, "add_texture");
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lua_pushcfunction(L, l_read_file);
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lua_setglobal(L, "read_file");
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lua_pushcfunction(L, l_map_set_current_room);
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lua_setglobal(L, "set_current_room");
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