The beginning of an idea for a global leaderboard view
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@ -1,4 +1,6 @@
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-DDEBUG
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-DSTEAM_BUILD
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-include ./steamworks_c_api/sdk/public/steam/steam_api.h
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-I./steamworks_c_api/src/
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-I./src/steam/
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-I./build/config.h
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3
.vimrc
3
.vimrc
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@ -5,4 +5,5 @@ nnoremap <F4> :ter ++close ./_build/breakhack<cr>
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packadd termdebug
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let g:termdebug_wide = 1
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let g:syntastic_c_include_dirs = [ '_build', '/usr/include/SDL2', 'steamworks_c_wrapper/src', 'steamworks_c_wrapper/sdk/public/steam' ]
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let g:syntastic_c_include_dirs = [ '_build', '/usr/include/SDL2', 'steamworks_c_wrapper/src' ]
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let g:syntastic_cpp_include_dirs = [ 'steamworks_c_wrapper/sdk/public/steam' ]
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@ -35,6 +35,7 @@ else ()
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SHARED
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src/steamworks_c_wrapper
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src/CallbackHandler
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src/CSteamLeaderboard
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)
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endif()
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@ -0,0 +1,83 @@
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#include <iostream>
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#include "CSteamLeaderboard.h"
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CSteamLeaderboard::CSteamLeaderboard() : m_hCurrentLeaderboard(0)
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{
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// Nothing yet
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}
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void
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CSteamLeaderboard::SetCurrent(SteamLeaderboard_t hCurrentLeaderboard)
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{
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m_hCurrentLeaderboard = hCurrentLeaderboard;
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}
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void
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CSteamLeaderboard::FindLeaderboard(const char *pchLeaderboardName )
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{
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SteamAPICall_t hSteamAPICall = SteamUserStats()->FindLeaderboard(pchLeaderboardName);
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m_callResultFindLeaderboard.Set(hSteamAPICall,
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this,
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&CSteamLeaderboard::OnFindLeaderboard);
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}
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bool
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CSteamLeaderboard::UploadScore(int score, const int *details, int nDetails)
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{
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if (!m_hCurrentLeaderboard)
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return false;
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SteamAPICall_t hSteamAPICall = SteamUserStats()->UploadLeaderboardScore(m_hCurrentLeaderboard,
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k_ELeaderboardUploadScoreMethodKeepBest,
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score,
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details,
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nDetails);
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m_callResultUploadScore.Set(hSteamAPICall, this, &CSteamLeaderboard::OnUploadScore);
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return true;
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}
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bool
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CSteamLeaderboard::DownloadScores()
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{
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if (!m_hCurrentLeaderboard) return false;
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SteamAPICall_t hSteamAPICall = SteamUserStats()->DownloadLeaderboardEntries( m_hCurrentLeaderboard,
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k_ELeaderboardDataRequestGlobalAroundUser,
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-4,
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5);
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m_callResultDownloadScores.Set(hSteamAPICall, this, &CSteamLeaderboard::OnDownloadScores);
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return true;
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}
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void
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CSteamLeaderboard::OnFindLeaderboard(LeaderboardFindResult_t *pCallback, bool bIOFailiure)
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{
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if (!pCallback->m_bLeaderboardFound || bIOFailiure) {
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std::cerr << "Leaderboard could not be found" << std::endl;
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return;
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}
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m_hCurrentLeaderboard = pCallback->m_hSteamLeaderboard;
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}
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void
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CSteamLeaderboard::OnUploadScore(LeaderboardScoreUploaded_t *pCallback, bool bIOFailiure)
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{
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if (!pCallback->m_bSuccess || bIOFailiure)
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std::cerr << "Score could not be uploaded" << std::endl;
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}
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void
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CSteamLeaderboard::OnDownloadScores(LeaderboardScoresDownloaded_t *pCallback, bool bIOFailiure)
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{
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if (!bIOFailiure) {
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m_nLeaderboardEntries = std::min(pCallback->m_cEntryCount, 10);
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for (int index = 0; index < m_nLeaderboardEntries; index++) {
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SteamUserStats()->GetDownloadedLeaderboardEntry( pCallback->m_hSteamLeaderboardEntries,
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index,
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&m_leaderboardEntries[index],
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NULL,
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0);
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}
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}
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}
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@ -0,0 +1,29 @@
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#pragma once
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#include <steam_api.h>
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class CSteamLeaderboard
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{
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private:
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SteamLeaderboard_t m_hCurrentLeaderboard;
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LeaderboardEntry_t m_leaderboardEntries[10];
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int m_nLeaderboardEntries = 0;
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public:
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CSteamLeaderboard();
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void SetCurrent(SteamLeaderboard_t hCurrentLeaderboard);
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void FindLeaderboard(const char *pchLeaderboardName );
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bool UploadScore(int score, const int *details, int nDetails);
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bool DownloadScores();
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void OnFindLeaderboard(LeaderboardFindResult_t *pCallback, bool bIOFailiure);
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CCallResult<CSteamLeaderboard, LeaderboardFindResult_t> m_callResultFindLeaderboard;
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void OnUploadScore(LeaderboardScoreUploaded_t *pCallback, bool bIOFailiure);
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CCallResult<CSteamLeaderboard, LeaderboardScoreUploaded_t> m_callResultUploadScore;
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void OnDownloadScores(LeaderboardScoresDownloaded_t *pCallback, bool bIOFailiure);
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CCallResult<CSteamLeaderboard, LeaderboardScoresDownloaded_t> m_callResultDownloadScores;
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};
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