Removes some of the spammy logs.

Not as important now that there is an in game log.
This commit is contained in:
Linus Probert 2018-04-28 19:03:23 +02:00
parent 1042ed6482
commit a350f66290
2 changed files with 0 additions and 25 deletions

View File

@ -477,28 +477,10 @@ player_render(Player *player, Camera *cam)
}
}
static void
player_print(Player *p)
{
Position roomPos = position_to_matrix_coords(&p->sprite->pos);
Position pos = p->sprite->pos;
PlayerStatData *data = &p->stat_data;
debug("\n");
debug("--------=== <[ Player Stats ]> ===--------");
debug("Hits: %u\tMisses:\t%u", data->hits, data->misses);
debug("Kills: %u", data->kills);
debug("Steps: %u", data->total_steps);
debug("Pos: %dx%d\tRoomPos: %dx%d", pos.x, pos.y,
roomPos.x, roomPos.y);
debug("------------------------------------------");
}
void
player_reset_steps(Player *p)
{
p->stat_data.steps = 0;
player_print(p);
}
void player_update(UpdateData *data)

View File

@ -39,10 +39,6 @@ stats_fight(Stats *attacker, Stats *defender)
defRoll = (get_random(19) + 1) + defender->def;
dmgRoll = 0;
debug("");
debug("-----------[ FIGHT ]---------");
debug("Attacking: %d Defending: %d", atkRoll, defRoll);
if (atkRoll >= defRoll) {
if (attacker->dmg > 0)
dmgRoll = get_random(attacker->dmg) + 1;
@ -57,8 +53,5 @@ stats_fight(Stats *attacker, Stats *defender)
defender->hp -= dmgRoll;
}
debug("Attacker hp: %d Defender hp: %d", attacker->hp, defender->hp);
debug("-----------------------------");
return dmgRoll;
}