Incorporates quickplay leaderboard

Also fixed a bug when hitting esc from the "New Game" char select menu
after getting killed.
This commit is contained in:
Linus Probert 2018-10-24 22:50:00 +02:00
parent deb4638847
commit a38a21a344
3 changed files with 27 additions and 5 deletions

View File

@ -662,6 +662,10 @@ handle_main_input(void)
characterSelectScreen = NULL;
menu_destroy(charSelectMenu);
charSelectMenu = NULL;
if (mainMenu == NULL) {
resetGame();
initMainMenu();
}
gGameState = MENU;
break;
case MENU:
@ -940,9 +944,12 @@ run_game_render(void)
static inline void
register_scores(void)
{
uint8_t details[4] = { (uint8_t) gPlayer->stats.lvl, (uint8_t) cLevel, 0, 0 };
uint8_t details[4] = { (uint8_t) gPlayer->stats.lvl, (uint8_t) cLevel, (uint8_t) (gPlayer->class + 1), 0 };
steam_register_score((int) gPlayer->gold, (int32_t*) &details, 1);
steam_register_kills((int) gPlayer->stat_data.kills, (int32_t*) &details, 1);
if (quickGame) {
steam_register_qp_score((int) gPlayer->gold, (int32_t*) &details, 1);
}
if (gPlayer->class == ROGUE) {
steam_set_achievement(ROGUE_LIKE);
steam_register_rogue_score((int) gPlayer->gold, (int32_t*) &details, 1);

View File

@ -7,10 +7,11 @@
#include "../gui.h"
#include "../timer.h"
static const char *LB_HIGHSCORE = "Highscore";
static const char *LB_ROGUE_HIGHSCORE = "Rogue Highscore";
static const char *LB_WARRIOR_HIGHSCORE = "Warrior Highscore";
static const char *LB_KILLS = "Most Kills";
static const char *LB_HIGHSCORE = "Highscore";
static const char *LB_QUICKPLAY_HIGHSCORE = "Quickplay Highscore";
static const char *LB_ROGUE_HIGHSCORE = "Rogue Highscore";
static const char *LB_WARRIOR_HIGHSCORE = "Warrior Highscore";
static const char *LB_KILLS = "Most Kills";
static Achievement g_Achievements[] = {
_ACH_ID(BAD_DOG, "Bad Dog"),
@ -26,6 +27,7 @@ static bool m_Initiated = false;
static bool m_bStatsReceived = false;
static Sint64 m_AppID = 0;
static Sint64 m_hHighscoreLeaderboard = 0;
static Sint64 m_hQpHighscoreLeaderboard = 0;
static Sint64 m_hKillsLeaderboard = 0;
static Sint64 m_hRogueHighscore = 0;
static Sint64 m_hWarriorHighscore = 0;
@ -65,6 +67,8 @@ leaderboard_received(Sint64 hLeaderboard, const char *name)
m_hRogueHighscore = hLeaderboard;
else if (strcmp(LB_WARRIOR_HIGHSCORE, name) == 0)
m_hWarriorHighscore = hLeaderboard;
else if (strcmp(LB_QUICKPLAY_HIGHSCORE, name) == 0)
m_hQpHighscoreLeaderboard = hLeaderboard;
}
bool
@ -100,6 +104,8 @@ request_data_queue_run(void)
steam_request_stats();
else if (!m_hHighscoreLeaderboard)
c_SteamUserStats_FindLeaderboard(LB_HIGHSCORE);
else if (!m_hQpHighscoreLeaderboard)
c_SteamUserStats_FindLeaderboard(LB_QUICKPLAY_HIGHSCORE);
else if (!m_hKillsLeaderboard)
c_SteamUserStats_FindLeaderboard(LB_KILLS);
else if (!m_hRogueHighscore)
@ -137,6 +143,13 @@ void steam_register_score(Sint32 nScore, const int32_t *details, int32_t nDetail
c_SteamUserStats_UploadLeaderboardScore(m_hHighscoreLeaderboard, nScore, details, nDetails);
}
void steam_register_qp_score(Sint32 nScore, const int32_t *details, int32_t nDetails)
{
if (!m_hQpHighscoreLeaderboard)
return;
c_SteamUserStats_UploadLeaderboardScore(m_hQpHighscoreLeaderboard, nScore, details, nDetails);
}
void steam_register_warrior_score(Sint32 nScore, const int32_t * details, int32_t nDetails)
{
if (!m_hWarriorHighscore)

View File

@ -38,6 +38,8 @@ void steam_set_achievement(EAchievement eAch);
void steam_register_score(Sint32 nScore, const int32_t *details, int32_t nDetails);
void steam_register_qp_score(Sint32 nScore, const int32_t *details, int32_t nDetails);
void steam_register_warrior_score(Sint32 nScore, const int32_t *details, int32_t nDetails);
void steam_register_rogue_score(Sint32 nScore, const int32_t *details, int32_t nDetails);