Incorporates quickplay leaderboard
Also fixed a bug when hitting esc from the "New Game" char select menu after getting killed.
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deb4638847
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a38a21a344
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@ -662,6 +662,10 @@ handle_main_input(void)
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characterSelectScreen = NULL;
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menu_destroy(charSelectMenu);
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charSelectMenu = NULL;
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if (mainMenu == NULL) {
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resetGame();
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initMainMenu();
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}
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gGameState = MENU;
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break;
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case MENU:
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@ -940,9 +944,12 @@ run_game_render(void)
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static inline void
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register_scores(void)
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{
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uint8_t details[4] = { (uint8_t) gPlayer->stats.lvl, (uint8_t) cLevel, 0, 0 };
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uint8_t details[4] = { (uint8_t) gPlayer->stats.lvl, (uint8_t) cLevel, (uint8_t) (gPlayer->class + 1), 0 };
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steam_register_score((int) gPlayer->gold, (int32_t*) &details, 1);
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steam_register_kills((int) gPlayer->stat_data.kills, (int32_t*) &details, 1);
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if (quickGame) {
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steam_register_qp_score((int) gPlayer->gold, (int32_t*) &details, 1);
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}
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if (gPlayer->class == ROGUE) {
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steam_set_achievement(ROGUE_LIKE);
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steam_register_rogue_score((int) gPlayer->gold, (int32_t*) &details, 1);
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@ -8,6 +8,7 @@
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#include "../timer.h"
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static const char *LB_HIGHSCORE = "Highscore";
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static const char *LB_QUICKPLAY_HIGHSCORE = "Quickplay Highscore";
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static const char *LB_ROGUE_HIGHSCORE = "Rogue Highscore";
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static const char *LB_WARRIOR_HIGHSCORE = "Warrior Highscore";
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static const char *LB_KILLS = "Most Kills";
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@ -26,6 +27,7 @@ static bool m_Initiated = false;
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static bool m_bStatsReceived = false;
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static Sint64 m_AppID = 0;
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static Sint64 m_hHighscoreLeaderboard = 0;
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static Sint64 m_hQpHighscoreLeaderboard = 0;
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static Sint64 m_hKillsLeaderboard = 0;
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static Sint64 m_hRogueHighscore = 0;
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static Sint64 m_hWarriorHighscore = 0;
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@ -65,6 +67,8 @@ leaderboard_received(Sint64 hLeaderboard, const char *name)
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m_hRogueHighscore = hLeaderboard;
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else if (strcmp(LB_WARRIOR_HIGHSCORE, name) == 0)
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m_hWarriorHighscore = hLeaderboard;
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else if (strcmp(LB_QUICKPLAY_HIGHSCORE, name) == 0)
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m_hQpHighscoreLeaderboard = hLeaderboard;
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}
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bool
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@ -100,6 +104,8 @@ request_data_queue_run(void)
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steam_request_stats();
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else if (!m_hHighscoreLeaderboard)
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c_SteamUserStats_FindLeaderboard(LB_HIGHSCORE);
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else if (!m_hQpHighscoreLeaderboard)
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c_SteamUserStats_FindLeaderboard(LB_QUICKPLAY_HIGHSCORE);
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else if (!m_hKillsLeaderboard)
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c_SteamUserStats_FindLeaderboard(LB_KILLS);
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else if (!m_hRogueHighscore)
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@ -137,6 +143,13 @@ void steam_register_score(Sint32 nScore, const int32_t *details, int32_t nDetail
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c_SteamUserStats_UploadLeaderboardScore(m_hHighscoreLeaderboard, nScore, details, nDetails);
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}
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void steam_register_qp_score(Sint32 nScore, const int32_t *details, int32_t nDetails)
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{
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if (!m_hQpHighscoreLeaderboard)
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return;
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c_SteamUserStats_UploadLeaderboardScore(m_hQpHighscoreLeaderboard, nScore, details, nDetails);
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}
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void steam_register_warrior_score(Sint32 nScore, const int32_t * details, int32_t nDetails)
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{
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if (!m_hWarriorHighscore)
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@ -38,6 +38,8 @@ void steam_set_achievement(EAchievement eAch);
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void steam_register_score(Sint32 nScore, const int32_t *details, int32_t nDetails);
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void steam_register_qp_score(Sint32 nScore, const int32_t *details, int32_t nDetails);
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void steam_register_warrior_score(Sint32 nScore, const int32_t *details, int32_t nDetails);
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void steam_register_rogue_score(Sint32 nScore, const int32_t *details, int32_t nDetails);
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