Adds the bash sound effect

This commit is contained in:
Linus Probert 2018-08-05 15:47:56 +02:00
parent 41a902181a
commit a3c3c634d6
4 changed files with 20 additions and 7 deletions

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assets/Sounds/FX/slam.wav Normal file

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@ -81,6 +81,7 @@ load_effects(void)
effects[DAGGER_PICKUP] = load_effect("Sounds/FX/dagger_pickup.wav");
effects[FALL0] = load_effect("Sounds/FX/fall0.wav");
effects[FALL1] = load_effect("Sounds/FX/fall1.wav");
effects[SLAM] = load_effect("Sounds/FX/slam.wav");
}
void

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@ -57,6 +57,7 @@ typedef enum Fx_t {
PLAYER_HIT1,
PLAYER_HIT2,
DAGGER_PICKUP,
SLAM,
LAST_EFFECT
} Fx;

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@ -195,7 +195,7 @@ skill_bash(Skill *skill, SkillData *data)
animation_run(data->player->swordAnimation);
Monster *monster = data->matrix->spaces[targetPos.x][targetPos.y].monster;
mixer_play_effect(SWING1);
mixer_play_effect(SWING0);
if (monster) {
gui_log("You bash %s with your shield", monster->lclabel);
unsigned int dmg = stats_fight(&data->player->stats, &monster->stats);
@ -205,7 +205,7 @@ skill_bash(Skill *skill, SkillData *data)
gui_log("%s seems dazed and confused", monster->label);
monster_set_stunned(monster);
}
mixer_play_effect(SWORD_HIT);
mixer_play_effect(SLAM);
data->player->stat_data.hits += 1;
} else {
gui_log("You missed %s", monster->lclabel);
@ -368,21 +368,32 @@ create_charge(void)
Skill*
skill_create(enum SkillType t)
{
Skill *skill;
switch (t) {
case FLURRY:
return create_flurry();
skill = create_flurry();
break;
case SIP_HEALTH:
return create_sip_health();
skill = create_sip_health();
break;
case CHARGE:
return create_charge();
skill = create_charge();
break;
case DAGGER_THROW:
return create_throw_dagger();
skill = create_throw_dagger();
break;
case BASH:
return create_bash();
skill = create_bash();
break;
default:
fatal("Unknown SkillType %u", (unsigned int) t);
return NULL;
}
#ifdef DEBUG
skill->levelcap = 1;
#endif
return skill;
}
void