Fixes win compiler warnings
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c4fd16d925
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@ -874,7 +874,7 @@ check_next_level(void)
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if (tile->levelExit) {
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mixer_play_effect(NEXT_LEVEL);
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++cLevel;
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if (cLevel > (quickGame ? 11 : 19)) {
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if (cLevel > (unsigned int) (quickGame ? 11 : 19)) {
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mixer_play_music(BOSS_MUSIC0);
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} else if (cLevel % (quickGame ? 3 : 5) == 0) {
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gui_log("You sense something powerful in the vicinity");
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@ -1374,11 +1374,13 @@ validate_lib_checksum(void)
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unsigned int expected = SO_LIBSTEAM_CHECKSUM;
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#endif
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if (NULL == (fp = fopen(file, "rb")))
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fopen_s(&fp, file, "rb");
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if (!fp)
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{
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fatal("Unable to open %s for reading\n", file);
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}
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unsigned calculated = checksum_fp(fp);
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fclose(fp);
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if (calculated != expected) {
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fatal("Checksum validation failiure: %#x != %#x", calculated, expected);
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