Disables mouse square rendering for all classes
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@ -1026,9 +1026,6 @@ render_game(void)
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map_render_top_layer(gMap, gRoomMatrix, gCamera);
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if (gPlayer->class == MAGE || gPlayer->class == PALADIN)
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roommatrix_render_mouse_square(gRoomMatrix, gCamera);
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roommatrix_render_lightmap(gRoomMatrix, gCamera);
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actiontextbuilder_render(gCamera);
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gui_render_event_message(gGui, gCamera);
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