Fixes: #26 Dagger kills should now give XP
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@ -100,6 +100,7 @@ projectile_update(Projectile *p, UpdateData *data)
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linkedlist_append(&data->map->items, item);
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}
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monster_hit(space->monster, dmg);
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player_monster_kill_check(data->player, space->monster);
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}
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mixer_play_effect(SWORD_HIT);
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p->alive = false;
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